What exactly does it mean to reduce ailment resistance ?

Updated on culture 2024-03-22
17 answers
  1. Anonymous users2024-02-07

    In simple terms, copy

    Ailment Resistance is an effect that reduces the probability of an ailment after being attacked.

    For example, if a monster hits you, it attacks you and you can stun, bleed, freeze, blind, burn and other ailments.

    The higher the ailment resistance, the less chance you will be triggered by these ailments.

    For example, hitting you 1 times triggers the ailment, but your resistance is very high, basically you have to hit 5 times and 10 times before you will be triggered by the ailment.

    Of course, not all monsters can give you attacks with ailments.

    In addition, Ailment Resistance can reduce the duration and damage of the ailment.

    Such as Berserk and other classes.

    Berserker's high Bleeding Resistance is inherent in it, that is, it has high resistance to Bleeding in ailments.

    Isn't there a level 85 Blade Queen Necklace in the current version, commonly known as the aunt necklace, this necklace can increase damage by 20%, but blood must be deducted every 20 seconds, which is to make the character enter a bleeding state, and the frenzied battle will only deduct more than one or two thousand every 20 seconds.

    Other professions with low abnormal resistance, especially low bleeding resistance, are very common to deduct more than 6,000, 8,000, and 10,000 deductions every 20 seconds.

    Therefore, ailment resistance is more useful, which can reduce the damage and time caused by the ailment, as well as reduce the probability of triggering when attacked.

  2. Anonymous users2024-02-06

    Anomaly resistance includes stun, freezing, burns, poisoning, bleeding, etc., and the basic ratio is 1 to 1, so the higher the anomaly resistance, the corresponding chance of occurrence will also decrease, so it has nothing to do with time.

  3. Anonymous users2024-02-05

    This should be copied and reduced.

    Time of constant resistance and attack damage. Take the simplest one.

    Solution: You use a level 10 number to go around the poison pool in the ruins of the Fierce Thunder Thunder, come out after being poisoned, see the duration, and then use your 18 resistance number to go in and measure the time ......

    You press open the status menu and see, there are various resistances, which are generally different, all kinds of resistances are there (and negative values), and there are stun freezes, right?? See for yourself. In addition, the higher your level, the shorter the duration, and the less damage you do.

    To add, resistance to 250 or 256 is the upper limit, and the corresponding attribute has no damage (such as light resistance 256 + bathing in precumulonimbus clouds).

  4. Anonymous users2024-02-04

    Effective All are for blindness, vertigo, poisoning, freezing, bleeding, sleep, shock, burn, these resistances are effective If you don't believe it, you can take it up and down to see the layout In fact, these are not useful to fight PK to fight Devil May Cry Those abnormal state professions are useful Brush the picture with a little small world It's basically useless If you still don't believe it, you go to get a set of + abnormal equipment and then go to BM to fight that Kane You won't faint after eating a holy grail.

  5. Anonymous users2024-02-03

    It should be to reduce the time and damage of ailment resistances. The easiest way to do this is to use a level 10 trumpet to poison the poisonous appearance of the thundering ruins.

    Take a spin in the pool, come out after being poisoned, see how long it lasts, and then go in and measure it with your 18 resistance number.

    You open the status menu and see, there are various resistances, they are generally different, all kinds of resistances are (and there are negative values), and there are stun freezes, right? See for yourself. The higher your level, the shorter the duration, and the smaller the damage

  6. Anonymous users2024-02-02

    It's all about it.

    Abnormal resistance is to sleep.

    Resistance to abnormal states such as poisoning, bleeding, etc.

  7. Anonymous users2024-02-01

    Ailment resistance.

    That is, your light attribute resistance, etc.

    All elemental resistances of enemies entering this circle are reduced.

    Damage bonus after being attacked

  8. Anonymous users2024-01-31

    An ailment is a vertigo.

    Dizzy, frozen, burning.

    burning, poisoning, confusion, stone.

    and so on. of erosion.

    Purmont is supposed to be a ghost.

    Let's cry the necessary skills.

  9. Anonymous users2024-01-30

    It is to increase the discipline of your companions, such as the bleeding of red eyes, the shock of ammunition.

    0 0 It looks like I'm going to have to upgrade with Devil May Cry in the future.

  10. Anonymous users2024-01-29

    Under normal circumstances, one point of resistance corresponds to a little chance, in other words, 100 points of resistance can fully resist the anomaly.

    The anomaly level,It doesn't seem to be very related to the chance.,It's only related to the duration.,For example, the sleep shell is used to relieve the advanced number from sleep.,In fact, it's to let the number go to sleep.,And then because the sleep level is too low.,Instantly lifted.。

    Again, it's a bit of a character problem.。。。 It is said to have something to do with attribute resistance, fire resistance corresponds to burn, ice resistance corresponds to slowdown and freezing, light resistance corresponds to stun and shock, and dark resistance corresponds to poisoning. The chaos has nothing to do with bleeding, and it is said that the corresponding resistance stack height will also reduce the chance of corresponding anomalies, which has not been verified, but it feels this way when brushing.

    Hope it works.

  11. Anonymous users2024-01-28

    Ailment Resistance reduces the chance and duration of various ailments.

    Includes Freeze Resistance.

    Vertigo resistance. Mayhem Resistance, and more.

    Elemental resistances (such as Ice resistance) reduce the damage dealt by elemental attacks.

    The specific values can be seen in the character attributes.

  12. Anonymous users2024-01-27

    Ailments. Resistance, which affects both the probability and duration of receiving ailments.

    If the Freeze Resistance is high enough, it can reduce both the chance of being frozen and the time it lasts.

  13. Anonymous users2024-01-26

    15 resistance, 10%, 150 immunity, but 1 point will be forced.

    Vertigo, which depends on the probability, is 100% sure to be dizzy, and it has nothing to do with LV LV is just the time of vertigo.

  14. Anonymous users2024-01-25

    Ailment Resistance only reduces the time it takes to enter an ailment and weakens the effects of the ailment, but does not reduce the chance of entering an ailment.

  15. Anonymous users2024-01-24

    In the national server version, the abnormal resistance does not reduce the duration of the abnormal state, but only affects the chance. Every 10 points of Abnormal Resistance negates a 10% chance of entering an ailment (i.e. 100 Abnormal Resistance, you will not enter an ailment).

    The damage of the ailment does not affect either, and it is the physical and magical defense that affects the damage of the ailment.

  16. Anonymous users2024-01-23

    It's about reducing the duration and damage of ailments.

  17. Anonymous users2024-01-22

    It depends on what profession you are.,If you don't need attack speed.,These two parts of the brush map selection abnormal resistance is still very good.,The resistance is high.,Not only can you reduce the chance.,It will also reduce the time.,The place that is generally commonly used is the halo of sorrow.,Very practical.,Eat a holy grail.,And then change two pieces of equipment.,You can pile up to 100.,I'm immune to vertigo.,And the poisoning of the sixth picture of the wild boar.,You can use it.,Usually the brush is still very useful.。

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