What is the main thing to learn about esports? What do you learn about eSports?

Updated on educate 2024-03-22
25 answers
  1. Anonymous users2024-02-07

    The core courses of e-sports major mainly include introduction to e-sports industry, e-sports games and techniques, e-sports culture, e-sports sports psychology, e-sports sports psychology, e-sports tactical design, e-sports data multi-technology, e-sports competition observation and analysis, e-sports data analysis, e-sports event holding and planning, etc.

    It can be seen that learning e-sports is not just a simple game, it requires students to learn from little by little, from theory to practice, layer by layer, during the learning period, not only let students experience the joy of e-sports in operation, but also invisibly let children build a mature value system about e-sports, at the same time, cultivate students' sense of teamwork and language communication skills in team operations, and invisibly improve students' interpersonal skills. At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry. According to the data of the 2017 Gamma Survey Report, the compound annual growth rate of the e-sports industry has reached 46%, and the talent gap in the e-sports industry has reached 260,000, and the demand gap is as high as 83%.

    The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports. In addition to being a professional player, you can do behind-the-scenes work in event operation and event planning and anchor commentary, as well as game modeling, creation and planning of game characters, and many jobs, so you don't have to worry about employment.

  2. Anonymous users2024-02-06

    E-sports mainly learns: e-sports psychology, theoretical knowledge of e-sports, TRS e-sports, e-sports club operation and management, MOBA e-sports, card e-sports, Mandarin pronunciation and broadcast pronunciation, RTS e-sports, Rank and other core courses.

    E-sports now has a bright future, but the e-sports major is not simply playing games, the full name seems to be called the e-sports sports and management major? The main reason is that e-sports is developing rapidly, but the management system is chaotic and there is a shortage of management talents, so colleges and universities will open e-sports majors, not just to teach you how to score.

    The employment direction of esports majors can be divided into the following 6 categories:

    The first is the direction of e-sports technology, including the cultivation of professional players, data analysts, coaches and other talents;

    the second is the direction of refereeing, which specializes in cultivating professional referee talents;

    the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;

    The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.;

    Sixth, the direction of e-sports, the direction of marketing.

  3. Anonymous users2024-02-05

    E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis. So its job prospects are still very good.

  4. Anonymous users2024-02-04

    Students who graduate from the e-sports major will be able to engage in e-sports players, event organization and management, competitive program production, event commentary, and competitive data analysis in the future. It is reported that in 2017, the overall user scale of e-sports reached 100 million, and the number of job vacancies in the e-sports industry reached 260,000.

    2018 was the year of the rise of the esports profession. Shandong Xinhua Computer University officially included it in the scope and opened an e-sports major, which is open to teenagers, and the enrollment quota is limited.

  5. Anonymous users2024-02-03

    First of all, there is a big difference between esports and what we usually call "playing games". On November 18, 2003, e-sports was listed as the 99th official sport by the General Administration of Sports of China. E-sports itself is a complete industry, in addition to the professional players we are most familiar with, it also includes event operations, event planning, referees, coaches, etc., and the employment opportunities are quite abundant.

    Secondly, the salary and treatment of e-sports-related positions themselves are quite generous. Currently, the majority of esports athletes are paid at more than 1 2 times the local average. An e-sports company in Chongqing offered a salary of 8,000 yuan to recruit event-related operation personnel, but no one met the standards.

    The esports industry itself has huge vacancies, and it will always be in short supply of talent in the short term. According to incomplete statistics, the current talent gap has reached 260,000, which greatly limits the development of the e-sports industry.

    People who are interested in gaming are more suitable for studying esports. From liking games to learning e-sports, in fact, it is the same as learning ** because you like to sing, it is an extension of your hobby. E-sports education itself is a hobby education, because the learning process is very hard, and behind every glorious player is the accumulation of sweat and hard work, which requires very hard training.

    From a player to a professional player, it is not a simple process of "quantitative change to qualitative change", and you must go through professional learning to have a different understanding. The level can be practiced, but if you don't have a love for the game, how can you support yourself through the darkness before the dawn? So you just have to be interested in it and be willing to work on it.

  6. Anonymous users2024-02-02

    The e-sports major mainly learns e-sports technology, introduction, refereeing, event organization and planning, etc.

    In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to planning.

    In terms of practical teaching, the college will regularly invite industry insiders to give lectures and give lectures, and students will also collaborate with students in the two directions of art and program to complete their graduation projects, and participate in competitions of related enterprises, so as to accumulate works and deepen their understanding of the profession and industry through experiential learning.

    E-sports also need to learn to create stories, formulate rules, innovate gameplay, and communicate with programs and artists, so that the plan in your mind can be implemented and become a game work presented in front of players. Practitioners are required to have corresponding humanistic qualities, innovative spirit and cooperation ability. In order to cultivate talents who can give the "soul" of games, the School of Animation and Digital Arts has done a lot of exploration in the way of training.

    Extended information: 1. The full name of the e-sports major is the e-sports sports and management major. The core courses of the E-sports Sports and Management major include: E-sports Technology, Introduction to E-sports, E-sports Refereeing, Event Organization and Planning, Data Analysis and Tactical Design, etc.

    2. The goal of the e-sports major is to cultivate skilled sports talents with all-round development of morality, intellect and physique, mastering the basic theories, basic knowledge and basic skills of e-sports, mastering the rules of e-sports work, having strong practical ability, and being competent for competitions, coaches, referees, event (activity) organization and management of e-sports-related enterprises or sports departments.

    3. In the teaching process, the e-sports major, like the traditional major, is a major with a complete system training program, and students need to systematically learn relevant theoretical knowledge and pass special practical skills training, pass the assessment of various courses, and meet the school's recognized standards in order to get the graduation certificate.

  7. Anonymous users2024-02-01

    Learning design, post-production, live broadcast, etc., you can go to the school to learn more about it.

  8. Anonymous users2024-01-31

    The e-sports major includes e-sports game analysis, competitive operations research, e-sports psychology, competitive team tactical design and optimization, e-sports program management and operation, etc.

  9. Anonymous users2024-01-30

    "League of Legends", "Dota 2", "Hearthstone", "Warcraft 3", "FIFA Online".

  10. Anonymous users2024-01-29

    Learning esports education is more than just being able to play games. It is also suitable for various high-end positions, such as data analysts, event commentators, host anchors, event planners, etc., making it easy to find employment and generous treatment.

  11. Anonymous users2024-01-28

    The e-sports major mainly learns game techniques, event planning, club management, e-sports coaching, anchoring, commentary, game operation and other courses.

  12. Anonymous users2024-01-27

    Core courses include: E-sports technology, introduction to e-sports, e-sports refereeing, event organization and planning, data analysis and tactical design, etc.

  13. Anonymous users2024-01-26

    You will learn about data analysis, event hosting and planning, operations, and more.

  14. Anonymous users2024-01-25

    There is a future in learning e-sports, a big hit.

    The setting of e-sports professional courses focuses on the cultivation of talents such as event planning, event execution, venue operation, e-sports commentary, and e-sports referees from multiple perspectives.

    To learn e-sports, you also need to understand psychology.

  15. Anonymous users2024-01-24

    The pros then review these.

  16. Anonymous users2024-01-23

    It's about cultivating professional players and e-sports talents, just look here.

  17. Anonymous users2024-01-22

    The full name of e-sports is e-sports sports and management, and the core courses of e-sports sports and management include introduction to the e-sports industry, e-sports games and techniques, e-sports culture, e-sports sports psychology, e-sports sports psychology, e-sports tactical design, e-sports data multi-** technology, e-sports competition observation and analysis, e-sports data analysis, e-sports event holding and planning, etc.

  18. Anonymous users2024-01-21

    E-sports majors are divided into many directions, such as professional players, operations, commentary, analysts, etc., including courses such as e-sports game analysis, competitive operations research, e-sports psychology, etc.

  19. Anonymous users2024-01-20

    No matter what technology you learn, you must learn it seriously and hard to have a future.

    It is recommended to discuss with your family and see what technology is better now! It's best to love it according to your own interests, and only if you are interested, you will study hard and hard, so that you can learn better. Now it is the Internet era IT is very popular with everyone, you can come to Xinhua, after graduation, the job is also very easy to find!

  20. Anonymous users2024-01-19

    Well, I have it, you can click on my avatar ......

  21. Anonymous users2024-01-18

    The event organizes and operates electronic anchor events. Explain. Esports coach.

  22. Anonymous users2024-01-17

    The major of "E-sports Sports and Management" mainly cultivates practitioners related to the e-sports industry, including e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, venue operation and maintenance, club operation and management, e-sports hosting and anchoring, e-sports business and other related talents.

  23. Anonymous users2024-01-16

    Take this side as an example, mainly theoretical and e-sports training courses, and you can enter e-sports in junior high school here.

  24. Anonymous users2024-01-15

    The e-sports group is not the same as the online game e-sports major, which is not a frolic of discussing how to play and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.

    Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.

    The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six holes or cavity or even seven figures.

    As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosting and anchors, e-sports business, internal testing engineers, etc.

    At present, the e-sports major is a new major opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.

    There are 6 directions for e-sports majors:

    The first is the direction of e-sports technology, including the cultivation of talents in positions such as data analysts and coaches;

    the second is the direction of refereeing, which specializes in cultivating professional referee talents;

    the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;

    The fourth is the direction of sports medicine, including e-sports**, Nashan physiotherapy, psychological counseling, etc.;

    The last category is e-sports finance, which cultivates various e-sports talents related to investment.

  25. Anonymous users2024-01-14

    Esports refers to a form of sport that uses video games to compete in sports. In esports, players can compete through a variety of games, including shooting, strategy, fighting, racing, and other genres. The training and competition process of esports also involves some professional knowledge and skills, such as game operation, tactical analysis, teamwork, etc.

    What you need to know to learn esports includes:

    1.Game knowledge and skills: Learn game operations and game rules, be familiar with game strategies and tactics, and master skills and moves in the game.

    2.Esports equipment and equipment: Understand the functions and usage of esports equipment, and choose the right esports equipment, such as computers, monitors, mice, keyboards, headphones, etc.

    3.Tactical and Strategic Analysis: Learn teamwork and tactical analysis in esports to improve teamwork and individual performance.

    4.Mental and physical fitness: E-sports competitions have certain requirements for players' mental and physical qualities, and they need to learn relevant knowledge and skills, such as stress resistance, concentration, eye-hand coordination, etc.

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