Is Honkai Impact 3 Moonlight Easy to Use Honkai School Park 3 Moonlight Skill Analysis

Updated on Game 2024-03-26
2 answers
  1. Anonymous users2024-02-07

    1. Skill plus point analysis.

    1. Branch-meteorite whirlwind.

    Appearance-Nova Spiral can enhance the damage of Appearance Skills and QTE Skills against floating enemies. The Double Star Spiral allows branching skills to be cast continuously. Spin Star Law increases the damage of branching abilities against melee enemies.

    Add double star spiral and rotating star law first.

    2. Nirvana-Nebula Spiral.

    QTE deals multiple stages of damage to floating enemies. Valkyrie can explode, which can be said to have increased the power of the special move by n levels.

    Priority is given to adding Valkyrie to explode. This will make the damage of the Moonlight Ultimate explode.

    3. Dodge and passive skills.

    It's all to be topped up, needless to say.

  2. Anonymous users2024-02-06

    White Knight Moonlight Plus Point Positioning: Medium and Short Range AOE Output, One Shot into the Soul.

    Advantages:40After the scatter point is full, flat A is AOE,Plus branch skills360°AOE,Clear monster speed max,Especially in the case of being surrounded,It's not false at all (jumping can interrupt the rotation of the branch,Some people will say that the turn is looking for death when surrounded,I can only say that all the attacks of the blame have a forward swing and sound prompts and even sometimes slow motion,As long as you are not greedy for knives, there is no danger,The landlord plays moonlight and even likes to stick to the monster pile People look at the yellow characters on the screen are particularly cool。 Of course, the operation will be more tiring).

    Has the highest percentage of all characters' ultimate, and the whole map attack does not need to be aimed (just put it so capriciously). At level 30, after adding Valkyrie to explode, it can only be said to destroy the world (:

    Combination with Paralyzing Stun Damage**.

    Disadvantages: Not hitting scatter bullets in the early stage is equivalent to missing a key passive skill. And the general attack only hits one monster, the attack speed and the ink branch QTE does not save SP, resulting in the most powerful brush in the air, but it is rare to put it once.

    This wave is very strong but there is no magic to put is the most sassy) space-time aftershock pit skills,In addition to the ex level in a chapter = bug, it's the pit your limit dodge cd (the landlord likes to run away with jumps is really a meter flickering.)。 There are no characters on the mob team that can cause paralysis or stunning.

    The nebula shines. The core skill of the bio team means that the equipment and stigma of the bio team are selected in the direction of increasing the critical strike chance. Critical strike chance = Knowing value x 30% + 6% + equipment stigma and other bonuses. For reference only, it is subject to verification.

    Meteor scattering. In the early stage, it does not point, and it starts to fill up when the power is close to 100% (about level 40). Moonlight can become a guarantee of super AOE in the later stage, and at the same time, saving SP faster is a rare gospel for moonshine users. The skill below is always full, because the last two shots of the initial flat A are scattershots.

    Note that the power decreases with distance, making the late moonlight a medium and short range (no kite flying happily).

    Nebula spiral. Highest percentage of white letters, strong and invincible! (It's clearly just a ranger jumping up and putting it).

    Impact resonance. The damage bonus is the highest in the same skill.,But now the ones that can help moonlight trigger paralysis or stun are either short duration or harsh conditions.,The only reliable point is the Ranger Ghost Armor Electromagnetic Hand Cannon (however, it still lasts no more than 5s). It is difficult to trigger this passive, once the damage is triggered**.

    Space-time aftershock. This skill translates as - if the limit dodge, it is 3+ in slow motion; If there's no ultimate dodge, it's slow-motion-level stats). IMHO, this is simply a negative return, okay! In particular, after clicking this skill, you can't jump when the limit dodge is not cd.,You have to wait for the blame A to trigger the limit dodge.,Otherwise, the slow-motion duration will be reduced by half.。

    The most important thing is that you can't jump and run! If you feel like you can't dodge to the limit, I really recommend that you don't have a pure negative return. Wait until there is no limit to dodge and enter slow motion, and there is about 2s of time, and the return expectation is barely positive.

    Other professional skills are casually ordered, and my big moonlight pit skills are more than one stepmom Mi flickering).

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