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Summon: Skeleton 20 Domination Skeleton 20 Clay Golem 1 Dominator Stone Demon 1 Domination Resistance 1
Poisonous bones: 1 tooth, 1 corpse**.
Curses: Damage Amplification by 1, Weakening by 1, Fear by 1, Aging by 1.
When you add points to level 40, you can actually get through all 3 difficulties.,There's no suspense.,And if you play stand-alone.,Other professions have a high demand for equipment.,The wizard can also play in a blue suit.。
My own wizard is an expert character (even if you die once, you can't play again) 3 difficulties are cleared, 83
level,It's a way to play all the way:Skeletons go up to kill a monster.,And then corpse storm.,If the boss is aging.,Your troop ** number can be 0.。
Character attributes Strength: Add to be able to wear all the equipment about 100 plus added value is almost enough.
Agility: If you don't add a single machine, you don't need to add it to block 75, and you don't have agility equipped, and you only use a staff.
Physical strength: The more the merrier, if you don't like to die, you can run and figure nb
Energy: You can add points If you don't add it, you can add it on Battle.net, you can add it if you're a stand-alone, but it's not wasted.
Blue Place Mercenary Suggestion].
The younger brother of the second act of the nightmare attacks the Pet power aura.
I still have 40 skill points that I haven't added.,I don't know how to add it.,Really these 40 points can be at your disposal.。
You can add a little bit of curse to play, or resurrection, magic skeleton max, it's all about personal preference, and watching the team is spectacular=. =
The opinion of the equipment is even better said:
Every time you go back to the city, you have to go to see the staff, just summon a blue staff with skill +3, and the necklace is also a summon.
Skills,It's best to be 3.,So is the deputy.,Mine is the summoning skill plus 2.,Clothes wear plus mystery.,It's a good fit.。
Hats plus 2 all skills or blue pieces plus 3 summoning skills are OK, so that your skeleton is at least level 30, and it's not easy to die in hell, and it's definitely the main output force! But the way to play is still corpse explosion. It's okay if the corpse explodes max.
After all, plus the range, it's good, it depends on your own preferences.
By the way, I forgot to mention that your summon revolt is full!!
Let me tell you, your summoners don't have a hard punishment, which means that their resistance in normal is 60.
Then they are also 60 in hell, and if you add the added value I just said, you can reach more than 60, and it is enough.
Hell is resistant, which means that your summon resistance is full.
But it's nothing.,Anyway, the wizard has a lot of leisure.,Personal preferences.。
Finally, have fun.
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Summoning resistance doesn't actually have to be full, you don't need to add it when you see the edge effect come out.
It's relatively easy to clear the level with a single summon. The plus point of the theory should be:
Skeleton 20 dominates Skeleton 20
amp (damage amplification) 1
Domination Golem 1
Clay Golem 1
Summon Revolt 1
Bone Armor 1 is life-saving.
For the remaining points, it is recommended to invest in the poisonous nova, of course, all passing points should be added, especially the corpse** should be added.
Toxic Nova 20
Then add a little more to the poison explosion.
If there is more, it will be added to the quenching dagger.
The shield staff of the main hand should be equipped with a bonus summoning skill as much as possible.
The Off-Hand's Shield and Staff can be picked up or bought, and requires some useful skills: LR (Resistance Reduction), Rev (Regeneration), DEC (Aging), Bone Wall Prison, etc., to save skill points.
Remember to bring an offensive mercenary in the second act of Nightmares, where the Ring of Power will provide more than 150% of the skeleton's enhanced damage in the late game.
When you fight specifically, the general monster can apply damage amplification, and it clears faster under the effect of skeletons and mercenaries, encounters a large number of enemies, and skeletons are not easy to deal with, apply the deputy's reduced resistance, and then go up and release the poisonous nova yourself.
Generally, there are no monsters in Hell that are immune to physical damage even after damage amplification, and are immune to toxins themselves. It's easier to play.
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It is really not necessary to fill up the summoning resistance, just add a little and waste more.
Now, if you want to continue to follow the path of pure moves, the curse plus damage is increased by 1 point, and if you have a little extra power, it will be increased to 1 point of aging. Corpse Explosion Max is very useful (Hell Clears Quickly). The rest is added to the earth demons. Since it takes too much force to summon resistance, some others are not enough.
The pure way is to rely on skeletons as walls, pet to make corpses, and corpses to explode in the back, hell is easy to pass.
BTW: The mercenary must choose the one in the second act of the nightmare. Specific offense or defense, the benevolent will see the wisdom of the wise. The main thing is that the aura will give a large bonus to the abilities of the whole team.
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Pure summoning nec
Character attributes] Strength: Added to be able to wear all equipment.
Dexterity: Added to be able to wear all equipment.
Stamina: All left.
Energy: Not added.
Note: No Ability Attributes].
Summoning Spells: Dominate Skeletons[20] Clay Stonefie[1] Skeleton Resurrection[20]Dominator Stonegoy[1] Blood Stonefisher[1] Resurrection Skeleton Mage[1]Summon Resistance[1] Steel Stonefie[1] Rebirth[1]Flame Stonegoy[ ].
Toxin and Bone Spells:
Quenched dagger[ ] fangs[1] bone armor[1].
Poison Blast[ ] Corpse**[20] Bone Wall[1+] Poison Nova[ ] Bone Spear[ ] Bone Prison[ ].
Soul of Bones[ ].
Curses: Faint Dark Vision[1] Damage Amplification[1] Nerf[1], Confusion[1], Attack Backlash[1], Fear[1].
Attract[ ] Steal life[1] Aging[1].
Reduced resistance[1].
Note: The remaining points are all added to the bone wall, and the Blood Demon, Iron Demon, Skeleton Mage, and Resurrection can be omitted.
Mercenary Suggestion] em act2 offensive pet power aura.
Invisible upgrade Hongsen Dan (in 13 +13 +11 ) Yoshinaga's Face Mandatory Equipment Recommendation].
**(Positive): King Leorek.
Shield (positive): Gnome (in perfect white gem).
**(Vice): TP staff.
Shield (secondary):
Helmet: Military cap.
Gloves: TGO gloves.
Armor: TGO Armor.
Belt: TGO belt.
Shoes: Bug shoes (bone marrow walking).
Necklace: +3 summon skill necklace.
Rings: Strength, Resistance, Mana, Bright Gold of Life, Blue Ring, SoJ Best Ring for Wedding Rings: Same as above.
Remarks: Head, armor, **runes with plus monoclonal antibody (7 10) and jewelry thoughts].
Decision: Pass dy while drinking tea and eating, and put a curse when you are free, and the corpse will explode.
Faint Dark Vision allows you to resist -100 and stand in the middle of a group of electric ghosts.
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Pure Trick Necromancy:
Dominance skeleton max
Skeleton MAX Earth Demon MAX
Domination of the Earth Demon Max
Resistance 1 (by equipping top).
Revive 1 (by equipping the top).
Amplify damage by 1 (by equipping it).
Aging 1 point (by equipment top).
Corpse explosion 1 point (by equipment top).
Add 1 point to all who pass by, don't add skeleton mage, add 1 point when you pass by).
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I'm not talking about you, why are you summoning so much?
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Pure summoning of the dead. Skeleton resurrection, skeleton mastery, corpse storm level 20.
Damage Deepening, Aging, Resurrection, Clay Graphite, Graphite Mastery, Summoning Resistance, Bone Shield are all level 1, and you can also learn level 1 of Weak Dark Vision.
Version 110 adds extra skills to the bone wall, and the bone wall adds a bone shield to the end.
Version 111 has redundant skills plus bone walls, and bone walls add bone prisons after adding bone walls.
The strength is agile enough to equip it, and all the strength remains.
Mercenaries attack mercenaries with Nightmare Act 2.
Bone Spear Necromancy. Bone spear, bone spirit, fang, and bone wall are all level 20.
Damage Deepening, Aging, Clay Graphite, Graphite Mastery, and Summoning Resistance are all level 1.
Version 111, level 20 of the Bone Prison.
Version 110 with a bone shield.
Strength agility is enough to equip and leave all strength, or strength is enough to equip and agility to block 75% and total strength remains.
Mercenaries use the Nightmare Act 2 defensive mercenary or the normal Act 1 archer.
Poison tricks. Poisonous Nova, Poison Explosion, Quenching Dagger, Skeleton Resurrection, all level 20.
Damage Deepening, Aging, Resistance Reduction are all level 1, Bone Shield, Bone Wall are all level 1, Clay Stone Demon, Graphite Mastery, Summoning Resistance is level 1, and Resurrection is level 1.
The rest is to add skeletons to master.
The strength is agile enough to equip it, and all the strength remains.
Mercenaries attack mercenaries with Nightmare Act 2.
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Version does not add a bone prison, and must hit the bone marrow walking bone boots (commonly known as bug shoes). Use the bug Gathering bug to give the Bone Spear damage bonus.
If the main attack skill is a bone spear, add a bone soul.
Bone wall. Bone armor.
Resurrection monsters and flame stone demons are not as good as you think, resurrection monsters look fierce, but they can only do meat shields and auxiliary attacks. The flint demon is a pure flame that does a lot of fire damage in the late stage, and it can't be hit at all. It's better to add the Earth Stone Demon and the Dominating Stone Demon. Earth Golems and Dominating Stone Demons.
Resurrect monsters. It's enough to summon resistance plus 1 point, don't look at the less added, you can rely on equipment to support about level 15.
All other points are added to the Bone Soul.
Bone wall. on bone armor.
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1. Farmers use earth demons, dominate earth demons, summon skeletons, and dominate skeletons.
2. The bone spear is full.
3. Bone armor must be added, how much to add depends on the equipment, the higher the better. Although it is not close to the body, it is still necessary to save your life.
4. Bone prison depends on the situation (bug shoes).
5. Resurrection 16, 1 damage amplification, and 1 aging each
7. Summon revolt around 10 o'clock (look at equipment).
8. Corpse explosion 19, strength 90 or so wear equipment, and the rest of the whole quality.
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If there are no bug shoes, the bone prison is filled up, and the bone spear is bonus.
In addition, it costs 1 mana when it is fully charged.
Provide adequate life safety guarantees.
If there is. Teeth are full.
Neither resurrection nor stone demons worked.
The stone demon fills up the earth demon.
A little bit of the other.
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