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Your residential area may not be large enough, and when residential demand falls, industrial demand rises. Construction should start from low density.
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Look first for water and electricity, and also see if there are ordinances in municipal ordinances that restrict industrial development (such as the Clean Air Act). It is not known how many people are in the city, the population is too small, and it is difficult for industry and commerce to develop. Transportation within the city (ports, airports also play a role in industrial and commercial development).
Industrial demand is divided into agriculture, high polluters, medium polluters, and high tech, which are usually not negative at the same time, and then refer to the situation of various industries in the environmental conditions option, and establish industrial zones in green areas. You don't have to go out of your way to shorten your commute, as long as the traffic doesn't get congested.
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If you want to develop a large-scale city, start to build a few neighboring cities, that is, satellite cities, so that it is much easier to build the main city, build three or four neighboring cities with roads to connect with the edge of the map of the main city, connect a few more roads, and then, when building the main city, you must first get the industry up, and then in the middle term, the residents have a large demand, and then according to the economic development trend, all the industries are eradicated one by one, and at the same time a large number of businesses are developed, and the industrial tax is adjusted to the maximum, and the industrial tax of several neighboring cities is lowered. In this way, the inhabitants of the main city will go to work in the neighboring city.
There are generally three points in commuting time, one is because the work place is too far from home, the second is because the road is narrow and congested, and the third is the lack of environmental governance. It is best to build a bus stop every six blocks in a low- and medium-density area, and a few subways in a high-income area. Placing more parks and green space recreation facilities in the community and planting trees around the city can effectively control the commuting time. At the beginning of the game, you can't rush to develop a large-scale city, and you have to wait until the middle to move industry to neighboring cities, and only by doing so will you keep the city's development stable.
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To develop a big city, we must start from the development of an industrial zone!
It is best to build the industrial zone near the city (pollution will not spread to the main city), and roads, avenues, subway (mass transit), high-speed rail (advanced MRT), railway, monorail, GLR light rail, etc. can be connected.
Plan the residential area and the industrial area, connect them with roads, put the bus station on both sides to be transported by bus, put the subway station and build the subway can be transported by subway, if it is close, the commuter will generally not go up to 50.
Don't know what the commuting problem is that LZ says, how much is your city commute? Sims' maximum commute time tolerance is 130, so I guess no one has that high commute yet!
Hope it helps!
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Build an industrial city first, connect from the inside to the outside when building a road on the side, he will ask you if you are connected to the city next to it, connect it, connect a few more, save, and then enter the game next to it, and see what you will find on the side.
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First of all, the map must have water transportation, and it is guaranteed to be able to put down three freight terminals, a ** port dedicated to alloys, a ** port dedicated to processors, and a ** port dedicated to exporting computers, because the speed of water transport is the fastest, and the profits of choosing the electronics industry have suddenly become much lower, so only the maximum speed of low import and export can reduce the cost of consuming gold coins, and there is also a point of technical level, even if you have a full level of technical level, you can produce 9600 at the beginning, and then slowly change back to 4800.
Construction process: I think everyone knows that the first thing to do is to build roads, but remember to take a look at the map of mineral, oil, and coal deposits, and make sure that there are large empty spaces near those places. Spaces are also needed on the riverbank and on the railway.
Another thing to note in road planning is that all of the "avenues" I use are of the "avenue" type, because the "streets" are weak in the later stages and the facilities need to be demolished to upgrade to "avenues".
Then a small number of residential areas, a large number of industrial areas, and very few commercial areas are planned. (Because when there is a large city with a population of 30w next door, the industrial yellow strip is generally full, so you don't have to worry about no workers.) )
Then there were the public facilities, and I used oil to generate electricity, big pumps, and big sewage treatment.
Next, build the corresponding resource development building where there are resources.
Whichever has the most resources in the city will be built, and the additional buildings will be fully built, and the additional trucks will also be fully built.
In the vicinity of the resource mining building, build a **center, put the warehouse of the corresponding resources, and choose all of the world**. (Several ** centers may be required.) )
Wait for your mining volume to go up, and then build a corresponding R&D center after the mining volume goes up. (If it's a metal resource, it's a metal headquarters, and you can find the building in the specialty menu.) )
Continue to increase the amount of mining and add additional buildings to the R&D Center after the mining volume reaches the R&D Center upgrade conditions. Alloy is added for metal, and rubber is added for petroleum.
Then you can build an alloy smelting or rubber synthesis building. Again, build the corresponding **warehouses, all**. (The more the merrier, if you need other resources that you can't mine yourself, build ** warehouses and import the required resources.) )
If it's alloy, you should have a good income by then, and you can basically become a small rich person in your area who sponsors others.
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First of all, bai, there is a very important du factor in SimCity, called commuting, and you should understand the word zhi.
As you can see from the diagram, the industrial area that allows you is far away from your residential area, and there is a commercial area in the middle, and the distance between another residential area and your industrial area is also very far, so it causes residents to go to work in the commercial area, and of course your industrial area cannot be developed. Build some residential areas around the industrial area, build some subways or buses.
If you still don't understand, I suggest you go.
SimCity Chinese Network, you go and find that SimCity has another world. -by berlin
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The high demand for business requires a very low crime rate and a good environment.
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It has a lot to do with the tax rate and the demand for the city next to the map next to that map. It is proposed to raise the agricultural tax rate, reduce the commercial tax rate, and increase the population of residential areas
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Since there is no demand for high merchants, there are several reasons:
1.The population is not enough, and the high-income population is also very small, which means that your high-tech service customers should be small, and the demand is low, especially high-tech businessmen, if this is the case, there is no need to rush to develop slowly.
2.The living environment is not good, high-income people need a good environment, and the problem that often arises is that the commuting time is long, and it may not have been planned very well, but now it is too late, but you can build a bus station by preliminarily.
Then build an underground MRT on the main line of the city, and I believe it will get better.
All of the above problems are possible, and I think you can handle them well.
You can go to SimCity Chinese Network or Nomad Space to see the strategy or something.
You can see what the condition of the building where you are unemployed, whether it is noisy or something.
There are few adults in the residential area, which means that there are almost no high-rise buildings in your city, or your city is not developed enough, I believe that your high income is just a villa, in fact, you don't have to look for you, with the development of your city, everything will be fine, and strive to improve the municipal construction of your city.
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Build more industrial areas, or commercial areas, there is no high-tech demand and, high-tech, high-service demand, this is not to care, the rest of the care, hehe, there is a more hateful way, is to rip the house and rebuild.
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Traffic problems, traffic jams are severe. The division of the area is not reasonable.
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Education and health care must be improved in the new settlements, and there must be police stations and so on. Also, you see if there is water.
Go to the plug-in column in the simulated city Chinese network, and you can build a lot of skyscrapers, new public facilities, and real landmarks. The next mod with unlimited money is invincible. You can also modify the map and make a terrain of Dubai for you. Oh.
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