What do I need to learn for VR design training? Where can I find out?

Updated on educate 2024-03-07
7 answers
  1. Anonymous users2024-02-06

    One. Sketching Basics: Basic Sketching Knowledge, Perspective Principle Analysis, Light Source Analysis, Geometry Drawing Techniques, Head Drawing Techniques, Human Body Drawing Techniques, Animal Drawing Techniques, Monster Drawing Techniques, Scene Drawing Techniques.

    Two. Color basics: basic color knowledge, PS software basic operations, PS toolbox, detailed explanation of PS painting functions, layer and filter application, material drawing techniques.

    Three. Introduction to 3D software: software interface distribution, menu bar and main toolbar, view and navigator, basic operations, common shortcut keys.

    Four. 3D Modeling: Creating Base Bodies, Extending Primitives, Creating Splines, Modeling Compound Objects, Loft Objects, Modifier Basics, Model Transform Modifiers, Object Modifiers.

    Five. VR AR scene production: VR AR scene model building, polygon, scene texture drawing techniques.

    Six. VR AR high-precision scene creation: VR AR high-precision scene model building, materializer, annotation material types, other material types, this color and material manager.

    Seven. VR AR character building: VR AR character model building, VR AR animal model building, VR AR monster model building, character texture drawing techniques.

    Eight. VR AR Character Creation: VR AR Character Modeling, Materializers, Standard Material Types, Other Material Types, Shading & Material Manager, Character Mapping Methods.

    The above is just an excerpt on the Internet, if you are interested, you can go to Longtu Education to understand, I hope it can help you.

  2. Anonymous users2024-02-05

    Hello, now VR development technology will be an outlet for the future, so many people want to enter this industry. At present, VR is basically involved in all walks of life, and you need to pay attention to it when participating in VR virtual reality training, if you have a good foundation and choose to learn on your own, the best learning resources are generally on the official website. However, if the foundation is relatively poor or zero-based, you can participate in systematic professional training, and when choosing a good training, you must compare teaching, projects, employment, etc., and choose carefully.

    At present, VR training is very generous in terms of treatment, and now it is a good opportunity to learn VR.

  3. Anonymous users2024-02-04

    Relying on perfect standardized management, Peking University Jade Bird has realized the large-scale development of the system through the two business models of college cooperation and authorized cooperation, which has been widely recognized by all sectors of society; With uncompromising educational quality, we are committed to making our students become respected professionals, and become a global professional vocational education product provider and service provider; With ingenuity and the spirit of exploration, we will cultivate and deliver a large number of high-quality technical and skilled talents for the society, and make due contributions to improving the structural contradictions in the supply of talents in the employment field.

    Peking University Jade Bird develops vocational education products that meet the needs of the Internet era, and currently launches courses such as BCSP software development, BCNT network operation and maintenance, BCUI full-link UI design, and BCVE** special effects. The course R&D team is composed of authoritative scholars in the academic community, technical experts in the field of Internet IT, and researchers in the education industry, which ensures the applicability, technology and advancement of the course content.

    With the mission of "supporting every student to become a respected professional", Peking University Jade Bird has always practiced the educational essence of "vocational education is employment education", and insisted on helping students succeed in employment, which is always the last word; Always adhere to the true nature of vocational education, that is, adhere to the educational concept of "education-oriented, teacher's love as the soul", and the Jade Bird school motto of "internal education of professional quality, external shaping of professional skills".

    Peking University Jade Bird has always been based on job needs, based on industry job skills, and uncompromising education quality, to provide students with high-quality and comprehensive teaching resources, and to provide enterprises with urgently needed talents that meet the requirements of the post, so that students can learn and enterprises can be useful.

  4. Anonymous users2024-02-03

    You can take VR development training without a foundation, but it is best to have a foundation of the following:

    Unity Engine:The 3D engine includes a lot of content, so let's get a general idea of how Unity produces games, and you can look at some simple projects.

    c++、c#Most 3D engines are developed using C or C++, and you can master writing related **.

    If you understand the above, you also need to understand computer graphics and shader programming, and you can use a period of time to do some projects to properly reinforce the depth and breadth of knowledge.

    VR development learning includes self-study and training, self-learning is more flexible, the cost is relatively low, but self-learning requires a good understanding, there will be a lack of high fingers when learning, it is inevitable to take some detours, VR development training is still necessary, signing up for VR training institutions is a good way, if you want to save time for learning, you can choose formal professional VR training.

    VR training involves a lot of knowledge content, the number of theoretical courses and practical courses required to learn in different courses is also different, the cycle of learning these courses is generally 4-6 months, VR training and learning can not completely rely on the teacher, the important thing is to work hard, do not understand to communicate with teachers and classmates in a timely manner.

  5. Anonymous users2024-02-02

    Look at the recruitment requirements and learn what you will learn, and if you want to learn the tutorial, you can search my college to see above.

  6. Anonymous users2024-02-01

    VR majors to learn.

    Composition Basis: Plane Composition, Color Composition, Three-dimensional Composition, Hand-drawn Renderings Techniques, AutoCAD Graphic Design, Architectural Environment Art Design, Materials and Construction Technology, Tianzheng Architecture, Photography and Videography Basics, VR720 Panoramic Photography Technology, Composition Basics: Plane Composition, Color Composition, Three-dimensional Composition, Hand-drawn Renderings Techniques, AutoCAD Graphic Design, Architectural Environment Art Design, Materials and Construction Technology, Tianzheng Architecture, Photography and Videography Basics, VR720 Panoramic Photography Technology, Introduction to Animation (including animation hand-drawn basics, film and television animation art overview, audio-visual language DS Max architectural animation model making, 3DS Max animation scene design and production, public, ground and landscape architecture model making, Unity3D,

    Stage training: architectural and home decoration training, new **UI designer, UE4 virtual reality foundation, UE4 engine animation design, ZBrush engraving production, artificial intelligence interaction foundation, engine blueprint architecture design, etc.

  7. Anonymous users2024-01-31

    If you learn VR design, you can become a VR designer. At present, in the field of VR, design is mainly divided into two parts: interaction mode and interface performance, and content creation and output.

    1) Interaction mode and interface performance: The design function will focus on the core user experience, including interaction mode and interface performance. This is very similar to the design team model that we are familiar with today.

    2) Content creation and output: With more emphasis on content creation and output, they will focus on unique content experiences like independent record labels or game studios.

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