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Probe for the bag - 3 hearts, 4 hearts, 3 grass flowers, 4 grass flowers, grass flowers J.
Hand holding thunder - square Q, grass flower A.
Kill with a knife - the queen of spades, the king of spades.
Draw from the bottom of the kettle - 3 of spades, 4 of spades, 3 of grass, 4 of grass, Q of diamonds, Q of grass.
Draw the ground as a dungeon - 6 of diamonds, 6 of grass flowers, 6 of spades.
Foil - Diamonds are more flash, followed by hearts.
Medicine – 3 of hearts, 4 of hearts, 6 of hearts, 7 of hearts, 8 of hearts, 9 of hearts, Q of hearts, Q of diamonds.
Beacon Wolf Smoke - Grass Flower 7, Spade 7, Grass Flower K.
Ten thousand arrows in unison - block A.
Invulnerable - Queens of hearts, J of grassflowers, Queens of spades, King of spades.
Duel – Ace of Spades, Ace of Hearts, Ace of Grass.
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Medicine (8 photos) Suit: 3 hearts 4 hearts 6 hearts 7 hearts 8 hearts 9 hearts q square q;
Beacon fire wolf smoke (3 photos) Suit: Grass Flower 7 Spade 7 Grass Flower K Ten Thousand Arrows (1 photo) Suit: Square A
Draw the ground as a dungeon (3 photos) Suit: 6 diamonds 6 Grass Flower 6 Spades 6 invulnerable (4 photos): Hearts Q Grass Flower J Spades Q K of Spades Duel (3 photos) Suit: A of Spades A A of Spades
Grain harvest (2 photos) suit: 3 diamonds 4 diamonds
Cultivation rate increase (1 photo) suit: Ace of diamonds
Out of nothing (4 photos) Suit: 7 hearts 8 hearts 9 hearts J probe bag (5 photos) Colors: hearts 3 hearts 4 grass flowers 3 grass flowers 4 grass flowers J kettle bottom draw (6 photos) suit:
3 of spades 4 of spades 3 4 of grass flowers 4 q q q of grass flowers of hand holding thunder (2 photos) suit: q of diamonds of grass flower a
Borrowed knife to kill (2 photos) suit: Spade Q King of spades
Foil: Diamond foil with more hearts followed by no black foil.
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The cards that are not used in the hero kill correspond to these different suits, and the suits corresponding to all the cards in the hero kill are shown in the figure below.
The game integrates the characteristics of Western card games, and combines Chinese history, with identity as a clue and cards as the form, combining vertical and horizontal, and winning the final victory through round after round of strategy and action.
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Your question is a bit unclear. Hearts, spades, clubs, diamonds.
a,2,3,4,5,6,7,8,9,10,j,q,k,
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Just look at my bar.,Hero kill card suits and points are in it.。
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I can't remember knowing that spades 2 clubs 2 jade ruyi.
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You just remember that the attacking ones are generally black hearts, plum blossoms, medicine red hearts, and five full red hearts.
There is no point in having so many foil blocks.
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Kill Make the opponent drop a drop of blood.
Dodge and kill.
Medicine: Add blood. Draw two cards out of nothing.
Draw the bottom of the kettle Throw away one of the opponent's cards.
Pick up a card from the other side.
Harvest Harvest Each person draws a card.
Hand Thunder It is the turn of who decides, once it is a spade 2 to 9, it is hit, Fei 3 blood painting for the prison Ditto, is a heart can not be played.
Invulnerable Make the opponent's trick card invalid (except for equipment and killing flash medicine, the others are tricks) Duel and someone duel, the two take turns to kill, who doesn't kill the cost of 1 blood Other ** cards Increase the attack distance, some cards have their own skills Jade Ruyi The opponent hits you, judge with Jade Ruyi, if it is red, you don't need to make a flash horse Increase or decrease the distance.
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1.Invulnerable Effect: Negates the effect on a player before any Trick is applied.
2.Grain Harvest Function: Take out a card equal to the number of survivors from the card pile, starting with you, and choose one card in the order in which the cards are played.
3.Recuperation Function: Everyone restores 1 point of blood, full blood or death is invalid, starting with you, and is resolved in the order in which the cards are played.
4.Make something out of nothing: Draw two cards yourself.
Scoop Pickup Function: Draw a card from other characters with a distance of 1 from you, equip any card, and the distance calculation of the random [Scoop Pickup] in your hand is related to the equippment of the horse (regardless of the ** range).
When you equip an offensive horse, the player's original distance of 2 becomes 1 from you, and you can play [Scoop Pick] on that character; When you have a defensive horse equipped, a character who is 1 distance away from you (assuming the character doesn't have an offensive horse equipped) cannot hit you with a Scoop Pick.
2.Cauldron Bottom Draw Function: Discard any character with a card, equip any card, and have a random hand.
3.Beacon Wolf Smoke Function: All players except you need to play a "kill", the one who does not come out will receive a little damage from you, starting from your next house, and the cards will be settled in the order in which they are played.
4.Ten Thousand Arrows Action: All players except you need to play a "flash", the one who does not come out will receive a little damage from you, starting from your next house, and the settlement will be settled in the order in which the cards are played.
5.Borrowing the knife to kill effect, you designate a player with ** to play a "kill" to anyone within his attack range, and if you don't do it, you get his **.
6.Draw as a dungeon Function: To be used by any player other than you, the target needs to make a decision in the judgment phase, and skip the discard phase if it is not a heart.
7.Duel Function: Use on any player, starting with him, you and him take turns to "kill", and the one who comes out first takes 1 damage from the opponent.
Hand Thunder: Place it in your judgment area during the play phase, players with "Hand Thunder" in the decision phase need to make a decision, if it is 2-9 spades, take 3 damage (no **), if it is other hand Thunder moves to your next home.
It's a pirated version of the Three Kingdoms Kill, no Three Kingdoms Kill to play, the Three Kingdoms Kill skills are very reliable, the hero kills and the times travel, it is recommended to play the Three Kingdoms Kill.
Decision cards. The owner of the judgment card is the character who made the judgment. The judgment card usually resolves after being revealed (from the top of the pile), then takes effect (it has the effect of making a delayed trick or certain ability work or not), and then it goes to the discard pile (unless otherwise noted). >>>More
On the left side of the middle lane, from bottom to top, it's three wolves, 3 wolves only increase money experience, Blue buff (read: Ba Fu) is a big stone monster standing with two small monsters, after being killed, there is an effect of reducing the hero skill cd and returning to the blue money and experience, which lasts two and a half minutes, and there is a separate wild monster next to the blue buff, killing only money experience, no other effect. On the right side of the middle lane, there are four mobs referred to as F4, killing has a money experience reward, F4 has a lizard next to it with two mobs called red buff, his attack has the effect of slowing down and continuing to lose blood, and after killing him, reward money experience and your normal attack also has the effect of slowing down and sustaining damage for 2 and a half minutes, and then next to it is the stone man. >>>More
= It depends on what is going on,
AM is generally a secondary position. >>>More
Adapt to the objective environment in combination with yourself. The way to survive in the cracks. However, the hero kills his identity, and the reality may have to locate his own identity.