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I'm looking at this. I recommend you to check it out too! The specific way to do it is attached below. [Chess Rules]: Wang: Horizontal, straight, and diagonal can be walked, but each move is limited to one square. Except for the castling of the king car, it is not allowed to cross the son.
After: Horizontal, straight, and oblique can be walked, and the number of grids is not limited, but it cannot be crossed. It is the most powerful piece in chess.
Car: Horizontal and vertical can go, not diagonally. Except for the castling of the king car, it is not allowed to cross the son.
Elephant: You can only walk diagonally. There is no limit to the number of grids, and you can't cross the line. There are two elephants on each side, one for white and one for black.
Horse: Each move is first a square horizontal or straight, and then a diagonal one, which can cross the piece, and there is no restriction of "lame horse legs" in "Chinese chess".
Pawn: You can only walk straight forward, and you can only walk one block at a time. However, when taking the first step, you can go up to two squares. The pawn's method of eating is different from the direction of the move, it is a straight diagonal eat, that is, if there is an opponent's piece within one square of the pawn's diagonal advance, you can capture it and occupy the square.
Special Walks] :
In addition to the general moves of all the pieces above, there are three special moves in chess:
Eat a passing pawn: If the opponent's pawn moves two squares straight for the first time, just so that your own pawn is tied with it horizontally, then your pawn can immediately advance diagonally and eat the opponent's pawn. This action must be performed immediately, and it will not be effective if it is slowed down.
Pawn promotion: When any pawn goes straight to the opponent's bottom line, it can be promoted to any kind of chess piece except "King" and "Pawn".
Castling: In each game, each player has one chance to move the king's rook two squares, and then the rook passes over the king and places it on the one square next to the king. The castling of the king car is divided into "long castling" and "short castling" according to the left and right. In the following four cases, castling is not allowed:
The king or the rook has moved;
There are other pieces between the king and the rook;
Wang Zheng was "generalized" by the other party;
The position that the king passes or reaches is attacked by the opponent's piece.
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The horse goes around in a circle and bows directly.
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There is no restriction on the lame leg of the horse walking Japanese character. What you described is going forward one square and then diagonally one square to the lower left. I can't figure out how you got there, it doesn't feel right.
There's a rule here, no matter how much you go, in the end it can't go straight or diagonally. If it ends up in a straight diagonal line, it must be wrong. The correct way to move, go forward one square, and when you are finished, you must go diagonally upwards one square.
There are two directions or left or right, feel free to choose one direction. You have to walk one square in a straight line where the horse is moving, and then diagonally one square upwards.
It's also possible that you're doing the right thing. But because of the pinning of straight or diagonal lines, behind the horse is the king, and your horse cannot move. Because the king is eaten in the middle of a move, which is not allowed.
Finally, the horse's way of walking can also be expressed in the same way. Jump two squares in the straight direction, and turn one square in the direction of the straight line. Commonly known as the first two turn one. You're the kind of one that is the front one oblique one. That kind of oblique must be upward. There is no such move downwards.
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This may be due to the fact that the coach did not describe it clearly when teaching the walk, or the instructions were written vaguely. The statement in the Rules of Chess is: Horse – The move of a horse consists of two different steps:
Walk one square along a horizontal or straight line, then one square away from the original square along the diagonal line, and walk even if the square is already occupied by a piece when the first square is taken. It's not all directions. If you know how to play chess, it can be seen as taking the character "day" (two squares connected into a horizontal line, three squares connected into a vertical line), and the style of Go is that the starting grid and the arrival grid form "Xiaofei".
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I didn't see the ** you uploaded, but fortunately, your description is still clear, the horse's move is very similar to the English capitalized "L", the way to walk is, forward (back) or left (right) go two squares, and then go left (right) or up (down) one square, give you a picture, you will understand.
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Hehe, you misunderstood. It's not like this, that statement is easy to mislead, straight and oblique is pointing in the same direction. It's very similar to a horse in Chinese chess, but do you understand the two corners of the word "day"?
You have four options for a straight grid, and you can choose two oblique squares in the direction of this movement after walking the straight grid. There are 2 options. So there are a total of 8 options for 2*4.
The horse in the picture wants to eat the pawn, and can only eat the soldier on the right side of the king.
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There is no diagram, more speculation, you may encounter such a problem: the knight's move is to take a step forward, and then to the upper left (or up) diagonally a square, can not go back, you go diagonally back is equivalent to a sideways step, although the horse in chess does not play the Japanese character, but it is quite similar.
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The way of moving is actually similar to that of the horse in Chinese chess. In the end, you will walk in the Japanese zigzag, and your way of walking is just a mouth glyph, which is wrong.
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In chess, the knight plays the L shape to be precise, which is equivalent to one square horizontally, two squares before or after it.
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1. King
Also known as "The King". The king is the most important piece in the whole game, and it cannot be eaten. You can walk horizontally, vertically, or diagonally, but you can only walk one square at a time.
In addition, the position you go to must not be threatened by the opponent's piece, otherwise it will be considered an "illegal move". Eating is the same as walking.
2. Queen
Also known as the "Queen". The way to move is horizontal, straight, or diagonal, and the number of squares is not limited, but it is not allowed to cross other pieces. Eating seeds and walking are the same.
3. Rook
Also known as the "castle", just like Chinese chess, the rook moves horizontally or straight, and the number of squares is not limited, but it cannot be walked diagonally or over other chess pieces. Eating the child is the same as the walk, and there is a special way of moving, called "king rook castling".
4. Bishop
Also known as "bishop", the elephant can only walk diagonally, with no limit on the number of squares, but it cannot turn or cross other pieces. The elephant is sometimes divided into white and black squares, because one of the two chess pieces can only play white squares and the other can only play black squares.
5. Knight
Also known as "knight", the horse moves in the same way as Chinese chess, and also walks the word "day", or the "L" shape of the English letter capitalized: that is, first go left (or right) 1 square, and then go up (or down) 2 squares; Or go 2 squares to the left (or right) first, and then 1 square up (or down). The difference is that the chess horse does not have a "stumbling" limit, so the horse can pass the other pieces.
Eating is the same as walking.
6. Pawn
The pawn moves in such a way that the first move can be one or two squares forward, and then only one square forward at a time, and cannot move backwards or leapfrog other pieces. However, when eating the opponent's chess pieces, it is to eat the square in front of the diagonal direction, and there is a special way to "eat the passerby".
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The soldier walks straight and eats diagonally, and can only walk 1 step.
After the rice word, there is no length limit.
The king walks the rice character and can only take 1 step.
The horse walks on the sun and can only walk resting, and there is no length limit.
The car can only go cross, and there is no length limit.
When each pawn moves for the first time (at the origin position), he can take 2 moves directly (you can choose to take 1 move) There is no chess piece between the king and the rook, and the king has not moved, and he can be replaced with any chess piece (not the king) if he is not rushed to the bottom by the general, you can replace it with any chess piece (not the king) You force the opponent's king into a corner, there is no general, but he has no way out, even if you don't have a pawn, he only has one piece, it is also a draw.
Repeating the path of many consecutive moves is also a draw.
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, rook horse nnight queen king like bishop soldier pawn
3. The car can walk horizontally or vertically along a straight line. You can only go straight, and there is no obstacle in front of you and there is no limit to the number of grids.
4. The horse walks the Japanese character grid, and the color of each step changes, from the white grid to the black grid, and from the black grid to the white grid. That is, every two steps to turn a corner.
5. The elephant walks diagonally.
6. After that, you can walk horizontally, vertically, and diagonally to any grid. The latter is the most powerful piece. You can walk multiple squares at a time.
7. After the king walks in the same way, he advances and retreats freely, but he can only go one grid at a time.
8. A pawn can take one or two steps in the starting grid, and can only take one step after taking the first step. The soldiers can only go straight, eat diagonally, and cannot retreat. Bing, step by step to become stronger. When you reach the opponent's bottom line, you can be promoted to any piece except the king.
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Here's a tutorial to get you started.
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, a little flawed, the horse (knight) is knight, abbreviated with n (k has been used by king king).
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The pawn began to walk one or two squares, and after walking, the king walked up and down.
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The "back" can be walked diagonally horizontally, and the number of grids is not limited. Eating is the same as walking. Later, it is equivalent to the strength of two rooks or three elephants in the opening and middle game phases, and slightly inferior to the strength of two rooks in the endgame phase.
The latter is often the decisive force in the winning game, and losing one less often means losing the game, and the losing side usually throws in the towel.
The latter simulates the reinforcements borrowed by the royal family from the queen's family in the Middle Ages in Europe, so the latter is the most powerful son on the chessboard, representing the strength of foreign reinforcements. The queen only has to "eat the child". When you come across a piece that can be eaten, you immediately rush to eat it.
Of course, she can take one or seven steps horizontally, vertically, and diagonally, and can advance or retreat. Anyway, the easiest thing for her to do is to be a "general".
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The latter move is a combination of the rook and the elephant move, and then you can walk sideways and firmly like the rook in any square, or you can walk diagonally in any number of squares like the elephant, but the direction cannot be changed in the middle of a move, that is, a move is either straight or diagonal, and cannot turn.
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It is according to the way of knight + bishop, and the number of grids is arbitrary.
After: Horizontal, straight, and diagonal can be walked, and the number of steps is not limited, but it cannot be crossed. It is the most powerful piece in chess.
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You're wrong! Your queen forgot to speak!
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1.Can become any 2The knight is not lame 3The queen can walk in any straight line that passes him.
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1.Can be turned into any one including queen (queen), horse (knight), elephant (bishop), rook (castle) regardless of location 2How the horse (knight) walks::
Each move is first made horizontally or straight, and then diagonally by one square (six squares at a time)."Chinese Chess"Medium"Crappy legs"restrictions. As for the queen: you can walk horizontally, straightly, and diagonally, and the number of steps is not limited, but you can't cross the line.
It is the most powerful piece in chess.
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In chess, the king is the king, the queen is the queen, the chariot is called the castle, the horse is called the knight, the elephant is called the bishop, and the soldier is called the soldier.
Chess is one of the oldest fighting games in the world, along with Chinese Go and Japanese shogi. It is believed that such games existed in northern India before 500 AD. The chess pieces of that time were much simpler than today's chess, representing the infantry, samurai, chariot and elephant of ancient India.
On the chessboard, the king and his vizi (i.e., today's post) command everything. According to most historians, chess gradually spread from India to Central Asia, China, Persia and Europe. It flourished in Constantinople in the 11th century and was a favorite pastime of the Byzantine Emperor Alexis Cornnenius.
As soon as this game spread to the West, the names and designs of individual chess pieces were linked to the social classes in the feudal system of Europe at the time. Of course, Wang Hebing did not change. The elephant was a heavy force in the Indian army, and in the West it was replaced by a bishop, who was quite powerful in the medieval church at the time, and no one knew that elephants were extremely powerful in Western warfare.
The chess historian Lévi recounts the Second Punic War in which Hannibal used animal power to fight on Italian soil. The warrior on the Indian chessboard, transformed into a horse, is recognized by the world as a representative of the knightly system. The old chariot turned into a castle (German"turn", Spanish"torre", French"tour", both"Castle"in English, it is "rook".
The word is derived from the Persian language"ruhk"(Chariot meaning) or from the Italian word"rocco。"(the meaning of the castle tower). Eventually, Vizi became a major figure in the medieval court.
Car rook. The only one of the two types of chess that moves exactly the same; Originally, the rook in chess also means "chariot", just like Chinese chess. It was later recognized as a castle.
Like bishop, horse knight. The chess elephant was originally a "war elephant", then a "herald", and in the Renaissance era, as the power of the church increased, it became a "priest". It differs from the Xiang (Xiang) in Chinese chess in that there is no barrier from the river boundary.
Xiang is a civil official, so in Chinese chess, he does not go out to fight.
The biggest difference between the horse in chess and the horse in Chinese chess is that it is not lame in chess. In terms of play, the requirements of chess are much looser than those of Chinese chess, probably because the social system of the West at that time was much more relaxed than that of Chinese feudalism. In China's feudal society, the court is difficult to distinguish between loyalty and treachery, officialdom is corrupt, intrigues, and often uses the trick of "stumbling horses".
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