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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
If the self-control ability is relatively weak, it is recommended to go to a better training institution, 3DMAX and Maya training strength and scale in the top few large institutions in China, recommend the industry leader: Wang's Education.
Wang's Education National Direct Campus face-to-face course audition.
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3DMAX and Maya were originally produced by the two companies to jointly express the three-dimensional effect of the multi-best three-dimensional software, the original intention is not to distinguish between difficult and simple, the focus is on you to engage in that phase of work, before making the corresponding choice.
3DMAX is used to architectural expression in China, and of course his animation is also excellent. Generally, most people in China like to learn him, the main reason is that the number of users, many fields, many textbooks and other factors, so friends who want to contact the three-dimensional field are from him to learn, of course, with the initial theme of the creation of 3dmax and the definition of the user group also has a lot to do with it, from the initial version of 3dmax has been defined in the home PC, so the user base is very wide to imagine.
Maya is a powerful three-dimensional software that has risen rapidly in a short period of time, his starting point is the same as 3dmax defined in the PC, not separated from the majority of users, this aspect is the same as 3dmax, the difference is that when you use Maya in depth, I feel that his functional types and the delicacy of the use of functions are superior to 3dmax, and at the same time in Maya and 3dmax at the same time to express the same visual effect of ideas and methods, And the controllability aspect of this method is not quite the same (this point, not good and bad, only different). Of course, this is just a comparison of one aspect, when you have an in-depth understanding of the two software, you find that Maya in the early stage of development, the user group is not quite the same as 3DMAX, the difference is: MAYA is more aimed at the idea of visual designers, sometimes you will feel that 3DMAX has a function simpler than Maya, Maya is a little troublesome, but if you are an art designer, find that this kind of trouble is sometimes necessary, the advantage is that he leaves greater repetition and precision to the design, Flexible modification, 3DMAX is more concerned about the easy-to-use characteristics of the general population, one-click realization of functions, convenient and fast, the disadvantage may be that the repeated modification may not be too strong.
Of course, this is only a slight comparison from the feel of use, but don't stubbornly impose a distinction and learn more about your strengths!
The next step is to compare from the perspective of work, if you want to do landscape design, then it is recommended that you use 3DMAX, its work efficiency is high, the effect requirements are not as strict and demanding as in film and television, say this, naturally do you want to do film and television recommended maya, speaking of which you must learn this must use that, are not absolute, I personally think it is best to master it, as soon as I hear that this is a bit strong, it is not difficult, but if you think about what kind of effect you want to achieve in the end, you naturally do not feel difficult, but to enjoy it.
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Personally, I think 3dmax is easier to use, maybe because I am now learning game development in Wuhan Yunchuang Power, and I often use 3dmax.
The difference between the two is: MAX has the advantage of models and plug-ins, with a rich model library, fast modeling methods, excellent rendering plug-ins and fast rendering speed, which can be widely used in game models, architectural parades, advertising effect maps and other fields. Maya's strength lies in the animation and its effects, which are not too different from MAX in terms of models, but are slower to model.
Maya's animation module has a significant advantage over MAX, and the animation and feature film animation at this stage are all produced with Maya, and the animation and special effects of science fiction movies such as "Transformers" and "Spider-Man" are also produced by Maya, so Maya's focus is on the production of animated films.
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It's different, it's very far away, and it's very troublesome to make an architectural model with Maya, but it's easier to make something with more surfaces, and Max is just the opposite. There are also shortcuts that are not much similar to the operation mode at all.
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1. Rigging - It makes the character possible. This is the process of initiating a static mesh, creating a skeleton, and creating a relationship between the mesh and the skeleton. After adding a set of widgets, the animator can play with the model or character like an imitator.
In layman's terms, it can be said that this is a process of adding strings to a design model or character. In terms of rigging, Maya is also ahead of 3ds in creating more complex rigs for its users, which can be a bit more complicated to implement in 3ds Max.
2. Modeling - You get a powerful modeling toolset in 3ds Max that can use multiple modifiers to simplify the modeling process. If you're new to 3D modeling, what's in 3ds Max will be easier to grasp. It's easier to talk about Boolean operations in 3ds Max than in Maya.
These are simple commands to follow in 3ds Max.
Talking about architectural visualization such as house interiors and designing architectural projects, 3ds Max caters to users by offering 3ds Max design program options. Modeling in Maya is a bit complicated because some models are difficult to implement. But with the arrival of Maya 2014, some very powerful modeling tools have been integrated into the application, providing users with efficient workflows and a high level of processing.
3. Maya lacks the availability of a large number of tools in 3ds Max. In addition, there are some nice plug-ins available for 3ds Max users who are not numbers for Maya users.
4. Maya is a better animation tool, while 3ds Max is better for modeling, texturing and meshing models.
5. Although confusing layout and workflow, Maya has more comprehensive features. It has its own embedded language, and 3ds Max doesn't work with anything that involves movement.
6. Animation - Maya's Animation Score on 3ds Max, it's a powerful app with a huge library of animation tools. If users know some languages like Python or Mel (scripting language), they will find that the animation work in Maya can be customized. Talking about animation is 3ds Max, probably the same as equivalent.
What makes the difference between Maya and 3ds Max is the flow, ease of use, and the number of tools available. Therefore, the conclusion is that Maya scores higher than 3ds Max in animated works.
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, which is basically similar in function and very different in operation. Functionally, both can make 3D models, renderings, animations, film and television. Suffice it to say, what can be made by 3DMAX can also be made by Maya.
What Maya can do, so can 3DMAX. So if you're going to learn both of these software, choose which one to learn. The difference is that they have their own advantages and disadvantages in making certain things, which are just more simple and convenient to make, and more efficient.
For example, both Maya and 3DMax can be used to make renderings, but most people use 3DMax because they feel that 3DMax is more convenient than Maya in terms of making renderings, but it doesn't mean that Maya can't do it. In terms of film and television production, Maya uses more than 3DMAX, because Maya is much more convenient than 3DMax in terms of special effects, but 3DMAX can also be done. So it's best to choose a direction and then learn the corresponding software.
When it comes to salary income, the income of 3DMax users and Maya users is completely incomparable. First, it depends on what you do, and second, it depends on your proficiency in operation. If you go to an architectural animation company or a rendering company, you will find that the income of 3DMAX users is generally higher than that of Maya users.
If you go to a film and television company or an animation company, the income is just the opposite.
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