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Let's talk about practice first and then send civilian strategies, moonlight is the grim reaper for miscellaneous soldiers, but for elite monsters, it is miscellaneous soldiers. Why, let's compare the strong and invincible:
First, the frequency of elite monster attacks is too fast, which is obvious to everyone in the abyss, the strong and invincible can flash the branches, but the moonlight is not good, and you have to shoot two shots.
Second, and the point that everyone ignores the most, as long as the equipment that makes the moonlight up, it is cut. Everyone only saw the passive and powerful bonus of moonlight, but forgot that the critical hit is also 100%, look at the official standard electromagnetic cannon, the 35-level 10-point heart, miserable, but the attack power is high, and the critical hit can be stacked in other ways. Look at the strong and invincible, how much the 3rd will know, and also add attack power ultimate damage, Tsar's 70 combo plus critical 140% critical damage, Captain Moonlight plus another 30, and the creature team plus 20.
Third, the skills are unreasonable.
Fight for all the good in the world! ”
In the not-too-distant future, the mysterious disaster Honkai has eroded the world, and the humans infected by the Honkai have become mindless and only know how to destroy, and they have posed a great threat to the world together with the giant monster Honkaimon born from the Honkai.
The only ones who can resist Honkai are some girls with Honkai Antibodies, and only the "Valkyrie" troops composed of them.
The brave girls put on the cold mecha, picked up the heavy **, and fought against Honkai.
In order to protect this once wonderful world.
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Moonlight doesn't need to gather monsters, so it's usually assisted by Yamabuki + Holy Maiden.
If it's an electromagnetic current, use Shadow Dance or Crimson + Yamabuki to assist.
The highest damage is Shadow Dance + Chariot, because the Chariot Gathering can cooperate with Shadow Dance to output a wave, and then cut the moonlight just to paralyze the clone.
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How to match Honkai Impact 3 White Knight moonshine? Honkai Impact 3 White Knight Moonlight Combination Analysis of Each Genre:
Paralysis flow moonlight.
Core equipment. Super electromagnetic cannon, Cleopatra.
Moonshine's most powerful genre and the second fastest team in the Abyss Race at the moment! Represented by the extremely high bonus after paralysis, the output of **, there is a high-frequency outbreak period, and there is a wide range of mowing.
**Core. Super Electromagnetic Cannon.
It's not really moonshine without a super electromagnetic cannon.
Relying on the high attack panel and active paralysis, it perfectly matches the passive 150% paralysis bonus of Moonlight.
The 3% ultra-high chance of passive paralysis triggering is a perfect match for the branching and QTE of the moonshine. This not only provides security for the branch of Moonshine, but also allows Moonshine to directly turn Titan paralysis into red. Or make Moonlight QTE the explosive QTE that is the first single damage today (the first branch after the current version of Moonlight QTE can't be filled, this bug greatly limits Moonlight, and the next version should be able to fix it.) )
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How to match the Honkai Impact 3 moonlight lineup? No matter how powerful the character is in the Honkai Impact 3 game, it is necessary to match the appropriate lineup in some levels, so what kind of lineup is more suitable for the White Knight Moonlight? How do you match it?
Let's take a closer look at the introduction of the moonshine lineup.
Faction selection. Moonlight + Yamabuki + Chariot.
The output of the moonlight is very high, but the output environment is also very needed, the shield of the mountain blow and the ultimate of the chariot give the moonlight a good output environment, and the chariot has a collective stun skill behind the s, and the moonlight can hit super high damage.
How to play: Moonlight flashes out of the crack, the mountain blows the QTE to stun, the chariot QTE appears, the QTE of the chariot also has a high AOE damage, the highest can also be tens of thousands, and then the output of a wave of flash cracks, the mountain blows the QTE, the moonlight output, it is very effective for blazing lightning and the like, if the chariot has a big move, it will be magnified, don't be stingy with the chariot's big move is still very fast, and then after gathering the monsters, the moon cutting light gun active skill group paralysis can be output to your heart's content, and there will be a stun effect after the black hole**, So basically, all of them died after one gathering.
Weakness to hit mecha and boss is a hard injury,Moonlight mainly relies on the damage bonus to paralyzing and stunning enemies,Like mecha and boss, the damage that will not stun is relatively low,Although the mecha can also be paralyzed, but after all, the attribute restraint,The damage has dropped significantly,Although it will not be able to beat, it will take a relatively long time,After all, there is still a mountain blow to endure.。
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Positioning: Medium and short-range AOE output, and the ultimate move enters the soul with one shot.
Advantages:40 or so after the scatter point is full, flat a is aoe,Plus branch skills 360 ° aoe,Clear monster speed max,Especially in the case of being surrounded,It's not false at all (jumping can interrupt the turn of the branch,Some people will say that when you are surrounded, turn is looking for death,I can only say that all the attacks of the blame have a forward swing and sound prompts, and even sometimes slow motion,As long as you are not greedy for knives, there is no danger,The landlord plays moonlight, and even likes to stick to the monster pile, and the people who look at the yellow characters on the screen are particularly cool, of course, the operation will be more tired). Has the highest percentage of all characters' ultimate, and the whole map attack does not need to be aimed (just put it so capriciously).
After reaching level 30 and adding Valkyrie can only be said to destroy the world (:Cooperate with paralysis and stun damage**.
Disadvantages: Not hitting scatter bullets in the early stage is equivalent to missing a key passive skill. And the general attack only hits a monster attack speed and ink branch qte and does not save sp,Resulting in the air has the most powerful brush but it is rare to put it once (this wave is very strong but there is no magic to put the most sassy) space-time aftershock pit skills,In addition to the ex level in a chapter = bug is to pit your limit dodge cd (the landlord likes to run away with jumps is really a meter flickering)。
There are no characters on the mob team that can cause paralysis or stunning.
The nebula shines. The core skill of the bio team means that the equipment and stigma of the bio team are selected in the direction of increasing the critical strike chance. Critical strike chance = Knowing value x 30% + 6% + equipment stigma and other bonuses. For reference only, it is subject to verification.
Meteor scattering. In the early stage, it does not point, and it starts to fill up when the power is close to 100% (about level 40). Moonlight can become a guarantee of super AOE in the later stage, and at the same time, saving SP faster is a rare gospel for moonshine users. The skill below is always full, because the last two shots of the initial flat A are scattershots.
Note that the power decreases with distance, making the late moonlight a medium and short range (no kite flying happily).
Nebula spiral. Highest percentage of white letters, strong and invincible! (It's clearly just a ranger jumping up and putting it).
Impact resonance. The damage bonus is the highest in the same skill.,But now the ones that can help moonlight trigger paralysis or stun are either short duration or harsh conditions.,The only reliable point is the Ranger Ghost Armor Electromagnetic Hand Cannon (however, it still lasts no more than 5s). It is difficult to trigger this passive, once the damage is triggered**.
Space-time aftershock. This skill translates as - if the limit dodge, it is 3+ in slow motion; If there's no ultimate dodge, it's slow-motion-level stats). IMHO, this is simply a negative return, okay! In particular, after clicking this skill, you can't jump when the limit dodge is not cd.,You have to wait for the blame A to trigger the limit dodge.,Otherwise, the slow-motion duration will be reduced by half.。
The most important thing is that you can't jump and run! If you feel like you can't dodge to the limit, I really recommend that you don't have a pure negative return. Wait until there is no limit to dodge and enter slow motion, and there is about 2s of time, and the return expectation is barely positive.
Other professional skills are casually ordered, and my big moonlight pit skills are more than one stepmom Mi flickering).
The rhythm of Bang 3 is relatively slow.,It's more liver.,But it's a little greasy to have a single mode for a long time.。。。 And this is a game that will be beaten by blame if you don't have kryptonite (truth), but it also requires a little operation. In short, the game has good picture quality, and it is to ask for krypton gold and liver.
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