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Just find a good teacher.
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If you look at it, you will learn it and you will lose it! One Minute Teaching Drift.
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To get started with drifting, you must first learn to turn in circles. It's relatively simple and can be learned immediately by the average person. Press the clutch first (never loose), hang a gear, add the throttle to the end (never loose), turn the steering wheel to the far right (or far left, depending on the road situation), and then release the clutch as fast as possible.
The car will spin in circles.
Let's talk about the specific steps of drifting (manual transmission car):
Maintain a fixed speed to rush to the corner, it is best not to use first gear, and second gear is recommended for entry. Control the engine speed to about 70 left and right, and determine a pre-throw position before cornering (for example, in order to ensure the balance when drifting before passing the left corner, first slightly to the right to hit the direction of the first book. After arriving at the pre-dump position, first slightly reverse the direction, and then hit the direction positively, and at the same time change gear, accelerator and brake together (pay attention to moderation).
Release the brakes, don't lose the throttle, and maintain a certain rpm. The bigger you press the throttle, the greater the float. After cornering, drive normally.
Since the method of drifting without stepping on the brakes is too dangerous, it will not be introduced here.
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Here's how to learn to drift:
1. Turn in circles.
First of all, be familiar with the in-situ circle, drifting in place around the corner is more to let the driver find the feeling of drifting, be familiar with the performance of their vehicle and master its handling, and after a little proficiency, you can slowly turn the steering wheel, increase the turning radius, and prepare for cornering drift.
2. Drifting in corners.
Maintain high speed before entering the corner, find a "pre-dump position" before entering the corner according to the difference in speed and corner, and immediately brake (brake) after the car reaches the "pre-dump position" from the visual judgment, but do not release the accelerator, quickly hit the front of the car back to the direction of the corner, and at the same time downshift, the rear of the car will quickly swing towards the front of the car due to the momentum.
At this time, the reverse direction and increase the radius of the turn, the car will eventually turn in the direction parallel to the straight road, and when the front of the car is aligned with the straight road, the car will complete the entire cornering process at high speed.
Tips for car brakes
1. Brake in rainy days.
In rainy weather, please use the brake cautiously and try to control your speed. Point brakes can be used on waterlogged roads. This way, some of the water on the brake disc can be cleaned away to avoid rust!
2. Don't keep pressing on the brakes.
When you encounter a red light in front of the wheel, do not step on the brakes when you step on the brakes. That would be more fuel-intensive. First use the brake to control the speed within a certain range, and then brake according to the distance, which is the most economical and scientific.
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Handbrake Drift:
Fuel the throttle before entering the corner to a certain speed Pull the handbrake before entering the inner line to make the car flick the tail The car is thrown to a certain range (calculated according to the corner) Then quickly let go of the brake and hit the steering wheel in the opposite direction At the same time, change the gear to low gear (generally 2-3, 6 gears can be shifted to 4 gears, and the shift is calculated according to the speed) Then step on the accelerator and flick the clutch on it If the steer is understeered, you can relax the accelerator and then press it
Throttle & Clutch & Brake:
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First of all, it is explained what is the optimal drift, which mainly requires the following points: first: the drift traces should be as parallel as possible, but this does not mean that the tire tracks cannot be parallel or even overlapping.
Second: Before the ticket, you must hit the direction first, and then drift, this is to reduce the speed loss in the drift Third: Spitfire direction. The Spitfire direction is divided into 3. Left front, front, right front.
Fourth: the drift distance should be as short as possible, and at the same time, it is required to be bent.
Fifth: On the basis of the fourth, it is required to be able to align well with the entrance of the next curve when exiting the corner.
Sixth: The drift after taking off should end the drift and jet at the moment of landingSeventh: Breathe fire immediately after the drift ends.
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How "car drift" is generated:
1. Pull up the handbrake and hit the steering wheel when driving on a straight road;
2. Pull the handbrake in turning;
3. Hit the steering wheel after slamming on the brakes during straight driving;
4. Slam on the brakes during turning;
5. A rear-wheel drive car with enough power (or a four-wheel drive vehicle with a ratio of front and rear wheel drive force distribution tending to be a rear-wheel drive car) slams on the accelerator and hits the steering wheel when the speed is not very high.
Car drift "easy to learn."
Specific operation of cornering drift:
1. Before entering the corner, maintain sufficient speed, gently pull the handbrake, move the center of gravity forward, quickly hit the steering wheel in the direction of the corner, step on the clutch at the same time, and hang the low gear (the throttle is not loose, so that the engine idles at high speed, and the rear wheel loses grip).
2. After hitting the direction of the corner, pay attention to using the throttle to adjust the continuity of power and maintain balance.
3. After the car is thrown out of the tailgating inertia, hit the steering wheel in the opposite direction of the curve in order to increase the turning radius, continue to step on the accelerator, and keep drifting at high speed to drift through the corner.
4. Before drifting out of the corner, keep continuous fuel supply (novices can reduce oil and brake before leaving the corner, in short, on the premise of controlling the driving trajectory of the vehicle).
5. After sliding out of the corner, correct the direction so that the car is parallel to the track as soon as possible, increase the gear, and resume normal driving. The whole step should be completed in 2-3 seconds, too early will hit the inside of the corner, too late will hit the outside line.
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If you want to play, the theory is not as good as the practice, it is best to find a place to teach, Hefei has a Saiteng drift training, coach, the venue can be, the most important thing is cheap, I learned it over there, now any action can be played, a batch of precursor and post-drive slip.
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The friend upstairs explained it thoroughly
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Venue: First choose a non-paved road, next to the empty space, the floor should be flat and as smooth as possible.
Vehicle: debug the weight of the car, so that the weight is evenly distributed to 4 tires, the suspension is stiffened, the effective stroke of the clutch is smaller, of course, the tires are best road flat tires, the road feeling is good, the seat is best for racing seats, if you do not try to choose a better package seat.
Simple tail flicking: Method 1: Accelerate to about 60-80, make a sharp turn in the full direction and then pull the handbrake (generally pull a 4-6 grid), then step on the accelerator to make the rear wheel slip, release the handbrake to return to the direction, and experience how to control the direction of the front of the car in the tail flick.
Method 2: Accelerate to about 60-80, make a sharp turn in the full direction and press the accelerator pedal to make the rear wheel slip, return to the direction, and experience how to control the direction of the front of the car in the tail flick, this is the easiest.
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