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The prospect of boys learning esports is still good.
There is currently a big gap in the esports profession.
As long as you study hard, it will be easier to find a job in the future.
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Now, in fact, it will be easier for boys to have a good way out if they learn e-sports. Because e-sports has actually been relatively popular in recent years, and the future employment is also relatively wide.
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At present, e-sports, as a sports competition, has a relatively good industrial development prospect.
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Personally, I think the prospect of boys learning e-sports is very good. Because there is still a shortage of talents in this area in this industry, it is still more popular after you study this major.
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Students, first of all, learning e-sports has little to do with men and women, whether you learn well or not, whether the prospects are good or not has almost zero relationship with whether you are a boy or a girl, the key is whether you want to learn, why you want to learn, and what you do after learning.
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In fact, the prospect of e-sports is good, and the future will definitely get better and better, but first you have to invest a lot when you step into this area, in fact, this is very the same as other sports competitions, if you want to enter this piece you have to spend more time than others, several times the effort or even 100 times, you must be sure that you can do your best, if you have this confidence, you will learn, if not, just play to pass the time.
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Is the prospect of a boys' shoe e-contest good? I think the prospect of boys learning e-competition is still okay, because e-competition is a new project, it should have a promising future, as long as you learn the number, the star project is generally difficult, it is difficult at the beginning, but as long as it develops slowly in the future, it is also a very good development.
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Both boys and girls still focus on their studies and work. Don't think about the game all day!
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Personally, I don't recommend it, because esports itself is boring and actually very hard, and if you don't have enough talent, it's hard to go far in the later stage.
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Are the prospects for boys to learn e-sports good? What about the prospects for boys to learn esports? It's still okay!
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Esports and UI design? emmmmm, these should be two completely unrelated professions?..Coupled with the control of the state, it can only be said that without this talent, you really don't want to play games because you like to play games.
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Promising. With the rapid development of e-sports, the demand for talents in the e-sports market is also increasing, and domestic colleges and universities are gradually setting up e-sports-related majors to cultivate talents.
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First of all, there is a big difference between esports and what we usually call "playing games". On November 18, 2003, e-sports was listed as the 99th official sport by the General Administration of Sports of China. E-sports itself is a complete industry, in addition to the professional players we are most familiar with, it also includes event operations, event planning, referees, coaches, etc., and the employment opportunities are quite abundant.
Secondly, the salary and treatment of e-sports-related positions themselves are quite generous. The esports industry itself has huge vacancies, and it will always be in short supply of talent in the short term. According to incomplete statistics, the current talent gap has reached 260,000, which greatly limits the development of the e-sports industry.
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Not recommended unless gifted.
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The prospects for industrial development are relatively good.
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In fact, there are many majors for boys and girls that are very good, and the prospects are very broad, but you have to study very seriously to be able to master a technology, and its employment prospects will be broader.
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A large number of online game products with e-sports attributes have been listed, the number of users has grown, and capital has flowed wildly, and the e-sports market has been lively in the past two years.
According to the relevant data of the domestic e-sports market, in early November 2017, Analysys released the "2017 China Mobile E-sports Business Value Evaluation Analysis", which shows that the scale of China's e-sports market will reach 90.8 billion yuan in 2017, a month-on-month increase. Tencent.
According to the 2017 Q1 financial report, its revenue in the first quarter was 100 million yuan, of which online game revenue increased by 34%, that is, 100 million yuan. This increase is mainly due to the launch of Glory of Kings.
Dragon Nest and League of Legends and Dungeons & Warriors
The jaw-dropping data fully demonstrates the rapid development trend of the domestic esports industry, attracting a large amount of capital to enter the market in an attempt to get a piece of the pie. As of mid-October 2017, there have been 96 deals in the esports space this year, involving about 100 million US dollars. This figure does not involve many of the year-end heavy deals, including cloud9's financing and acquisition.
According to current news, there will be more than 120 esports investments this year, involving more than $2.3 billion. It can be seen that 2017 is likely to be the first year of the outbreak of domestic e-sports.
4. What are the employment prospects for e-sports majors?
Behind the phenomenal traffic generated by e-sports represented by KPL, there is unlimited potential commercial value, but behind the brutal growth, the overall foundation of the e-sports industry is weak, the talent training system is insufficient, and the relevant theoretical system is insufficient. At present, there is a shortage of 210,000 talents in the e-sports industry, and 80% of employees have a strong demand for vocational skills training, and e-sports education is necessary.
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There are a total of 6 directions in the e-sports major.
The first is the direction of e-sports technology, including the cultivation of talents in positions such as data analysts and coaches;
the second is the direction of refereeing, which specializes in cultivating professional referee talents;
the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;
The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.;
The last category is e-sports finance, which cultivates various e-sports talents related to investment.
E-sports is not the same as online games, and the e-sports major is not a playfulness of discussing how to play and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosting and anchors, e-sports business, internal testing engineers, etc.
At present, the e-sports major is a new major opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.
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E-sports is a major that has just emerged in recent years, some people don't know what they can go to after graduating from e-sports, what kind of job they can find, and there are also some people who don't play games mistakenly think that e-sports majors are just playing games!
In fact, the future of the esports profession is still very bright, don't you believe it? You keep looking! Look at how wide the esports profession must be.
Let's talk about the main employment directions of e-sports majors:
1. First of all, e-sports professional players.
2. Followed by game planning, designers, etc.
It has to be said that talents in game production in China are scarce, and the reason for this is naturally the influence of the educational environment. E-sports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally more reliable in game design.
3. Again, the game commentary, etc.
With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are held all over the country. This requires a certain understanding of the game, which is not something that anyone can control.
4. Then there is the professional coach.
E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
5. You can also be a game anchor.
The anchor industry has always been very good, and it is also a professional counterpart to e-sports. It's a viable path.
Summary: In the era of peace, after people's food, clothing, housing and transportation are guaranteed, the development of the entertainment industry is inevitable, the more developed a country, the bigger the entertainment industry, especially relying on the Internet, games are already a national entertainment project. The emergence of the e-sports profession is in line with the trend of rapid development in China and reflects the prosperity of the motherland.
The positive impact of the entertainment industry on the economy cannot be underestimated, and time will tell, and we will wait and see.
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Generally speaking, as far as the current development situation is concerned, the e-sports industry is still a blue ocean, and it is not a problem to find employment after graduation within three to five years. In recent years, the e-sports major has been opened, but there is a shortage of teachers, because of the lack of talents with professional knowledge, so the salary and class time are considerable. Students, first of all, learning e-sports has little to do with men and women, whether you learn well or not, whether the prospects are good or not has almost zero relationship with whether you are a boy or a girl, the focus is whether you want to learn, why you learn, what you do after learning, and what you learn.
At present, there are three main directions of e-sports, youth training and academic education, and vocational training. Personal advice, to have a clear understanding of yourself, and secondly, to know what to study for, to make money, or to find a job with development prospects, or to be interested.
Esports is a sport. With the gradual alliance and home arena of e-sports, the market size of China's e-sports industry has also grown rapidly. According to iResearch, the size of China's e-sports market will reach 1,500 yuan in 2020.
And according to **, the market size of esports will exceed that of the NBA worth $100. The market prospect is huge.
Secondly, e-sports, as an industry, involves a lot of professional knowledge. It's not just the pros. If the child has the talent to take the path of a professional player, if the talent is not enough, it is simply a passion, then you can also learn some industrial skills around e-sports.
Game development and operation, event planning and operation, club management, team leader, commentary, anchor, etc.
All in all, it's pretty good.
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The prospect of boys learning esports is good. E-sports major refers to the general term of e-sports, sports and management, art and technology and other related professional directions. On June 2, 2017, Sichuan Film and Television Institute signed an agreement with Chengdu E-sports Association to open the major of "E-sports Sports and Management", which was officially enrolled in September 2017.
Sichuan University of Media and Communication and Sichuan Vocational College of Science and Technology have also opened e-sports majors.
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Learning esports is still very promising. From the perspective of the development momentum of the e-sports industry, not only the number of e-sports viewers is increasing year by year, but the output value of the e-sports industry has also shown significant growth.
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I didn't go to school, and the prospects of e-sports are still considerable, because it's all the electronic age now, and there are many e-sports games that young people like, and they play e-sports in their spare time to pass the time.
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E-sports is an emerging industry, and the future employment direction includes careers, club managers, event planners, anchors, etc., which still depends on the individual's ability. Moreover, the professional age of esports players is relatively short.
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Judging from the current trend of e-sports, the snow is still very good now, if the prospect is still quite high, but I don't know what will happen in the future.
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At present, the market for e-sports is still relatively large, and the employment scope is relatively wide, and junior high school graduation is the first period to learn e-sports, but it is not the only period. E-sports is an emerging industry, and the country also attaches great importance to the development of e-sports.
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The prospect of boys learning e-sports is very good, which is conducive to their employment.
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If you are still young, the prospect is very good, after all, the age of e-sports is 16 to 22 years old, and you can start live streaming as a job after playing e-sports and accumulating popularity.
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At present, this profession is very good, but with the development of electronic technology, the prospects are immeasurable.
It's still good!
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