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Well, explorer, but I think the cards are easier to play.
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。。。Wood is comparable, even if you don't control APEZ, it's very stressful to match with the cards, and besides, the global support ability of the cards is incomparable to EZ even if your ultimate move passes, as long as you miss, it will be a tragedy.
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The positions of the two heroes are different, the card is a mid laner AP and EZ is an ADC.
The AP second ADC is evident in team fights.
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The two are basically the same, but the card's big move team battle is more practical, and the EZ big move is suitable for clearing the soldiers.
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The cards are more ruthless The q of the clear soldier card is a row of killing cards The r of the killing card is definitely good to pick up people's heads And open the field of vision is not afraid of the enemy ambush, ez's ultimate move is difficult to hit the damage Every time you pass through a small creep, the damage is reduced, even if a big move goes down in the later stage, a row of soldiers can clear the front 2 to 3 at most.。。。 The card has a control skill EZ does not have EZ Q far away The card Q is farther away or 3 picks the line, and the only thing about EZ than the card is that EZ E can be used as a flash.
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Just kidding, how could the cards be more accessible ap ad depending on what you like.
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There is no ruthless in lol, only good technology and good cooperation
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Personally, explorers are more ruthless. However, it's good to pick up the head of the card, and it mainly depends on the operation. The operation is easy to use, and the Goddess of Storm is also super god!
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If you are an explorer, you need to have a number of hits ==, and if you are a beginner, you need to have a card.
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Both require action. Card 1350,EZ used to be 6300 and now 4800 is not unreasonable.。。。
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Each has its own merits, depending on how you play. In fact, the cards are also good in playing physics, but they are a little bit of a loss of skills.
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Explorers have high requirements for positioning, and the damage is also considerable.
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The cards are controlled and seconded.
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The cards that were instantaneous are all scum, and the high-end game cards are all elegant.
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It's mainly people who watch the fun.,Needless to say, it's very strong to support the rhythm everywhere.,But if it's a general**Bronze Bureau, it's very sad.。
Generally speaking, it is better to be a fire man, with strong bursts, easy to use, high damage, and a pretty good performance in passers-by and sanda. >>>More
Rookie Bureau: Scouts are powerful ADCs, and the cards belong to a half-crippled person. The scouts won. >>>More
Akali bar. It's also more in line with your requirements.,The explosiveness is very strong.,Chase and escape are more bullish.,Don't use blue.,It's strong after level 6.,It's good to catch people.,It's just that it's not easy to fight in team battles.,Pay attention to the position!
ADC's words are still Wayne and Picheng or EZ are powerful, as long as you practice the position and make up the knife in the later stage, you can save the world! >>>More
Monkey is too popular, and it's too easy to get started, it's not challenging, I recommend Dragon Girl. >>>More