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Offensive methods and scoring criteria 1. Prohibited parts: back of the head, neck, crotch. Second, the scoring part:
Head, torso, thighs, calves. 3. Forbidden methods: 1. Attack the opponent with head, elbow, knee, and anti-joint movements.
2. Attack the opponent's head with a swing leg after turning. 3. Use the throwing method of forcing the opponent's head to land on the ground first or intentionally smash the opponent. 4. One side falls to the ground, and the other side attacks the opponent's head with his foot.
4. Available Methods: Moves of various martial arts schools other than forbidden methods. 5. Scoring criteria:
1) Advantage Victory 1. In a game, the first to complete three three-point moves. 2. In the game, there is a huge disparity in strength between the two sides, and the referee on the stage obtains the consent of the referee and judges the strong technical one as the winner of the game. 3. If you fall to the ground for less than 10 seconds after being hit hard (except for the foul), or you can stand but are unconscious, the opponent will be judged as the winner of the game.
4. In a game, if the opponent is forced to count the seconds (except for the foul) 3 times, the opponent is judged to be the winner of the game. 5. In the game, if the athlete is injured or sick and cannot continue the game after being identified by the doctor, the opponent will be judged as the winner. (2) 3 points 1. 3 points are awarded to those who cause the opponent to fall to the ground by taking the initiative to fall to the ground, and they stand up quickly.
2. Those who hit the opponent's torso with a turning and swinging leg and stand on their own will be awarded 3 points. (3) 2 points 1. One side falls to the ground (any part other than the feet touch the table), and the person who stands is awarded 2 points. 2. Hit the opponent's torso with the leg method.
3. If you are forced to count the seconds once, the opponent will get 2 points. 4. If you are warned once, the opponent will get 2 points. (4) Score 1 point 1. Hit the opponent's scoring part with a technique.
2. Hit the opponent's head, thighs and calves with the leg method. 3. If the athlete is passive for 8 seconds and is designated to attack, if he still does not attack within 8 seconds, the opponent will score 1 point. 4. If you take the initiative to fall to the ground for more than 3 seconds and do not stand up, the opponent will score 1 point.
5. If you are advised once, the other party will get 1 point. (5) No points 1, the method is not clear, the effect is not obvious. 2. Both sides fall to the ground or **.
3. The two sides fight and kick each other. 4. Take the initiative to fall to the ground with a method, and the other party will not be scored. 5. Hit the opponent when wrapping.
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Points are scored on the head, torso, thighs, and calves. Hit 1 time for one point. Falling down the opponent is worth 2 points, and the double falling to the ground is invalid.
According to the old rules, the points of the person who landed on the ground are not allowed to be hit in the back of the head, throat, and crotch. Disable head, elbow, knee, and anti-joint movements to attack the opponent.
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According to the rules of sanda competitions established by the Martial Arts Control Center in 2000, three parts of the attack are forbidden: the back of the head, neck and crotch. These three parts are the weak points of the human body, and if they are attacked, they can easily cause injury accidents.
If a player intentionally attacks the opponent's prohibited area, or inadvertently hits the opponent's prohibited part and causes the opponent to be injured, the referee on the field will give a warning and lose 2 points. "Hit the front of the head, you can get a knockout because there's a facial nerve in the front, but that's just an instant shock.
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The back of the head, crotch, throat.
The throat can also be understood as the neck.
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Above the knee, score with punches, kicks, fall down and stand up for two points, three minutes per game, one minute break in between, the one with the most points in three rounds wins, if one side is knocked down or loses the ability to resist, the game is terminated and the opponent wins.
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2 points for kicking the head, 1 point for punching the head, punching to let the referee see clearly, kicking the waist for 1 point, falling to the opponent, you don't fall to get 2 points, you have to get 1 point together, and his body must land on the ground first.
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It is a score that can be scored with effective strikes other than below the knee.
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Scoring Criteria:
3 points in a game, one side for the first time, the opponent scores 3 points.
The one who stumbles into the opponent's torso with a turning leg and stands on his own.
The person who causes the opponent to fall to the ground by actively falling to the ground, and the person who stands immediately uses a hook kick to kick the opponent down and stands on his own.
2 points: One side falls to the ground (supporting the table with any part other than the feet), and the person who stands is worth 2 points.
Hit the opponent's torso with the leg.
If the second is forced to be counted once, the opponent gets 2 points.
After receiving a warning once, the opponent gets 2 points.
1 point: Hit the opponent's score with the leg.
Hit the opponent's scoring area with your hand.
If you fall to the ground voluntarily for more than 3 seconds and do not stand, the opponent will score 1 point.
The athlete is passive for 8 seconds and does not attack within 8 seconds after being assigned to attack, and the opponent scores L points.
Once admonished, the other party gets one point.
How to use the method, both sides fall to the ground one after another, and the one who falls to the ground after the latter is awarded 1 point.
No points: the method is not clear, and the effect is not obvious.
Both sides** or fall to the ground at the same time.
The two sides kicked each other.
If you take the initiative to fall to the ground with a method, the opponent will not be scored.
Hit the opponent while clinging.
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