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Upstairs is wrong, according to the upstairs it should be blend material instead of mixThe basic concepts are not clear. Materials and textures are two completely different concepts.
Mix is not a material, he is a mix"Textures"When you open it, you will find that there are three expansion bars, color1, color2 and mix amount, paste different textures on color 1 color 2, and then adjust the mix amount value to achieve fusion or paste a mask map to distribute the first two texture positions as required.
Suitable for crafting"Something with the same material but a different surface texture"
Verbose again. Materials represent the physical properties of the model, while maps represent the surface texture of the model.
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It's just a mix of materials.
Adding a mask map to two different talents can be used to create a new talent.
The new talent contains the first two different talents.
It's very good to make curtains, rust or something.
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blend is a blend material, the mask needs a black and white map, follow the black transparent white opaque, mix is the blend map, and the mix amount of 50 is the blend meaning of each half.
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mix is a map in which two or more maps are blended by parameters or masks.
A blend is a material in which two or more materials are blended through parameters or mask maps.
The former is a kind of texture, which is a kind of texture. The latter is an applied material, a kind of material.
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Mix is a texture blend.
blend is a material blend.
It's as simple as that.
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The blend is a blend of two materials, the material can have a map, simulate the physical characteristics of a substance, and the reflection and refraction can be adjusted to achieve the best feeling of mixing the two materials. You can also use channels to blend a certain (black and white map) texture and style. Adjust the characteristics of black in the black and white map, such as (highlights, reflections, refractions, etc.), and the characteristics of white (highlights, reflections, refractions, etc.) to achieve your ideal effect according to the blending of black and white maps.
The mix is a mix of two textures, for example, a texture with bumps and stripes, we can take two stripes and bumps (textures) in the mix to blend to achieve the desired effect. You can also use a black and white map to create the physical properties you want. Try it yourself a little more and you'll remember it.
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Blend curves, which are used when applying falloff textures.
Or mix the textured material. or blend material.
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Is there this?? Why don't I see it??
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When modeling, the model has no material, the color is random, and you can distinguish objects well after you give the material, for example, if you build a window, the window frame is made of metal, and the glass is given to the glass material, so that you can distinguish the two parts, and it will be more convenient to give a texture after building, and it is best to give a material for each object.
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Instead of the 3D default material, it better simulates the material of the real object, and constantly adjusts the parameters to achieve the feeling that you want to express in the real world in the virtual world.
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Your question, very wide. The material is first and foremost realistic, and it is directly expressed. A model is a model, the same model, no one knows what it is, you show it through the material, people can see what this is at a glance.
Material + texture can fully reflect the model. There are a lot of things, the material is not yet reflected, and textures are needed, and textures are very powerful. Just look at this knowledge.
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Materials are at the heart of 3DMAX software, and material maps make models more realistic.
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"Clothes" with similar materials are usually obtained by hand drawing or material library, and are the key to making monochrome models come to life.
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Tutorial go I'm going to teach myself, I have a vray tutorial in it.
VR Blend Materials: Mix the base material with the surface material, use a mask to determine the degree of display, generally used to make a dilapidated wall, etc.
The blend materials in Vray are similar to the blend materials that come with 3D. The difference is that the base material of the Vray Mix Material must be a VR material.
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Mix materials and synthetic materials, I don't know what you're referring to, there are a lot of materials that have similar functions, such as bend, mix, and so on, and there are a lot of them, there is a simple concept, one is to superimpose a material and a b material, just like the red and green superposition is yellow. Another way is to superimpose material A and material B through a mask, the black part is A, and the white part is B.
The ability is limited and can only be said to be so.
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