-
Club activities include the following:1. Shake the game. As the name suggests, it is a game of shaking the mobile phone, to see who shakes the mobile phone faster at the same time, the faster the shake, the faster the horse or car on the big screen.
2. Marathon. Actually running a marathon may not work, mobile phone running should be good at it, after the mobile phone scans the code to enter the game, a quick tap makes the character on the screen run faster.
Brief introduction. The club activities are from the Japanese anime "When the Cicadas Cried".
A proper noun in . It's not a formal club activity, just to pass the time in the classroom after school to play a variety of games, mainly non-electronic games collected by Meiyin.
-
Spring outing, a friendship with a certain girl's class.
There are many, many of them, and you will get to know more about them when you get involved in college.
-
Club games can be a good way to promote the relationship between classmates and give them the opportunity to communicate, so here, I will introduce a few club games that I think are low-cost and high-fun, suitable for our college students to play.
Specifically these:
1. Three people in a group: 10 people participate in each activity, listen to the host's password in the music "three people in a group", and the participants find two people to hug in the shortest possible time, so that only one person is eliminated! The host can shout the password according to the actual situation.
2. Occupy the position: Each team of six people is required to stand together on a newspaper after the game starts, and no part of each person's body can touch the ground, and then tear off half of the newspaper station after success, and then tear off half of the ......Until defeat, the team that can best stand in the smallest newspaper wins.
3. Guess the idiom: take two people as a group. One uses body movements or words to cue to peers.
4 action solitaire: two people on the field to compete, one party does a move first, the opponent follows, plus a new action of their own, and so on! If you can't catch it, those who forget it are out.
5. Say it backwards: first stipulate the number of words in the question, for example, this round of questions must be within four words, that is to say, the person who asks the question can say any word. "I am a good person" then the answerer must reverse the sentence just now within 5 seconds, that is, "I am a good person", and if you can't say it or make a mistake, it will be considered a failure.
6. Abnormality: The players on the field listen to the host's orders and make actions contrary to the orders.
7. Collective sentence formation: Divide into several groups, the first member of each group prepares a pen and a blank paper, the game begins to write a word on the paper to the first member of each group, and then pass the pen and paper to the second person, and the second person writes a word as required and hands it to the third member to ......until a sentence is formed. Requirements:
If there is no end to the sentence at the end of the row, the group member at the end of the row will write the sentence completely, and after writing, the sentence will be held high, and finally the group that makes the sentence first will win if the sentence is smooth.
-
<>1. You draw and I guess: one team member guesses the word, and the other provides information to the guesser through gestures or verbal hints, and each group wins the team with more correct words at the specified time.
2. Flower pants: a group of 5 people, all participants put on shorts without using their hands, allowing group members to help each other without hands, and the team with the shortest time wins.
3. Singer King Competition: Everyone sits in a circle, puts a rag doll in the circle, after the game starts, the host ****, the player who guesses the name of the song quickly grabs the rag doll and says the name of the song, and the team with more song titles wins at the specified time.
4. Don't listen to the command: The host says the action password, and the participants do the opposite of the password, and if they make a mistake, they will be eliminated.
5. Fruit cutting competition: Scan the code to participate in the live interactive game, the classic game fruit ninja.
Move to the big screen, test the speed of the hand and also test the reflexes.
6. Turtles, crows and insects: physical contact games; Play 1: Participants report the number, and then divide into two groups according to the number.
One group is called the crow, and the other group is called the turtle (the name can be changed at any time, tiger; Mouse; Dragonfly; frogs), then the two sides face each other 1 meter apart, then the two sides say hello to each other, and then both parties extend their hands to keep the handshake posture, but do not shake hands. When the host says turtles, the members of the turtle group need to quickly grab each other's palms, and at the same time, the crow group quickly retracts their palms so as not to be caught; Play 2: Two groups of members with their left feet forward and backward feet, bow step; Everyone stretches out their right hand and places it on each other's shoulders, but at some distance from their shoulders "The right hand goes to pat each other's shoulders, and the other person should step back as quickly as possible").
7. Icebreaker game.
Heart disease. 1.All team members hold hands and form a circle; 2.
Introduce yourself one by one in order; 3.One. Two.
report the number, and then arrange in two groups with a column 3 meters apart; 4.Familiarize yourself again with 5Both groups need to squat back to back, and one member of each group stands up, turns around, and quickly calls each other's names6
The moderator asked the group members to introduce their names and let them review 7After each group reports the number again, and then remembers their own serial number, the two groups are together, and both sides remember each other's names of the people with the same serial number as themselves, and then return to the original position and squat down to start playing. 8.
At the end, both sides end the game with a high-five).
-
1. Learning clubs: Freshman Literature Club, Debate Team, English Club, Mathematical Modeling, Ma Zhe Studies, Minor Languages, etc.
2. Entertainment clubs: comic clubs, photography clubs, roller skating clubs, painting clubs, dance clubs (dance troupes, national standard dance troupes, street dance clubs), ** classes (wind orchestras, folk orchestras, choirs, and bands organized by students themselves), etc.
3. Sports: basketball, tennis, badminton, table tennis, football, volleyball, etc.
4. Others: Green Life Association, Volunteer Group, Psychological Association, etc.
There will be many clubs in each university, and most of them have their own characteristics, if you add more clubs, there are many activities, like we have a university club art festival here, within a month, each club should engage in the most distinctive activities, to reflect the purpose of the club.
As an important carrier of campus culture construction in China, college student associations are the leaders of the second classroom in China's colleges and universities. Every year, each club attracts students to actively participate in it with its ideological, artistic, intellectual, interesting and diverse club life.
-
1. Learning clubs: Physics Society, Theoretical Research, Freshman Literature Club, Debate Team, English Club, Mathematical Modeling, Ma Zhe Studies, Minor Languages (Japanese Club, Korean Club), etc.
2. Entertainment clubs: comic club, photography club, roller skating club, painting club, dance (dance troupe, national standard dance troupe, street dance club), ** class (wind orchestra, folk orchestra, choir, and band organized by students themselves).
3. Sports: basketball, tennis, badminton, table tennis, football, volleyball.
4. Others: Green Life Association, Volunteer Group, Psychological Association.
-
Hello, there are a lot of clubs.
It can be said that there are all sorts.
There are dances, choruses, journalists, ......
But when it comes to schools, it's different.
-
**Clubs, football clubs, etc.
1 Trust Back Fall (Trust and Responsibility).
Students complete the prescribed actions independently in turn. The trainee who did the movement climbed onto the back smash platform, faced the trainer, and fell straight down. Other students will be picked up below. >>>More
Yingsheng Observation answers for you:
1. Understand the educational value of game activities from the perspective of educational purposes. >>>More
Gu YuIt is the last solar term of spring, at this time the warm spring sun is tepid, the size of the continuous spring rain is just right, the so-called "rain is born of a hundred grains", it is a good season for the growth of a variety of crops, and it is also a good time for agricultural production to plant and promote seedlings, and it is the busiest time for farmers, so let's understand what are the agricultural activities of Guyu. >>>More
Needless to say? "Reference News".
1.Wilderness Action Wilderness Action is NetEase's first chicken-eating game, in Wilderness Action, the gameplay is somewhat similar to the Jedi Battle Royale, players have to face the threat from the enemy, but also be wary of the invasion of wild creatures, players can randomly get powerful equipment and ** in the game, in addition to the single-player mode, it also provides two-person and four-person team mode, while allowing players to ** voice communication, fully meet the player's social experience. It not only provides more possibilities for the game's tactical routines, but also brings more fun to players. >>>More