Anti war to pull monsters Hatred, how to pull monsters and bosses in anti war

Updated on Game 2024-03-27
13 answers
  1. Anonymous users2024-02-07

    The warrior pulls the group of monsters relatively weakly, but it can't rob the knight and xd A single boss opens the monster bloody rage Shield fierce Then there is a thunder blow Devastating strike out of the revenge effect with revenge Anger over 50 with a heroic group pull bloody thunder frustration and then one by one on the hatred Thunder is good to use taunt immunity is a single monster in 10 seconds has been taunted 3 times, can only wait 8-10 seconds to re-taunt This is the taunt decreasing mechanism If the taunt is immune, you can only rely on your other hatred skills to try your best to hate the shield fierce revenge heroic and other people who support OT Vigilance and so on.

  2. Anonymous users2024-02-06

    FQ has dedication, FZ is not good to grab, besides, someone pulls hatred, you can also paddle to rest ah taunt immunity, hit with high hatred skills, shield fierceness and revenge are good.

  3. Anonymous users2024-02-05

    It's very common to be unable to pull FQ in defense FQ has the Wrath of Justice, Divine Spell, Hatred plus 90%, a Bonghyun problem.

  4. Anonymous users2024-02-04

    Furious posture reckless.

    Switch back to a defensive stance.

    Open blood rage. Open the shield.

    Charge. Thunder.

    Then take a step back.

    **Wave. Then keep tabbing to switch the target shield fiercely.

    Revenge. + Split.

    **Wave cd to use.

    Pay attention to the melee DPS.

    Target. Whichever one they fight, you'll be a little bit more hateful to that monster.

    If they're playing the style of the monster. Then you don't have to worry about it. As long as it's not too 2 melee, go to the magic monster and basically control that monster to death.

    ZS group pull is not required to pull all of them, but you must control them all. When a monster runs to chase dps

    And you mock. In the case of group ridicule are cd.

    Immediately intercept a ** slam on it.

    Come back and keep pulling.

    Adjust the position and thunder constantly.

    Repeat the goal.

    Anyway, ZS group pull still depends on a high APM. But pulling it up definitely has a lot more feel than FQ.

  5. Anonymous users2024-02-03

    Monster: Look at the gathering or scattering, whether there is a range, after judging whether there is anger, no anger to open the bloody rage, and there is a skill that will get anger when it is damaged, (shooting, throwing, pulling the bow) open the monster, the card perspective is drawn over, step on the floor, gather anger ** wave, step on the floor cd as soon as it is good, at this time there is a lot of anger (if the talent is not wrong), shun split, step on the floor, and then keep switching targets 1 shield fierce 2 revenge 3 destruction strike 4 heroic, if you are angry, you have to often put the split, remember, Step on the floor cd is going to be put on soon.。。。 If you're angry, you don't need to go berserk.

    Boss is simpler.,According to the individual boss can't charge, open the bloody rage.,LRWD open the monster.,When the boss comes to your side, taunt the past.,Shield fierce revenge destroys heroically.,Step on the floor and can't let go.,Challenge roar to see the feeling open.,Look at the shield can't block the shield.,The shield wall is broken to see the boss's skills.,Everyone thinks it's better to put the shield in a more convenient place.,At the beginning, zs rarely used the shield to reverse.。。。

    To become a powerful ZST, you first have to pull a group of monsters, and a ZST that can pull a group of monsters is definitely very powerful!! But to become a strong T,First of all, you have to learn to save your life.,Saving your life is equivalent to protecting the whole group.,Shield wall cauldron shield block a little to put in the most convenient position.,Shield anti-this skill is very strong.,It's very useful for the boss who can put spell skills.,Relatively reduce the pressure of **.,But occasionally you have to taunt the boss.,And don't occupy the public cd.,Don't be angry.,It's T's duty to protect teammates.。。。

    At the beginning, I was said by my friend to be a water t.,This feeling can only be known after being said.,At this time, you start to become stronger.。。。 So, don't be dissatisfied with your friends who you water t, to become a strong t, you have to rely on the trust of friends, how to get the trust of friends, this is what makes you stronger... It's helpful to read more posts once in a while...

    District 1 King of Thunder Little ZC,Being able to play together,It's the happiest.。。。

  6. Anonymous users2024-02-02

    First of all,ZS group pull,A thunder on the top,Then frustrate one,Then one by one to break the armor or heroic,Thunder cd is used as soon as it's good.,Look at it and it's fast when OT immediately knocks the monster out.,If there are many monsters in the legal system, immediately open the reflex,A single monster ot uses taunts,Or use punishment to hit.,Several monsters OT directly ridiculed.,Remember to make up at least one thunder after the group mocking.,So the hatred is stable.。

    Pull the boss,LR to mislead,Prepare immediately,Immediately after entering the battle, bloody rage + rage,Remember to use 2 together,Because the anger of the bloody rage is obviously not enough.,The reason for using a rage is that you can get anger when the boss hits you.,It's important to be angry when you open the monster.,So you can use these 2 skills to ensure that you have enough anger to get on the hate skill.。

    The first thing to go up is a shield fierce, and then at the fastest speed on the 5 layers of armor piercing, Thunder also has to be used when pulling the boss, reducing the boss's attack speed by 20%. And then the shield block cd is used as soon as it is good.,Revenge when it's used up.,Personally, I think bravery doesn't need to be used as much as possible.,Just use it when the hatred is not enough.,I'm heroic now and basically haven't used it.,That's a skill to vent anger.,It's a bit of a waste of anger.,That's not cost-effective.,As a qualified MT should think about how to make better use of every bit of anger.,Sometimes it's not like the skill is good to use it.,Necessary anger.,It's still a compulsory course for MT to use anger in a more reasonable place.。

  7. Anonymous users2024-02-01

    Just 70 anti-suit personal opinion mainly heaps blood and defense values. Wait for your brand 5-person hero FB to graduate, reach the KLZ, ZAM level of anti-equipment and then start to pile up three measurements, and then go to the 25-person FB defense equipment to consider hitting. The same is true for gems, the initial choice is to add resistance plus defense level, mid-term measurements, and late attributes (strength, resistance, sensitivity, hit).

    The comrades upstairs have made it very clear. I won't add it here.,Personal opinion.,Equipment and attributes must go with your FB level.,The early blood and defense level are the most important.,Mid-term measurements.,Later attributes.。

  8. Anonymous users2024-01-31

    When the boss is the first skill, the shield is naturally the first skill to use, with high hatred, high damage, and not very angry. Then the second skill is revenge, because of the revenge glyph **, after using revenge, the next heroic blow is effortless. When both Shield Fierce and Vengeance are cd, use the Devastating Strike to pierce the armor, and if the rage is at 40+, then hang the heroic strike.

    Of course, a boss with terrible damage like Bu Fat is not short of anger, and the heroic strike hangs throughout the whole process. If the physical damage of the boss is relatively high, such as cloth fat, the kind of master mother that may be a second person, you can use a thunder and rubbing to reduce its damage, and other bosses don't need it, this version feels that there are more times when ZS is not angry enough.

    When the group pulls, reunite with the monster pile, use the thunder immediately at the moment of contact, if the position is not good, take a small step back, let the monster run directly in front of you, use the ** wave, and then follow a frustration roar, so that the thunder's CD is almost the same, and then a thunder (if you are angry enough, of course, you have to hang a heroic strike). When the thunder and the ** wave cd, hang the heroic blow one by one to the monster on the shield fierce revenge devastating blow. Under normal circumstances, it is okay to pull monsters like this.

  9. Anonymous users2024-01-30

    Generally, 5 people are small copies, and the first thing that the warriors rush up is the thunder, and then hang and tear, and then the shock wave gathers monsters after the position, and then the thunder, and then the homeopathic slash and the thunder are good to use, during which the fury is opened, so that the anger will be sufficient.

    Due to the reform of the hatred mechanism, DPS OT is now commonplace, DPS really wants OT, and no matter how much taunt you have, it will not be useful. So remember to use the vigilance well, to those who like OT, when the boss starts, tell the thieves and hunters, and mislead the thief, so that the hatred can be stabilized.

    When pulling the boss, the skill sequence is to charge and jump,**Slam (the skill that stuns in 5 seconds),Shockwave,After the shield is blocked, hit the shield fiercely,And then there is revenge and revenge.,If you don't, you can fight destruction and shield bravery.,It's basically OK.,**Slam and shockwave hatred is super high.,So it's okay to use it.。

    That's pretty much it.

    When there are many monsters, you must remember to thunder first and then hang and tear and then thunder, otherwise it is easy to ot, and the anger of the soul is best to do a macro and homeopathic chopping a piece, generally AOE when turning on the wireless homeopathic chop.

  10. Anonymous users2024-01-29

    1.Hatred.

    This version is very difficult ot.,And the low-level anti-war damage is very fierce.,Basically, your Thunder Revenge is enough to split a to the monster.,There is absolutely no problem of DPS grabbing hatred with damage.。 For a single monster, basically, if you slam your shield and hit it, it's impossible to OT.

    For the French monsters, you can insert a ban glyph to make your heroic throw with a silence effect, bravely throw the French monster, charge the melee monster, and then wait for the monsters to gather and step on the thunder and fight for revenge. But I don't remember the level, level 40 can use the ban, right.?

    For the scarlet monster, if the whole team has heirlooms, then it's no problem to go in and kill them. You have one shield, two or three revenge, a few thunder, one or two taunts, and then a fierce shield and revenge, very steady. It's okay if the law system can't be blamed, and if you hit it with a shield, the hatred will be stable.

    If you don't have good equipment, you can tell your teammates to tell them not to fight or grab hatred, and then taunt a monster at the door, retreat outside the door, and wait for them to come with the view of the monster.

    As shown in Figure 2 belowSurvival is guaranteed.

    The most important thing is to let **add to you.,Before opening the monster, you should pay attention to the amount of blue**,Distance,Don't go around the pillar card vision.。

    Secondly, the second most important thing is to face monsters. Warriors rely on shields to defend themselves, and shields can only block frontal attacks, and baring their backs is tantamount to killing themselves.

    Then you have to plan your damage reduction skills reasonably, remember to check if you have a defensive stance, slam your shield to save your anger, and then use your shield to block the shield barrier to consume anger to gain immunity. When you're at a low level, there's a lot of weirdness, the attack is low, and the shield block is simply a magic skill.

    The one you came across was more concerned about DPS's feelings. As a melee dps, I'm most annoyed that T is unsteady.,Pulling the monster around.,I have to follow the turn.,DPS like a keen thief who needs to find his back when he encounters a monster that turns around is simply trying to leave his hands off the keyboard.。 Other melee fights that don't require back-to-back play can also reduce parrying misses.

    However, having the monster turn its back on your teammates is the icing on the cake, and you usually just need to hold back the hatred as quickly as possible and stand as still as possible, and no one will say anything about you.

    And if the mob's spell casting is not particularly threatening, you don't need to punch each to interrupt, boxing is the lowest in your priority, try to hit each monster with the shield revenge thunder, and the hatred is established.

    In addition, the defense war is basically a point ** wave, and the windmill or something should be forgotten.

  11. Anonymous users2024-01-28

    The mob there is a vanishing point in itself, and the correct thing to do is that you taunt the mob at the door to fight at the door. If you play it inside, because the current DPS uncle opens the monster randomly, and there is a pillar card perspective, the damage of the mob is also very high. In addition, the ability to pull monsters in the anti-station is the most stable of all t.,There's a bit of a problem with your skill casting.,Disintegrating the roar can reduce hatred is not a group pull.,The anti-station shouldn't learn the big windmill skills but should choose the **wave.,Because the big windmill is immune to some skills will reduce hatred, and the mob will attack others.。

    I don't know what skills you've learned at level 40, but it's okay to learn how to pull people when you reach level 90. When you're at the full level, it's a thunder blow and a ** wave when the group pulls, if it's a team copy that needs to deal with a large number of adds, you have to insert the challenge flag and then open the damage reduction to receive the thunder blow, your current level, if you kill it, it's only in some specific copies, you don't need to be too entangled.

  12. Anonymous users2024-01-27

    There are problems with both sides.,Your way of pulling the monster is right.,He will come over from the perspective of the card remote monster.,One doesn't have much interruption skills.,But you need to say hello to your teammates.,I'll pull the monster to the pillar.,Blame it in place and then fight.。 Players of this level also don't have much experience in dungeons, and are not proficient in positioning and clearing monsters.

  13. Anonymous users2024-01-26

    First of all, it is necessary to understand the size of the hatred of the ZS skill, and the hatred after quantification:

    1.Revenge - 1370

    2.Shield Slam - 1220

    3.Armor-piercing - 1050

    4.Shield Strike - 910

    5.Valiant Strike - 890

    6.Shun Split - 500 (this one was not expected).

    7.Thunder Strike - 290

    8.Rubbing Roar -175

    Speaking of pulling monsters, the mocking face and the 5 broken face are all unqualified zs, and let's talk about the specific pull monster:

    1.Before opening the monster, first right-click to the monster (it is more reasonable to set a shortcut key for your own attack, such as t, to prevent it from being difficult to right-click the monster in a place where there are many monsters).

    2.Blame close-up, open blood (blood also has a certain hatred, although it is very small) 3Shield fierce catch monster (needless to say, pigs also know to use this) 4

    If your equipment isn't so bad that it can't be worse anymore, then you're definitely lit up by now, Revenge 5Now start on the devastating strike, if you are angry enough, you can press Valor (the biggest advantage of Valor is that it does not occupy the public CD).

    6.As long as the shield and revenge CD arrive at the point immediately, keep circulating, this is the most important thing (5 breaks only need to keep 30 seconds of the last time, and there is no hatred when you fight more).

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