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Just experimented with it.
Five dragon buff + big dragon buff
Six god outfits 5 random endless or blood-drinking, +20 layers of murder books.
There are about 1040 attacks from the robbery.
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No, ad impossible, up to 600 hundred, mages easily over a thousand.
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The undead come out of the dung fork, and the attack power of the mending knife can be thousands in n hours, and all people can be strong in the thousands.
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..Master of the Shadow Stream W passive 25% additional AD bonus Talent plus Runes got 1000
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Xiaofa is easy to pass a thousand robberies out of 5 blood drinking 1 murder knife can be stone people out of this open w can also be.
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There doesn't seem to be an attack power of more than a thousand.,Physical damage dog head should be able to be thousands.,Spell strength can be thousands depending on the equipment.,Death song Xiaofa and so on.。
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It's impossible to attack a thousand, what kind of fish-man, dryad, Carter, it's okay.
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Spell strength increases, and normal physical attack damage does not increase.
The increase in spell strength is generally the "magic damage" of the skill (there is a parentheses after the skill damage description, which is the magic damage bonus, and this value is generally related to the spell strength).
The "Attack Power" attribute increases normal physical attacks.
However, the specific determination is more complicated.
For example, the werewolf's ultimate, the description marks the magic damage (there is a bonus in parentheses at the back), so this bonus should be increased by increasing the strength of the spell, but in fact, the bonus to the damage of the werewolf's ultimate is improved by increasing the attribute of "attack power", and the stacking magic strength has no bonus to the werewolf's ultimate.
And judging the damage of a normal physical attack doesn't mean just looking at "attack power".
For example, the e-skill of the Angel of Judgment actually attaches a certain amount of magic damage to ordinary physical attacks.
There are also some props, such as the Corrosive Blade, which says that each ordinary physical attack causes 20 magic damage, and this extra 20 damage is a magic attack, so to reduce this 20 damage, you need to pile up "magic resistance", and to reduce physical damage, you need to pile up "armor", and green claws, which are also such equipment.
To put it simply, increasing the strength of a spell generally increases the damage of the skill, and increasing the attack power generally increases the damage of a normal attack.
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Xiaofa, if you don't play too badly, the outfit is normal, it will definitely be thousands. However, as the basic skills of the small cost method, they all require high anticipation.
Ember can have thousands of damage, but that's not the most reasonable build.
Snake Girl can be thousands because there is one more piece of equipment, but most people will still choose to make up a survival outfit. After all, even if you are 100,000 strong, you will die if you start a group, and it will be useless.
A little advice: LZ don't blindly pursue high law and strong attack power. Attack attributes are only one of the factors that measure the damage level of a hero, like Fire Man, Death Song, Sindra, this kind of damage is very coherent, and the control is also more comprehensive standard apc, maybe six or seven hundred is enough, and the rest is to think about how to live.
Fa Qiang has thousands of damage** but can only live for one second, Fa Qiang six or seven hundred stable output to fight the team battle, the latter is obviously more cost-effective. Similarly, the attack power of VN in the late stage may be less than 300, but it can easily destroy a single enemy after opening up. Attack stats obviously can't be the only measure of a hero's strength.
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