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Ping is latency, and the faster the internet speed, the lower the latency.
FPS is the screen refresh rate.
The lower the FPS, the more flickering and shaky the image will be, and the faster the eyes will strain. The more you feel stuck.
The higher the FPS, the better.
If you want to get close to the pipe, you have to aim at the pipe mouth and jump back, but it's hard to get on.
Small jumps are spaces.
Do you want to squat for a big jump!!
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Once you've reached the beam, take a small jump forward and you're good to go. Both ping and fps reflect network latency! Generally, the lower the ping, the higher the fps, and the smoother it is when playing.
I also play ghosts, and I know three generations of ghost jumps and breath positioning, welcome to communicate. Thanks, q13166210
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The pipe in the middle of the beam, after going up to the beam, a small jump forward will enter.
There are two meanings.
1) In the field of video games, "FPS" refers to the abbreviation of the phrase "first person shooting". "First person shooting game" translates into Chinese as: "first person shooting game".
For example, we play CS, Quake series, UT series, and so on.
b) In the field of computer graphics, "fps" is an abbreviation for the phrase "frames per second". "frames per second" is translated in the context of computer graphics as: "frames per second".
A more accurate way to explain this is "the number of frames per second filled with an image (frame-seconds)". The "FPS" here is the "FPS" value that we often call in CS games, and it can also be understood as the "refresh rate (Hz)" that we often say. When we install and buy graphics cards and monitors, we will pay attention to the "refresh rate".
Generally, we set the default refresh rate to be above 75Hz (i.e. 75 frames per second) (XP locked at 60Hz). For example, a 75Hz refresh rate brush means that the screen is only scanned 75 times in one second, which is 75 frames per second.
When the refresh rate is too low, we can feel the flickering of the screen with the naked eye, which is incoherent, which has a bad impact on the image display effect and visual perception. It's the same in FPS games such as CS, where every frame in the game is a still picture, and the higher the "FPS" value, the higher the "refresh rate", the more frames per second will be filled, and the smoother the picture will be. When the "fps" value provided by the graphics card is not enough to meet the "fps" of the game, the player will feel that the frame is lost, that is, the picture is incoherent, which will affect the result of the game operation.
So in CS, we all strive to achieve the highest 100 FPS value of the game to achieve the best game picture and the best game effect. Then the machine with strong configuration does not need to worry, and the machine with weak configuration needs to adjust various screen parameters of "config" to optimize "config" to achieve the optimized "fps" value. Therefore, for FPS games like CS that have strict requirements for the "FPS" value, the level of the "FPS" value has a crucial impact on the game's graphics and even the game effect!
Ping is latency, which has to do with internet speed and your computer
It would be better to know if the staff of the institute have published a book on Dream of Red Mansions, and there are some reviews of everyone's books. You also have to see about the author of the Red Mansion. For specific enrollment bibliographies, reference plans, etc., you can ask about the "Dream of Red Mansions Journal" of the Red Research Institute, which is available in the "Dream of Red Mansions Journal" magazine.