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The odds of winning are slim with 4 cards, and 18 cards lose if you make a mistake once (split a pair).
The details are as follows: Set more cards for A, less cards for B!
A, 2kkkq
B, aajj
A comes out first, because the pair cannot be connected, then B wins when there are two singles, then A should try not to have two singles left.
The first card of A can not be split right, A first out of 3 B pass, eat no matter out of J or A lose, A second split also loses, because A out of 4 then B top A, then because of J is not opened, A will have two singles left after returning!
The second card of A should be out of Q or K!
Leave the hand on Q or K back to J!
B pass, B if on a then lose, A the third split pair, out of 4 (same, 5, 6, 7, 9), if out of Q then B top A after losing, out of k B continue to pass
B dismantles J to eat, A needs to use K to pick it up!
At this time, A is: 2kk
B is: aaj
A is out of 4 at this time, and the other B top A loses!
B pass, B top j or A both lose!
A then no card can be out, whether split the pair or out of the pair or out of qk are lost, the key is with the qk when B should pass, because less than j card B with j after eating a out of 2 then B win, out of K then there are two single cards, B top A also wins!
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You make a 4 first, see how he goes! If he wants to go to A, you won't come out, if he wants to go out of J, you will go to K, and if he goes up to A, you won't come out, see him out? Tell him to have one left, and you hit it right after you go on 3!! If he doesn't come out, you will hate him one by one! That's it!!
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First out of a 4, if the other party out of J, then you out of K, then if the other party out of a you don't come out, if the other party out of A, at this time you from small to big out of a piece out, the other party out of you use 3. If the opponent plays the second J, you use Q, and the rest is as mentioned earlier. The main idea is that when the other party has the right one, you make a single order, and the other party only has one left, and you make the right one.
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Let's get out of 4 first and see how he gets out. He eats with a, and you use 3. And then out of pairs. If he doesn't eat, you come out one by one.
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People set up files, of course, there is a matchmaker, yes. You want to win, you only have to be deceived. Beware of being deceived. Put away the 100 points.
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Is it that you are mistaken, the few cards are sure to lose.
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The cannon overturns the black car, the black general only goes further, and the red car eats the pawn, and it will be safe, no, think again.
The red cannon overturned the black car, the black general went further, the red car ate the pawn, the side pawn went to the 3rd road, and then the three-way red cannon returned to his handsome bottom line, at this time, the black only had a flying elephant, and then the six-way car general, with the palace heart pawn, the red won.
After the red cannon overturns the black rook, if the black elephant blocks the car, the red rook eats the pawn, and then the black side pawn goes to the 3rd road, at this time, the red rook eats the elephant general, the black general has only further, the red rook is in the middle of the general, and the black chess pawn is gone, and it loses. Red wins. (This is not right).
After the red cannon overturned the black rook, if the black went to block the car, the red rook ate the pawn, and then the palace heart pawn pushed the bottom, the red handsome only forward, the side pawn moved to the 3rd road, and the red dead chess.
How to solve it? I'm also waiting for the answer from the master!
The red cannon overturned the black car, the black only went down to the 7th road, the red 3rd road car was in the middle of the general, the pawn 4th road ate the red car, the first car ate the elephant general, the black general took a step forward, the red car was translated to the sixth road, the black side pawn was translated to the 3rd road, and the third red cannon was translated to the seventh road. Then the 3rd pawn cannot push the bottom pawn (and must die), and the mid lane black pawn cannot general, so the red chess will win.
Finally solve the game! There's no other solution!
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First of all, let's talk about the general opinion: red chess is like the first move to overturn, and if you go on, you will lose!
1, the cannon four back eight, like 5 back 7
1, the rook is flat three, and 5 into 1
3, the rear car 3 flat 5, pawn 4 flat 5
4, the rook 3 flat 7, the pawn 5 flat 6
5, the rook seven retreats seven, and the pawn 5 enters 1
6, the cannon three retreats five, the pawn 6 draws 7
7, the car three flat five, will be 5 flat 4 or flat 6
8, rook five back one [black regardless of pawn 2 or pawn 7 will be eaten by the red rook again] so that black chess only one pawn is in the bottom two line to lose combat power, red chess with a rook will be checkmate without a black general.
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Red Cannon 4 draws 7, Black Elephant 5 retreats 7. The red rook is 3 draws 5, and the pawn is 4 draws 5. The red rook is 1 to 3, and the black will be 5 into 1.
The red rook is 3 back to 1, and the black car can only be 5 into 1. The red cannon is 7 draws 5, and the black generals are 5 draws 6. The red cannon is 3 to 5, and the black is 6 to 5.
The red cannon 5 retreats 5, and the black pawn 5 advances 1. Red Cannon 5 back 8. This black is defeated!
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There are a bit of changes after the 4th, but it's not complicated, and the red wins.
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I've answered this endgame before, but the answer is too long, and after about 15 rounds, there will be a situation where the two sides will not make a draw. However, there were no 3 red soldiers on the left in that endgame, in fact, it didn't matter how many more soldiers on the left in this situation. If you are interested, you can find my previous answers.
The following answer is the situation that there are no three red soldiers on the left, in fact, the red soldiers on the left do not have much impact on the ending.
Note that if black goes first, one move will be checkmate. As long as the pawn is 5 and 6, you can checkmate red.
Black pawn 5 draws 6, handsome ** one; 8 draws and 7, handsome four retreats and one retreat; pawn 7 into 1, handsome ** one; Pawn 4 draws 5, red loss.
So it's not okay to want to be red and take a step forward to kill. A couple of friends upstairs and the one who recommended the answer, that kind of thinking doesn't work.
To unravel the kill, Red can only defend one step. The specific tricks are as follows:
Red first car three into four, like 5 back 7;
Cannon one flat three! Like 7 into 5;
Red can't be cannon one into two, otherwise like 7 into nine; Rook five retreat six, pawn 8 draw 7, red minus)
The move of cannon one and three is both offensive and defensive, preventing the evil hand of the black pawn 8 and 7, and the next cannon two into four is still killing, so the black can only be like 7 into 5 to kill, and there is no other way.
Gun 2 into 4, pawn 5 into 1! (Black is ready to go to the red rook by calling killing, good chess).
Shuai 4 Ping 5, Gun 9 Ping 5;
Shuai five flat four, cannon 5 back 3; [At this time, it's basically a draw].
Gun three into two, will be 4 into 1;
Gun three back one, will be four back one; (Or the cannon 5 back 1, the development will be much the same).
Phase 3 retreats 5, pawn 4 draws 5; (Can't cannon 5 into 6, otherwise handsome ** iron and).
Phase 5 into 3, like 5 into 7;
phase three retreats five, cannon 5 into 5; (If the black retreat elephant situation is repeated, it's not interesting).
Gun two retreat six draw.
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Red first car three into four, like 5 back 7;
The cannon is one flat six, and the cannon is nine and one is back
Gun two into one, pawn 5 flat 6
Two guns are flat and six kills.
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**, with the following features:
Clause. First, most of them are red first, very few red first loses, and almost no red wins first.
Clause. Second, there are many traps, whether it is red or black, there are traps in the middle, and if you are not careful, you will lose to the opponent, and you know these traps well, so it is difficult to get out of the correct way without careful scrutiny for a period of time. It is precisely because of this that the chess game dares to make you choose whether to use red or black.
Third, there are a lot of steps, generally more than 20 steps, if you think you can win in a few steps, you must have fallen into the trap.
So the street endgame is all **, and they are waiting for the wisher to take the bait.
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[Main Change].
1.The front artillery is flat 5 pawns 4 flat 5
2.The cannon five retreats four, and the pawn enters five into one
3.Shuai 4 Ping 5 Car 4 Ping 5
4.Shuai 5 draws 4 pawns 8 draws 7
5.Handsome ** car 5 back 1
6.The car is four and three
That's right. 6. …Rook 5 into 4
7.The four guns retreated one and the car five advanced one
8.Rook three into six will be 4 into 1
9.Car three back eight, car 5 flat 6
10.Handsome four flat five and.
Switch to the first round of the main change.
1.The front cannon flat six.
Tradition is misguided. Everyone should know that it is not possible to abandon double artillery or double heavy artillery in the endgame of the rivers and lakes.
1. …Rook 4 into 2
2.Artillery 4 flat 6 car 4 flat 6
Stern! 3.Che** 2 pawn 8 flat 7
4.Shuai four retreats and one pawn 7 enters 1
5.Shuai ** pawn 4 draw 5
Black wins. Switch to the 6th round of the main change.
6.The car is four flat six.
Tradition is misguided. 6. …Will be 4 to 5
7.Rook six back one rook 5 into 5
8.The car is six flat and five and the car is 5 into 1
Black wins. Transformative Round 2.
2. …Rook 4 into 1
Mistake. 3.Rook**6 Red wins.
Variation Variation Round 8.
8.Rook 6 draws 9 rook 5 draws 6 black wins.
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Play this street chess: your money will definitely be cheated.
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Street endgame is a very interesting and appreciative chess game in the chess game, its layout is very charming, its moves are exciting, and it is deeply loved by the majority of endgame lovers. The moves of street chess games are all tempered by Jianghu artists, as well as long-term practice tests, and are the crystallization of the painstaking efforts of countless chess players. This book reveals many hidden and pitfalls of famous and famous games, and its gripping ingenuity is amazing, and it is full of praise.
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Hello, your rook is a long general, the opponent is a long kill, both sides are two against two, chess rules do not allow unilateral long generals. It must change, and the red will lose.
In this game of chess, the Jianghu Platoon [Ma Yue Tanxi] red unphased version, red wins first and black wins.
The original spectrum red square has multiple bottom phases in seven paths, which is a tie. Seven bottomless phases are black wins, and here are Black's most tenacious moves:
Refer to the method. 1.Gun 2 into 6 horse 6 into 4
2.Pawn five into one will be 4 draw 5
3.The front rook is flat five horses 4 into 5
4.Car five back four!
If the car five into one, then 5 draw 4, the car five back five, pawn 6 into 1, black speed win .........Pawn 6 into 1
5.Shuai 4 draws 5 pawns 6 draws 5
6.Shuai five into one rook 4 flat 5
7.Shuai 5 draws 4 horses 5 into 4
Red has two moves that are negative.
a) 8Artillery 2 retreats 7 horses 4 into 5
9.Rook one into five will be 5 into 1
10.The car will be 5 back 1
11.Rook 1 flat 6 horse 5 back 7
12.Gun 2 flat 3 car 5 into 2
13.Handsome ** one.
If the handsome four retreats one, the rook 5 retreats 1, the rook retreats six, the rook retreats seven, the rook 5 draws 7, and the red cannot solve the 13 .......Car 5 flat 7
14.The car is six back five, the car is seven back and one is back
15.Shuai four back one rook 7 into 1
16.Shuai ** a car 7 flat 6
Black wins (2) 8Rook one flat four horses 4 into 3
9.The cannon retreats three horses and three horses enter four
10.Shuai four back one horse 4 back 5
11.Handsome ** one.
If the handsome four draw five then the horse 5 back 7, the handsome five draw four, the horse 7 into 8, the handsome ** one, the rook 5 into 2, black win.
11.……Horse 5 back 7
12.Shuai four retreats and one horse 7 into 8
13.Handsome ** a car 5 into 2 black wins.
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Five sons won the championship Red Xianhe: This game is less than a soldier, as if it is easier to dismantle, the past pedestrians are willing to choose the red chess stall owner to fight, there are many red not a few steps to lose. In fact, the game itself is a game of "tired and tired cars".
1.Che 5 Ping 7 Pawn Ping 2Shuai five draws and six generals draw
3.Rook seven into seven will go into 4Seven cars will be retreated
5.Soldier 5 Ping 6 General Ping 6The rook is seven into one and will enter
7.The rook seven will be back 8Six soldiers are tied and five generals are drawn
9.Rook seven into one will go into 10Seven cars will be retreated
11.Soldiers five flat four general flat 12The rook is seven into one and will enter
13.The rook seven will be back 14The two sides remained unchanged according to the ancient practice. According to the current chess rules, the red long kill is strained, and the change is negative.
The following changes are won by red and inferior: (a) 1Soldier five into one ? Will draw 2The car is five flat and seven are flat
3.Shuai 5 Ping 6 Ping Ping 4The seven cars retreated and the two pawns were flat
5.Shuai 6 Ping 5 Hou Ping 6Rook seven into three pawn draw black win. (ii) 1Soldiers five draws four ? Will draw 2The car five into seven will be the bright seller in
3.Bing**1 Pawn Ping 4The car retreated five times and eight pawns were flat
5.Shuai five into one pawn draw black win. (iii) 1Five soldiers and six draws? Posterior Pawn Ping 2The rook five into one will be flat
3.Rook five into six will go into 4Six soldiers into one pawn into the black victory. (iv) 1Rook five into two? Former pawn Ping 2The car retreated five times and three buckets of limbs, and the pawn was respectful of the potato flat
3.Shuai five into one pawn flat 4Shuai five into one pawn
5.Shuai five retreats and one pawn enters the black victory.
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Red pawn five flat four, black general five flat six (such as flat ** rook kill chess), red rook five into seven, black general six into one, red soldier four flat five Below no matter how black goes, it is dead.
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The soldiers are five and six, how to go in the dark, I don't understand! (Whoever goes first wins, right?) )
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I saw a chess endgame on the street, and it turned out that there were so many tricks in the endgame, which was really educational.