-
Cool it,The attack speed doesn't play a big role.,Wei's basic attack speed and attack speed growth are pitifully low.,Adding 4% is equal to not adding.,And it won't be out of the attack speed load.,E can reset the basic attack.,The attack speed is basically useless.。
-
Point cooldown, Lieutenant this big fist -.-Attack,The skill backswing is very large.,There's no need to attack speed.,Just point out the cooldown.。
-
Except for a few flat chops, they are generally cooled.
-
Hello: Here are 4 eligible pieces of equipment.
1 Kik's Apostle: +250 Health, Unique Passive: +15% Cooldown Reduction, Unique Aura: Provides 12% health steal and 20% attack speed to nearby allied heroes.
2 Bee Sting: +40% Attack Speed, Only Passive: +10% Cooldown Reduction.
3 Nash Fangs: +50% Attack Speed, +65 Ability Power, +10 Mana Regen for 5s. Passive only: +25% cooldown reduction.
4 Dreaming Spirit: +30 Attack Damage, +15% Critical Strike Chance, Only Passive: +20 Armor Penetration.
Unique Passive: +15% cooldown reduction. Sole Initiative:
Increases movement speed by 20% and attack speed by 50% for 4 seconds, increases the duration of each melee attack by 2 seconds, lasts up to 8 seconds, and has a 60 second cooldown.
PS: Bee stings can be used to craft Nash.
o( o haha
-
1. Kik's Apostle, Support, +250 HP, Unique Passive, +15% Cooldown Reduction, Unique Aura: Increases health steal by 12% and attack speed by 20% for nearby allied heroes.
2. Nash's Fang: +50% Attack Speed, +55 Spell Power, +10 Mana Recovery for 5s. Unique Passive: Reduces spell cooldown by 25%.
3.Stinger, +40% Attack Speed, Unique Passive, +10% Cooldown Reduction, 4Dreaming Spirit, equip: +30 Attack, +15% Critical Strike Chance.
00 Passive (Unique): +20 Armor Penetration, 15% Cooldown Reduction00 Active (Unique): +20% Movement Speed + 50% Attack Speed for 4 seconds, 2 seconds duration increased for each melee attack on the enemy, up to a maximum of 8 seconds. Cooldown: 60 seconds.
-
You can find it inside.,Look at it yourself.,CD is reduced by up to 40% and it's useless.。
-
Nash's Fang reduces spell cooldown by 25%, and Bee Stinger reduces spell cooldown by 10%.
-
Nash's Fang, and a red flag (group plus %20 attack speed, %12 cooldown).
-
Nash's Fang: 50% attack speed, 65 spell power, 10 mana regeneration for 5 seconds. Unique Passive: Reduces spell cooldown by 25%.
-
Nash's Fang, the passive of the expedition if the skill is used, Q (when using the skill, the attack speed is increased including teammates, and the Q hits the enemy is reduced by CD).
-
Nash's Fang, bonus spell power and attack speed, and cooldown reduction.
-
Quite a lot, like Nash's Tooth and Dreaming Spirit.
-
Landlord: Can you tell me which hero you want to play? I'm good to recommend it specifically for you.
-
Nash's Fang, the passive of the expedition if the skill is used, Q (when using the skill, the attack speed is increased including teammates, and the Q hits the enemy is reduced by CD).
-
Nash's Fang:
50% Attack Speed
65 spell power
10 mana regeneration for 5 seconds. Unique Passive: Reduces spell cooldown by 25%.
-
Anyway, this is really not much, js's qw, angel's q, undead's, q, small's w, r, metal's q (in the case of single output), ominous's r (non-shunfa), little fishman's r, void prophet's r (also non-instantaneous) clockwork's r, phoenix's e (need to slow down in advance), time code, do the old man's r, ez's r, and most of the others are ad heroes, I won't talk about it, explain the meaning of non-instantaneous, that is, that skill will be released for a few seconds before it has the effect of adding more than Zen repentance, not directly throwing skills, and Izuka is going to the second man.
-
1. Still affected by magic resistance, the parentheses are only the bonus damage of magic injuries 2, such as the new version of Temoe, the skill is xx (bonus), then the number in the parentheses is the spell strength, and the total damage is xx+
3. For example, 50 magic resistance, then: magic damage reduction = 50 (50+100) =, the armor is the same.
4. It is not a physical injury or a legal injury, because the damage ignores armor, magic resistance, and skill reduction.
-
1 is not a fixed damage Affected by magic defense The higher the magic defense, the less damage you will receive 2 is a damage bonus, for example, 200 (100) in front of the parentheses, then the damage taken is 300
3 The higher the magic defense, the proportional damage will be reduced.
4 True damage is not affected by wear resistance and physical resistance, because true damage is not affected by physical defense, so it is not considered.
For example, the Berserker E skill is true damage, and the skill says that hitting 320 damage is 320 damage.
-
You're such a newbie. Outside the parentheses is the skill's own damage, which means that if the opponent's armor and magic carry are zero and the skill has no bonus, then the skill will cause these damages. In parentheses are skill bonuses, which correspond to physical bonuses and magic bonuses based on your attacks and damage, respectively.
That deceleration is fixed. If you point your mouse over the hero's magic resistance, it will show (reduce magic damage xx) which is to reduce the damage of xx. The more magic resistance you get, the more you lose, but it doesn't return to 100.
The real damage is not physical or magical, he ignores armor and magic resistance, the number is 1, the opponent drops 1, the number is 10000, the opponent drops 10000.
-
You don't have to chase too high critical hits, just the red cross is endless. Because there is a disadvantage of pure crit, if the opponent has no brains to pile up armor, you are useless if you have a theoretical crit damage of 2000, it is better to whisper. And in the case of the other party's high outbreak, saving life is the most important thing, giving up a blood drink to make a spring brother, and living is the output.
Drinking blood for one is enough, or replacing it with a rundown. God costumes are generally. Shoes, drinking blood, endless, red fork, whispering, Brother Chun...
If you must insist on playing like this, the red fork and the electric knife have an acceleration effect, and the running speed will not be too slow, and the running speed of a pair of attack speed shoes is there, or just drink blood and change shoes to enchant and make noise... Hand hit for adoption.
-
Shoes, electric knives, red forks, endless blood drinking, endless. Exactly 100 crit. Enchanted noise, perfect condition.
After entering the game, press the "ESC" key to select the key settings, and when you see the options, you can directly modify them, and press OK.
I feel that the best physical attack hero is the hand of Noxus.、His four skills are all physical attacks.、And it can also pull people.、Can get out of the flesh.、The attack is also high.、The blood is also thick.、And it's easy to get started.、It's just a little more expensive.、6300.Hopefully
Just experimented with it.
Five dragon buff + big dragon buff >>>More
1. Phishing, including stealing all kinds of users;
2. Steal user cookie information, so as to obtain user privacy information, or use the user's identity to further perform operations on **; >>>More
"A-4" is an American research institute
A single-seat light carrier-based attack aircraft of the Du type. >>>More