With a talent gap of 500,000 in China, what are the future prospects for the industry?

Updated on Game 2024-03-21
17 answers
  1. Anonymous users2024-02-07

    The e-sports industry is not optimistic about many people, and many Chinese think that the e-sports industry is a non-serious business and a plaything. So many people don't have a correct view of what the e-sports industry is all about, and there are many people who think that it is just a simple game, if it is just a simple game, then no one can go to the e-sports industry. It can be seen from the recent world championship match of Glory of Kings that not everyone in the e-sports industry can do it, and each of their teams practices day and night, just for a game, and a championship is even more difficult to win.

    1. High salaries in the esports industryEsports is a high-paying profession, but it is also an industry that requires hard practice, after all, everyone can play a simple game, but how to be at the top is very difficult to do. Therefore, talents in the esports industry are also very tired of working every day, and it is not as simple as everyone seems. The income of e-sports not only comes from high-end e-sports games, but also from e-sports performances, e-sports games, streamers, etc., and even the total amount of money spent by users in games, as well as professional e-sports players.

    Therefore, the income of esports is a high-paying profession, and the future development is also very good. <>

    2. E-sports talentsAt present, there are still very few talents in China's e-sports, with a gap of 500,000 e-sports talents, but China now only has 50,000 professional players. With the rapid development of the e-sports industry, there is a need for many e-sports players, so e-sports players are also a very popular profession. So with the e-sports players, the work treatment is also very generous, for an ordinary e-sports player, at least the monthly salary is 10,000 yuan.

    Moreover, with the increasing number of e-sports professional clubs, the competitiveness of the e-sports industry is relatively large, for example, the prize of the world championship of the Glory of Kings can reach 50 million yuan. <>

    3. The industry's need for professional playersBecause Chinese games are now in an era of rapid development, e-sports games are the core of game development. Therefore, it is not serious to have a gap of 500,000 yuan in professional e-sports talents in the future, and now it is also a high-speed development of Chinese games. There are more and more e-sports talents in demand, so the power industry is a better major in the future.

  2. Anonymous users2024-02-06

    In fact, the prospects of this industry are good, in 2018, China's e-sports revenue has reached 100 million US dollars, accounting for 18% of the global market. In addition, according to the e-sports talent report, the average monthly salary of e-sports industry personnel is as high as 10,000 yuan, which shows that this income is much more than that of many industries, so we should stop underestimating this industry, we should get rid of the prejudice against e-sports, and stop thinking that e-sports is "plaything" and "Internet addiction".

  3. Anonymous users2024-02-05

    The prospects are very good, and this industry is very lacking in talents, so the treatment is relatively good, and it is worth trying.

  4. Anonymous users2024-02-04

    In the next few years, China's e-sports industry will maintain a high compound growth rate of more than 20%, and its development speed will lead the world. At the same time, there are only 50,000 people engaged in esports in China, and the talent gap is as high as 500,000.

  5. Anonymous users2024-02-03

    The development prospects of this industry are very good, but people who have no brains in this area generally do not choose, and only people with very developed minds will choose the research of these industries.

  6. Anonymous users2024-02-02

    The development status of China's e-sports industry.

    1) The speed of popularization is fast.

    E-sports relies on the emergence and development of the Internet, and the further popularization of the Internet has played a role in promoting the development of the e-sports industry. E-sports is not only a competitive sport, but also has a certain degree of ornamentation, and the pressure of contemporary young people's lives is generally greater, and e-sports after work can effectively relax and unwind, which has become the choice of more and more people.

    2) Establishment of related majors.

    In 2017, Nanguang College of Communication University of China established the first undergraduate e-sports college in China and the first university in the world to specialize in the e-sports industry. Subsequently, Sichuan University of Media and Communication and Sichuan Film and Television Institute also opened e-sports related majors one after another, providing a breakthrough point for the development of China's e-sports industry.

    3) High degree of national acceptance.

    Influenced by traditional thinking, the development of the e-sports industry in China is relatively slow, but with the gradual improvement of people's living standards, the ideology has also undergone major changes, and games are no longer regarded as "enemies", but enjoy the fun they bring. The information society is gradually being built, and relevant policies have been introduced to support the growth of the industry, and more and more people have begun to face up to e-sports, so that it has been fully developed.

    4) Promote the development of surrounding industries.

    The development of China's e-sports industry is still in its infancy, and events cannot bring stable income to enterprises, while live broadcast or broadcast of events can further promote the development of enterprises. When more and more people pay attention to game events, in order to pursue a higher experience, it will drive the development of its peripheral industries, such as gaming mice, gaming seats, graphics cards, clothing, mobile phones, etc.

    2. The current problems facing the development of China's e-sports industry.

    1) Poor professional recognition.

    Before the esports major was introduced, the academic qualifications of professional gamers were questioned, and some people believed that they chose to engage in professional events because of their poor academic performance, which adversely affected the development of the esports industry. With the further reform of the education model, more and more colleges and universities have opened up e-sports majors, and professional e-sports colleges have also begun to appear. Contemporary young people generally have a high degree of acceptance of e-sports, and the professional application rate is gradually rising, but the e-sports major is not favored by most people, and some parents think that the e-sports major is only leading students to play games, which is a manifestation of children's depravity, and cannot correctly understand the spirit of e-sports.

    In the industry, there are also common situations such as low salaries of professional players, boosting, and gray industry chains, which lead to a gradual increase in the negative impact of the profession.

  7. Anonymous users2024-02-01

    The prospect of China's e-sports industry is relatively bright, after all, the talent gap is 500,000. For those college students majoring in esports, there will be less competitive pressure to find employment.

    One of the reasons for judging the good development prospects of China's e-sports industry: the talent gap in the e-sports industry is 500,000.

    The second reason for judging the good development prospects of China's e-sports industry: the e-sports industry is diverse.

    The third reason for judging the good development prospects of China's e-sports industry: low competitive pressure.

    How can this be seen? First of all, the talent gap in China's e-sports industry is 500,000, which is enough to show that the pressure of e-sports competition is small, and the e-sports major is the latest major, an emerging industry, and more importantly, it is an industry that has risen to meet the needs of the public. Therefore, there will be more investors who actively want to invest in this area.

    The more people invest, the more likely you are to get a job.

    From the above, it can be seen that the development prospects of the esports industry are bright.

  8. Anonymous users2024-01-31

    1. The scale of the e-sports market is growing year by year

    According to the statistics of the Game Working Committee, from 2018 to 2020, the scale of China's e-sports market increased year by year, reaching 100 million yuan in 2020, an increase from 2019. In 2020, the number of e-sports users in China reached 100 million, an increase from 2019.

    According to immedia statistics, from 2018 to 2020, the user scale of China's e-sports live broadcast platform has increased year by year, and the number of users of China's e-sports live broadcast platform has reached 100 million in 2020, and it is expected to reach 100 million by 2021.

    2. The broadcast of events on major game live broadcast platforms is different

    In the face of the hot e-sports industry, many game live broadcast platforms have also attracted traffic through live e-sports events, among which the more representative live broadcast platforms are Huya Live, Douyu Live, Penguin E-sports, Kuaishou Live and Blibli, the details are as follows:

    The above data refers to the Prospective Industry Research Institute"Analysis Report on the Market Prospect and Investment Strategic Planning of China's E-sports Industry".

  9. Anonymous users2024-01-30

    The prospects of the e-sports industry are still very good, and the development trend of the e-sports industry is very good, and there are many young people who are willing to enter the e-sports industry.

  10. Anonymous users2024-01-29

    I think the future of China's e-sports industry is very good, and e-sports, as an important component of the new business format, is becoming a new economic growth point in the field of digital content. At present, the development of China's e-sports industry has been in the leading position in the global e-sports industry. In the future, combined with 5G cloud computing, the first stage of e-sports will also develop rapidly, so this major is not only worth learning, but also very optimistic, but it is more of a problem of people's cognition, if people can re-look at and position e-sports, it will bring huge opportunities.

  11. Anonymous users2024-01-28

    The prospect is still very good, and it can be seen that people like this industry more and pay more attention to the development of this industry.

  12. Anonymous users2024-01-27

    , among which againThe five cities of Shenzhen, Shanghai, Beijing, Chengdu and Chongqing are the most concentrated。On the one hand, these cities have developed economies and large resident populations, which are highly attractive for e-sports events. On the other hand, game companies such as Tencent, NetEase, and Perfect World have made in-depth layouts in the e-sports industry, coupled with the promotion of e-sports events, to further attract practitioners to join.

    It is worth noting that the volume of the e-sports industry is growing year by year, and the talent gap is becoming more and more prominent. According to the report, 89% of e-sports practitioners believe that there is a talent gap in the industry, and there are sufficient relevant positions in various cities, among which southern cities such as Wuhan, Chongqing, Shenzhen, and Chengdu have more talent needs.

    According to the report, more practitioners are devoting themselves to the esports industry for reasons such as good industry development prospects, hobbies and good salaries. According to the data, the overall average monthly salary of the e-sports industry is 11,905 yuan, of which the average salary in first-tier cities is 13,310 yuan, and the average salary in new first-tier cities is 10,402 yuan, and the average monthly salary of employees in each city is basically more than 10,000 yuan.

    The esports industry has a rich business chain:

    The rich business chain of the e-sports industry not only provides development space for senior talents, but also benefits more newcomers in the workplace. According to the data, 1 to 2 years of work experience (exclusive) is the main experience requirement for the current recruitment demand in the esports industry, and the proportion of job distribution is 2 to 3 years (exclusive) and 3 to 5 years (exclusive), respectively.

    Game companies (e-sports games) and e-sports clubs, as well as game engineers and classes, business and club managers, team leaders, coaches and other positions, all have higher requirements for practitioners' work experience, and the salary of entering the industry is positively correlated with industry work experience, and the richer the work experience, the higher the monthly salary.

  13. Anonymous users2024-01-26

    The main reason for this is the late start of the esports industry. Subdivision of clothing can be divided into the following aspects:

    The development process of China's e-sports industry is relatively slow, and there is a lack of a general personnel training system.

    The awareness and understanding of esports talents are also generally weak, and the investment strength is also limited.

    E-sports personnel come from a variety of backgrounds, and their abilities and experience are limited in terms of their lack of professional qualifications.

    The demand for esports talent in the corporate and educational industries is not yet universally recognized, and recruitment is constrained.

  14. Anonymous users2024-01-25

    According to the new "Analysis Report on the Employment Prosperity of New Occupations - E-sports Players" released by the Ministry of Human Resources and Social Security, less than 15% of e-sports positions are currently saturated, and the demand for e-sports talents in the next five years will be nearly 200w+

    The whole industry chain involves a lot of aspects, if you really love and have talent, of course it is still worth choosing.

  15. Anonymous users2024-01-24

    You can choose if you have the ability.

  16. Anonymous users2024-01-23

    The e-sports industry is an industry that has risen rapidly recently, in this information age, e-sports has become a period of national strength, but for the e-sports industry, it is a youth meal, once this period has passed, the efficiency will decline rapidly, and the choice or not depends on personal wishes.

  17. Anonymous users2024-01-22

    I believe that many people have noticed that the report released by Tencent shows that more and more young people are indeed spending more money in the e-sports industry, so the e-sports industry is lacking in talent. The total market value has exceeded RMB 100 billion, and many companies have already participated.

    Our country has a very large market space, on the one hand, because the Internet has been popularized in our country, and on the other hand, many people in our country have begun to be interested in the e-sports industry, which is actually an opportunity, and there will be a <>

    Very big competitiveness, the brave wins when they meet on a narrow road.

    Nowadays, many young people have put more and more time and energy into games, and the e-sports industry has received real financial support from many young people, which is inseparable from the propaganda of the indirect industry, and the reform of young people's consumption concepts. <>

    The field of e-sports live broadcast has achieved very rapid development, and a large number of anchors have emerged on the platform in our country, and anchors with a large number of fans can get better development enterprises and get more benefits. Many young people prefer to watch live broadcasts, and the biggest feeling of watching live broadcasts is actually to be able to interact with the anchor and be entertained. <>

    All in all, the e-sports industry has a very good space for development in our country, and many young people and adults in our country have begun to pay attention to this industry, and after entering this industry, they can also get a certain income, and this industry will be supported by our country in the future.

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