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Career in the technical direction of game development, the skills required are:
1. Programming skills, at least very familiar with the commonly used language.
2. The use of engines. The engine is easy to learn and anyone can learn, but it takes a lot of time to get used to it.
Whether it's programming or the use of a game engine, it's all about practice. For game development, in addition to doing partial exercises, practice also requires some small projects or slightly more complete game demos.
Getting started with UE4 is a little more complicated than Unity. You can start with Blueprints, and once you're familiar with the engine, you can try to write the logic in C++.
Learning UE4, Unity or H5 game development, as long as the foundation is solid + make a more complete game demo, you will meet the requirements of the junior development position, and you can rest assured that you can find a job.
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Learning VR majors requires a certain computer foundation, because most of the courses designed by VR majors are related to programming, and if your computer major is good enough, VR majors are still relatively easy to put together.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "metaverse development and virtual reality design", [Wang's Education] is the leader in China, and it has not joined the branches, and it is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Basic computer literacy and English reading skills are required.
Most of the English and help menu of the VR software are in English, and it is said that the ability to read is a must.
If you can learn the basic knowledge of system software, you will be very handy for complex works.
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In fact, this industry does not have high requirements for technical foundation, and there are many training courses on the market that are for students with 0 foundation, but if you have a foundation in art, then it will be easier to learn VR technology, because in learning VR courses, the most important link is perspective, and students with art foundation often have stronger perspective ability.
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In addition, there are many training courses on the market that are open to students with zero foundation, but if you have a foundation in art, it will be easier to learn VR technology, because in learning VR courses, one of the most important links is perspective.
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Content production is one of the largest and most promising markets in the future. Because its scope is so wide: real estate, tourism, education, medical care, automobiles, games, social networking, ** and so on, as long as you need to use glasses to see, VR will come into play.
That's what we're living on at the moment.
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They all started from scratch.
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This is an industry that has only emerged in recent years, learning this just meets the needs of the society, just like the mold industry at that time in the past few years, if you learn it for several years, it is just his heat demand time period in recent years, it is estimated that the industry will be saturated after more than ten years, so now there is market demand for learning.
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Do I need to have a foundation to study VR? To study VR, you need to have a foundation.
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The several directions that VR technology needs to be studied are computer science, animation design, game design, aesthetics, engineering design, etc.
The VR industry is still in its infancy, but the application fields of VR are constantly being explored, and the employment prospects are still very good. After studying VR development, you can work in a variety of industries, including VR development software engineer, VR development hardware engineer, VR game development engineer, and VR product designer.
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The main fields of study are computer science, animation design, game design, aesthetic design, and engineering design. This major will be loved by many young people in the future, and now that the metaverse culture has received this kind of benefit from many young people, the employment prospects of this major are also very good, and you can also get more jobs and positions.
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VR digital ** are all learned below, 3ds Max character design and production, 3ds Max scene design and production, 3ds Max product model design and production, UE4 virtual reality software basics, 3dmax animation design, ZBrush sculpting production, artificial intelligence basics, Maya character animation production, film and television post-production (Aftereffects DMAX production, Spine (2D mobile game design), nonlinear, UE4 master training, 3DS MAX Games Commercial Video Production, etc. There are also many related courses, and it is recommended that you can take relevant ** to learn.
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