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What is your profession, FS? ss?It's so depressing.
Anyway, your damage is definitely enough, the main thing is OK if you don't want ot
The old one, hit the horse first, the centaur and the first go to the back of the horse, so as not to be charged, and then try to output the handle, if you are fs please take the curse of the MT.
Second, follow the mark of your regimental leader, and if you are in the throat, please refrigerator.
The third, it's not special.,Output put.,And the profession that can receive magic stands closer.,If no one cares about the magic on the body, please refrigerator.。
The fourth, mainly divided into three selectors, one sentence out of the men and women should pay attention to the death at the same time, the rest of the order of the head of the regiment.
Back door. Officer: Look at your requirements, some people like to play small begging remotely, and some people like to play small balls at close station, anyway, play small balls first, and then finish the small ball speed k when the official wakes up.
Evil T is rarely fought now, kill the imp first, and when the imp dies, he will engage in the evil t, because the imp will take 50% more damage when the evil T dies, and the mob will explode more. Anyway, listen to your boss.
Love blue,Don't talk about bugs Stand outside and use more instantaneous skills.,If it's not a bug, it's hard to output This boss is not hateful.,So don't be afraid of ot.,Pay attention to the garland and don't move, You move everyone is 3000-4000 damage.,The pressure on ** is too cardy.。
Chess, just play it casually, if you all want to die, you can only say that your head is a pig.
Prince: You just put it out, don't ot just OK
Void Dragon: This thing... How to say it. It's hard to say, this is a bit similar to ZG's Jindu, only when you go to play, and only after he called KLZ, this requirement is the team's cooperation.
Nightmare You should be careful not to make any movements before the dragon descends to the ground, and you should be careful to hide from the fire underground, as if it were called scorched earth or something.
Finally, please explain next time what kind of profession you have, it's too tested.
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903 can go to zam? LS is awesome. We only need 1100+ services.
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The landlord has not been to KLZ to have more than 900 magic injuries? Talent I guess the heroes are about to be destroyed by you Actually, KLZ is much simpler than some heroes....
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This question is like asking what is the name of every citizen in China.
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I rely on If it's a mage ice injury, you can consider going to zam Isn't it super simple KLZ is not super simple I have more than 700 spell damage I see that others have fought once and I will go directly to fight I feel that 500 600 is estimated to be enough As long as there are more blue points, it is actually a copy of the equipment.
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903 Law Injury In addition to taking the brand, why do you go to KLZ?Go to other teams to walk around.,If the head of the next KLZ regiment will also assign you tasks.,Basically, you don't have to be too anxious.,It's easy to kill.,Just listen to the command for the first time!
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Look at the strategy for yourself.
I don't even report my occupation. ,。
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** And if it's good, it's okay to be fine.
The main thing is FB awareness and operation too.
Let's raise it a little more, let's go to HFB and get more purple outfits first.
If you don't get there, the DPS is also very low.
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Less, it's good to improve the attributes a little, otherwise it's just to go to the gangster.
Just go to Hero FB and grab a few.
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It depends on how strong the union is, anyway, I think 500 will be almost able to go!
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Can't get in, IMHO, it's a bit rubbish, you're level 60?
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It's best to mix up the pt book first, 450 magic damage is too low!
If it's a union that lacks people to open up KLZ, it's okay to try to fight the first few bosses.
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My trumpet ride blue suit injuries are 600 ....This means you don't go for a while, unless the team is strong.
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Our union requires 600+, even if you are all blue, and the task outfit will not be lower than 400.
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Equipment is actually not the most important thing, I personally think that cao is more important than everything.
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Of course, now some people are shouting strong groups, and they want to hurt 1000+ at every turn, so they may not want you, but you should be fine with this magic injury area.
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It can be dealt with completely, in fact, the KLZ method can go about 800 injuries.
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904's magic wound klz can go casually.
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If you are SS then 900+ is OK to go.
If you are fs, then you can basically go to zam to mix up, the group of relatives and friends can ignore the law injury, 400 500 can be unfamiliar team, you need 1000+ at every turn, in fact, it doesn't matter if you are a veteran, you can also form a team by yourself.
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More than enough.
800+ can go, unless the strong party is rampant.
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Today I also played KLZ to all the group with 800 injuries or less because of the gold group I opened
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fs can go up to 850, and then fm and all that stuff plus it can be estimated to be around 930.
SS can go up to 820 plus FM and Evil Nails and easily go up to 1000
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At present, KLZ is not a difficult book.。 It depends on the mentality of the people participating in the game.
If all 10 people in the team are open to the wilderness, your SS878's magic damage is already enough.
As long as you are familiar with the skills of KLZ monsters and bosses and some details to pay attention to, all 10 people will fight with their hearts, and KLZ will send you equipment every week.
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878 Law Injury?
Absolutely. That's enough.
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In fact, it is completely enough, but in this era of rampant powerful parties, it is still inferior
It's best to find a new guild, because new guilds all start with new people
More opportunities.
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Almost, as long as it's not a strong team, it should be formed.
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I'm dizzy, it's enough. It's not strong, at least it's in the past.
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You can go, as long as your teammates aren't all like you.
If it doesn't work, obviously go to the hero dungeon to brush the brand, or go to the battlefield to brush the honor.
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Now it seems that to KLZ is just to get a few brands...
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The current group, except for SW, which is a little difficult, is as individual as ever, and 39 people can play FB as well.
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If you go to the gangsters, as long as you have strong people on your team.
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Mix it up xd and a lot of people want it now.
**Balance is very good.
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I went to KLZ to upgrade at level 68, and it wasn't opened at that time, and now everyone can go to KLZ
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Now it's all crushed 500+ against just 70.
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It's okay...
It's easy to go with 500+ Xiaode.
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Why bother, it's all crushed now.
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A 68dz and a bunch of blue-green dps plus a ** and a strong t floated by for 1 hour and a half.
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It can be, but some powerful parties will hate you, and everyone wants 1000+.
Theoretically, the hand clap is about 700, the magic injury is 80, and the level of 15+ in the He disturbance is enough to kill the scum.
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500+ can go, apply a mana oil, that's how I came over, the DPS is higher than the 700+ FS, don't believe it, you go and try it. The only problem is endurance, because 500+ magic injuries are generally infinite, and then lose the swarm, and then the swarm is finished, and then the anger is on the swarm, and the dps is absolutely okay.
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But it's true that there are very few balanced ones to go.
It's better to be modest.,Restore d and go.,See what you can use inside.,Save it first.。
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