What major do you need to learn in game modeling?

Updated on Game 2024-03-24
3 answers
  1. Anonymous users2024-02-07

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-06

    The university should apply for an animation major.

    Animation mainly studies the basic knowledge of film, television, animation creation, etc., accepts skills training in animation design, animation painting, animation choreography, animation production, etc., and carries out animation creative design and directing, animation production, special effects synthesis and other industries in animation, games, film and television industries.

    For example: the creation and painting of animated characters such as Monkey King and Pleasant Goat, the design and production of animations such as "One Piece" and "Peppa Pig", and the production of animation and special effects of movies and games.

    Curriculum system: "Composition Design", "Perspective", "Animation Techniques", "Animation Audiovisual Language", "Animation Film and Television Post-production", "Animation Modeling Design", "Animation Movement Law and Performance", "Animation Director", "Animation Concept Design", "3D Max 3D Basics and Applications".

    Judging from the current situation, the pace of training animation talents in China lags far behind the demand for talents, and the gap ratio is large. The huge market of China's animation industry is occupied by foreign animation products, due to the shortage of domestic animation talents.

    According to CCTV statistics, the demand for animation production talents in China is nearly 40,000;If the actual demand is 250,000 minutes, the talent demand is nearly 90,000. The demand for animation talents in China is between 5 and 100,000 people, but the existing talent is far from this number.

  3. Anonymous users2024-02-05

    1. One month of basic courses for preparatory courses

    Although you can learn 3D modeling from scratch, it doesn't mean that you can't pay attention to the basics. Therefore, the first step in our learning is to consolidate our art foundation.

    The fastest way to practice is to copy directly on the PS tablet. In general, about 40 small objects such as shoulder armor and charts are copied in a month, and the number can reach the standard. In terms of quality, in the process of copying, it is also necessary to have students or teachers who know art to guide them, find problems with each work, correct the problems, revise them, and then comment, so that the art ability will be greatly improved in one month.

    At the same time, the preparatory class learns the basic commands of 3DMAX, BP and other software, and does a good job in the study of art and software basics for the study of professional courses.

    2. Three-month professional basic courses

    The basic course of the major is mainly based on the foundation of the preparatory class, the basics of art, 3DMAX, UV splitting and placement, and the basics of texture drawing. After three months of intense training, you are already very familiar with the entire production process of 3D modeling.

    3. Three-month project practical training

    After learning the entire 3D modeling process of art basics, software basics, UV, and textures, I began to carry out project practical training, and began to train for different types of 3D modeling: male body modeling, female body modeling, drawing of cloth, skin, hair, metal and other textures, Q version and other models and color training. The actual combat cases of each project are not randomly selected, and each case has a certain focus and training direction.

    After learning and training each material, you can be comfortable with real company projects.

    4. Practical training of the company's real projects

    If you have the opportunity to go to the company's real project for practical training for about a month, under the leadership of the project mentor, and gradually adapt to the rhythm, efficiency, work requirements and standards of the project, then you will not be far from joining the company.

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