-
1. Click the Move Command button, or enter M+ Enter on the command line.
2. Use the left mouse button to specify a base point at any position.
3. Enter 0,0,1e99 on the command line (this means to move the selected figure to the positive infinity of the z-axis).
4. Click the CTRL+1 shortcut key or other methods to open the "Properties" dialog box, check the "Elevation" item, and find that the value has become 1E+99, that is, infinity.
5. Select all the shapes again, click the move command button, or enter m+ enter on the command line. Use the left mouse button to specify a random base point anywhere.
-
Follow the steps.
1.Ctrl+A to select all.
2.Using the Move (m) command, enter the first point position 0,0,0 OK, and then enter the second point position.
0, 0, 1e99 (is the number one English letter e and the number ninety-nine) is determined.
3.Ctrl+A to select all.
4.Using the Move (m) command, enter the first point position 0,0,1e99 OK, and then enter the second point position 0,0,-1e99 OK.
5.Using the Move (m) command, enter the first point position 0,0,-1e99 OK, and then enter the second point position 0,0,0 OK.
In this way, the z-axis is zeroed, and the principle is to move all the points of the problem to positive infinity, then to negative infinity, and finally back to the 0 coordinate.
Note: Before doing this, you should break up the blocks first, otherwise even if you do these steps step by step, the graph will not return to the 0 coordinate.
-
You're going to change the three-dimensional space to a flat one, right? If that's the case, you can use the mouse to select View-Color-2D wireframe, so that you can change 3D to 2D.
-
What graphic object z is to be attributed to 0? Are they all straight lines?
-
1. Click the Zhenjube Move Command button, or enter M+ Enter on the command line.
2. Use the left mouse button to specify a base point at any position.
3. Enter 0,0,1e99 on the command line (this means to move the selected figure to the positive infinity of the z-axis).
4. Click the CTRL+1 shortcut key or other methods to open the "Properties" dialog box, check the "Elevation" item, and find that the value has become 1E+99, that is, infinity.
5. Disassemble the graphic again, click the move command button, or enter m+ enter on the command line. Use the left mouse button to specify a random base point anywhere.
-
1. CAD itself has its own Z-axis zero function, but it needs to be set up. First, open CAD and click on the "Tools" submenu.
2. Find the "Options" column in the "Tools" submenu bar.
3. In the "Options" window that opens, select "Sketch", and then check "Replace Z-value with current standard and world high". No limbs.
4. Click the "OK" button. This makes it possible to zero the Z-axis of the CAD without the need for a plug-in.
-
1. First of all, open the software and click on the "Line" option next to the circle width in the upper left corner of the coordinate axis.
, draw two rectangles as shown in the image below, and then move on to the next step.
2. Secondly, after completing the above steps, use the "Ctrl + A" shortcut.
Select all the graphs as shown in the image below and proceed to the next step.
3. Then, after completing the above steps, enter "0,0,1e99" in the command. This means that the selected graph is moved to positive infinity on the z-axis.
location, as shown in the image below, and proceed to the next step.
4. Finally, after completing the above steps, enter " in the command
0,0,-1e99”。This means moving the selected graph from the infinity position of the z-axis back to the position of z = 0. Until the front of the eye, the z-axis is zeroed, as shown in the figure below. In this way, the problem is solved.
-
First, open the software first, and click the "straight line" option in the upper left corner. On the coordinate axes, draw two rectangles.
Second, then use the "Ctrl+A" shortcut key to select all the shapes.
3. Enter "0,0,1e99" in the command, which means to move the selected figure to the positive infinity position of the z-axis.
4. Finally, enter "0,0,-1e99" in the command, which means to move the selected figure from the infinity position of the z-axis back to the point of z=0. So far, the displacement in the z direction is 0.
-
1. First of all, open the software, then click the "Line" option on the upper left corner, on the coordinate axis, draw two rectangles as shown in the figure below, and then enter the next step.
2. Secondly, after completing the above steps, use the "Ctrl + A" shortcut to select all the graphics as shown in the image below, and then proceed to the next step.
3. Then, after completing the above steps, enter " in the command
0,0,1e99”。This means moving the selected graph to the positive infinity position of the z-axis, as shown in the image below, and then moving on to the next step.
4. Finally, after completing the above steps, enter " in the command
0,0,-1e99”。This means moving the selected graph from the infinity position of the z-axis back to the position of z = 0. So far, the z-axis is zeroed, as shown in the figure below. In this way, the problem is solved.
-
20190408 - 3 ways to solve the z-axis non-return to zero!
-
Ctrl +1 to open the modify properties, and then change the data in the center of the circle z in the view to 0.
-
The unified elevation is the Z-axis to zero, and the tengen shortcut key tybg.
-
Use the origin of the default coordinate system (0,0,0).
-
Enter UCS, + cells, 0, 0, 0, 0+ cells and you're done.
-
In the right-click option, make all the x, y, and z coordinates to zero.
-
It's a bit complicated, with a higher version of the CAD attribute list, in addition to the overthinking function, the classification can be unclear for a while.
Absolute coordinates. 1.Cartesian.
Cartesian coordinates are represented by the x, y, and z coordinate values of the point, and the coordinate values are separated by commas. >>>More
The angular difference and distance between the observation point and the observation target can be directly measured by the total station, and the coordinates of the observation target or the position of the observation point relative to the known point can be calculated through the conversion relationship of trigonometry. >>>More
Dragon 1 Tomb of the Scorpion King --- upper right --- 235 90 Dragon 2 Tomb of the Dragon Emperor --- lower right --- 272 228 Dragon 3 North of Easter Island --- left --- 85 173 Dragon 4 Great Trench --- left --- 224 197 Dragon 5 Atlantis Sea - Upper --- 167 65 Dragon 6 Mermaid Secret Realm Central --- --- 160 271 Dragon 7 Atlantic --- the last monster on the far right of the map, the map is lower to the right, There is no red dot here--- 252 216 >>>More
Knowing a=(x1,y1),b=(x2,y2), then a+b=(x1i+y1j)+(x2i+y2j)=(x1+x2)i+(y1+y2)j, i.e. a+b=(x1+x2,y1+y2). The same gives a-b=(x1-x2,y1-y2). That is, the coordinates of the sum and difference of the two vectors are equal to the sum and difference of the coordinates of the corresponding coordinates of the two vectors, respectively. >>>More
Once you've made your drawing, double-click the axes. Go to the coordinate scale label settings. This is one of the most commonly used settings in Origin. >>>More