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Among the training institutions in the field of "original painting design", [Wang's Education] is the leader in China, and there are no branch campuses, all of which are chain campuses directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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It depends on what city you are in, such as Shenzhen, Guangzhou, and Shanghai, at the beginning of 3,000 to 4,000, and the time period of 1-2 years will stay at about 5,000, and after three years, it depends on your own creation, some people may only hold 5,000 or 6,000, but some people can get 8,000 or 10,000.
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Original painting, but first of all, the income is still determined by strength.
As far as the original painting is concerned, the demand is relatively large now, and the project can be done for a long time after it is stable, and the payment is relatively fast. The income of concept artists in game companies is relatively stable.
The illustration cycle is relatively long, and the demand is relatively small.
But it still depends on the level.
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Different work experience has different levels of treatment. Among them, the salary of fresh graduates is 7500, the salary of 1-3 years is 9870, the salary of 3-5 years is 16620, the salary of 5-10 years is 19750, and the salary of more than 10 years is 26000.
To become a concept artist, you need to have the following factors:
1. Cultivate creativity.
Concept art beginners must also have extensive knowledge and rich visual reserves to give different people different choices, rather than just drawing a picture.
Whether it's an imaginary monster or a realistic character, it needs to be built on a reasonable anatomical structure. The human visual senses are very sensitive to irrational structures, and even people with no art training can perceive illogical.
2. Cultivate inspiration.
The original artist is a god who produces a picture is a god's skill, and he thinks about it, and the painting is one. However, it is not so easy to really produce a high-quality picture, and many people have had a blank mind when they can't design anything, and the lack of accumulation is an important reason for this phenomenon.
3. Develop the habit of sketching.
Sketching can be copying, sketching (exercising the combination of eyes and hands), and use "sketching" to accumulate and establish a resource library for future creations.
4. The ability to use 3D software.
The original artist of the game must have the ability to use 3D software, such as using 3D software such as DAZ3D and KeyShot to quickly build scenes, place character positions, render materials and light and shadow for reference, and use ** compositing: stitching and compositing on the basis of 3D renderings to form the images required for design.
5. Don't be afraid of difficulties.
When you encounter problems and difficulties, you have to find a way to solve them, and as long as they are solved, your subsequent creation will become efficient and comfortable.
The core competitiveness of concept art designers:
1. The most important thing for the original artist should be creativity, and painting is just a tool for expressing inner thoughts. Many people feel that their original ability is not enough, because they usually have accumulated too little knowledge in all aspects. Whether they are engaged in games, film and television, or illustration, many domestic and foreign concept design masters are very knowledgeable and cover a wide range of fields.
2. Many people can only become the lowest assembly line painter due to their personal level, lack of aesthetics or lack of art skills, doing some plagiarism or retouching work in small companies, with low wages and no future for career development. The art skills determine the lower limit of the career of the original art designer, and the aesthetics determine the upper limit. <>
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Now the approximate salary of a game concept artist depends on the individual's ability, and the salary is different depending on the ability.
The original design of the game is to make the content of the concept design more specific and standardized, to provide standards and basis for the later game art production, to learn the basic qualities of the game original painting major, to explain the basic process of each part of the original painting design, to analyze the essential laws of the shape and structure of the object, through a large number of classroom actual painting courses and full interaction with students, master the character design, monster design, game scene design and other related design content and methods. Possess the ability to be qualified for technical positions in game concept art design and production. NetEase's annual salary starts at 110,000, and the average company has a starting salary of 4,000, and it depends on your level to set the salary, and the prospects for original paintings in the era of science and technology are still very good. The market demand for original paintings is very large, but there are very few qualified original artists on the market at present, and the industries in which they are applied are very hot industries, so their salary levels are still very considerable, and there is no problem with Liang Tanyun when it reaches a monthly salary of 10,000 letters.
The whole network recruits novices to learn for free and test whether you are qualified.
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Japanese manga artists are painters, calligraphers, writers, playwrights, screenwriters, and masters of outstanding creative ability.
The income generally increases by 5%, 15%, and 35% of the number of comics sold. The more you buy, the more you earn. On the contrary, if you can't sell it, you have to lose your own capital.
The original artist of the game is also divided into many kinds. Some are completely self-created and then sell ideas, and some are contracted to ** companies, as an outsourcing, accept the above tasks (ideas, requirements), and then create. This is generally only a few years, and the general salary is 100,000 a month, and then it rises little by little every year.
If you can sign a contract with a large company, maybe you will do some and the benefits will be better. It's hard for a completely independent concept artist to survive. Those who have the ability have gone to become cartoonists, and those who don't have the ability to do miscellaneous illustrations or something for others.
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If you draw manga well and buy merchandise, you can earn an annual salary of about 3.5 billion yen.
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Students, everything is difficult at the beginning of the word money
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It's all about your own ability.
You can earn a lot if you have the ability, and if you can't draw, you can't even feed yourself.
There is no fixed price point at all.
Shenyang's ** is about 3 yuan to 12 yuan, depending on the quality of the cloth.
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