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You can't fight, you can't win, you won't be convinced, and there will be a fight!! And you can't hurt each other. You can't copy other people's moves. You can't make the same move twice in one round!!
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There are no rules for fighting.
It's just starting to turn the bottle. Then turn to who comes first.
Then it can be collective or individual.
There are stipulated times.
When the time is up, it depends on who the judges give the highest score, and whoever wins.
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1. Street dance and fighting dance are more handsome than who dances, who has more tricks, whose movements are powerful, there is no scoreboard, and the winner or loser is judged by the voice of the audience. When fighting, you must constantly invade the other party, constantly provoke, and constantly counterattack.
2. Street dance is divided into three parts: group dance, solo dance, and three-person dance. In the group dance, the two dance troupes will show different dance postures with the same **; For solo dances, one member from each team will be challenged alone; The three-person fighting dance is to send three members of each team to perform according to the designated **.
3. Breaking and dancing, taking the form of drawing lots and taking turns to play in groups: a group of several people, two groups on the same stage, and each person in the group takes turns to be present ** improvised 2 groups of breaking actions; The maximum time limit for each set is 1 minute and 10 seconds, plus or minus 5 seconds. The organizing committee designates the competition**, and the host grasps the process of the competition on the spot.
Delay. If the difficulty is large, and the action is smooth and novel, it will be regarded as scoring in this round, and the winner will be determined in the final way after several rounds of the game.
4. Street dance originated in the United States, the action is composed of a variety of walking, running, jumping, and through the head, neck, shoulders, upper limbs, trunk and other joints of the flexion and extension, rotation, ring, oscillation and other coherent combination, each action has its specific fitness effect, not only pay attention to the coordination of the upper limbs and lower limbs, abdomen and back, head and torso movements, but also pay attention to the independent movement of each part of the composition.
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1. You can't deliberately touch the opponent's body in dance, which is an iron law inherited from the battle, and it involves the most basic spirit of hip-hop, that is, the creativity of dance is not violence to win the competition;
2. You can use the action button of the battle step to tease at will, but you must show your dance after teasing;
3. Respect the opponent and do not use insulting actions;
4. The two sides take turns to play, no competition, inexperienced hip-hop dancers are more impulsive and easy to make such mistakes, experienced ones will always be calm, after seeing the opponent's performance, they will defeat the enemy as soon as they come on the field;
5. Don't accuse the other party of plagiarism at will, because qualified referees will judge by themselves and don't need to teach themselves.
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Tournament Events. 1. Dance competition: that is, a group dance competition, with the choreography of the dance, the neatness of the dance, the expressiveness of the movements, the matching of the costumes and the selection of the best as the scoring criteria;
2. Battle competition: that is, each game is carried out by two teams to break in the confrontation, based on the creativity, fluency and difficulty of each team's actions and the mastery of the prescribed actions as the scoring criteria, each battle time is 10 minutes, and the number of people in each team is 5 to 8;
Competition rules: 1. The dance competition implements the preliminaries and finals system, and 8 teams are determined to participate in the finals through the preliminaries, and finally determine the champions, runners-up and third runners-up;
2. The battle implements the group elimination system, and the draw is divided before the preliminaries, with two teams in each group, and the winners of each group enter the next round of the competition, and finally select the champion, runner-up and third runner-up;
The tournament battle group has the following special rules:
1. In the preliminary round, the four representative actions of breakin are used as the prescribed actions, and each team must appear three of the four prescribed actions in the first round of battle, otherwise the difference will be deducted;
2. Toprock and Footwork are also prescribed actions, and the mastery of Toprock and Footwork accounts for a large proportion of the score in the whole game.
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