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Personally, I don't think there yet.
A while ago, someone said that interstellar tactics were over, but Ma Benzo still invented the mop stream of the three-base Wyvern.
Or the precision of 9 flying dragons in 6 minutes and 40 seconds so far. Interstellar is still progressing.
When you reach infinite precision, the game is not interesting. Now it's a sport.
Higher, faster, stronger!
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Hehe, it can only be said that the development of tactics is relatively slow now.
It can't be said that the development is coming to an end.
Now the tactics are all starting to be accurate to the second, with high-speed APM and perfect awareness.
So the same tactic can be used differently by different people.
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Interstellar has never had a way to win, and according to the change of the situation, it quickly made corresponding tactical adjustments.
This is the overall strategy of the interstellar.
IPX itself has never said what mop stream he plays, and there are only two kinds of people who hang tactics on the edge all day long, rookie and rookie commentary.
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It should be said that there are no limits to tactics.
I remember someone said it before:
Even the tactics that have been thought of have been used, and the eliminated tactics have been taken out and changed to become new tactics.
PS Q2Q5 students are very ......
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Tactics are aimed at something, the crystallization of the wisdom and ideas generated by people, and the exhaustion of wisdom is the only way to the end.
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Is it the end? If there are only 10 tactics in the interstellar world, how many are there if there are 10 tactical repermutations? Tactics are constantly changing, so why not?
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You must know that interstellar is a classic, and the pursuit is endless.
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There are no absolute tactics, tactics have to be explored by themselves, finding restraint is the key, and then reconnaissance is also very important, operation is even more important, rote tactics not only make the game boring, but also the actual combat will be very disadvantaged, your tactics everyone has countermeasures, only you can take the initiative.
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This is really endless, for z there are 8bbrush 7bbrush bbrush turn mechanized turn open mine double vs throw hidden fly tank rush spark rush speed 2 mine mechanized ......
Yes P has SKT1 SKT2 SK+MM Wave 8BB 7Bbrush Dual VF Speed Up Thunder Car Rush Speed 2 Mine Lewd 200 Population Wave ......
There is a speed 2 mine 8bb 7bbrush single mine 3vf thunder car wave speed hidden fly harassment mining speed tank wave ......The above is more famous.
The rest depends on the operation.
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protoss
Cosmic Sky Stream.
nal ra carries forward the vast VS
Zerg's tactics may be inspired by the island war, and the pirates cooperate with the airdrop of gold armor to storm the Zerg mining area.
Bisu stream.
bisu fame trick, vs
Zerg is characterized by pirates + hidden knives, multi-type, multi-directional, low-cost, harassment and containment, restricting the expansion of opponents, and the strategy of full operation in the rear.
Golden armor crawls slowly.
2VR out of gold armor, not out or rarely out of transport aircraft, speed attack and defense zerg ground is very invincible, suitable for near point PVZ.
best stream.
Also known as brainless thug stream, pvt
The peasants controlled the tactics of about a size of the mine, and then reached a population of 200 in the shortest possible time, with nearly 7 teams of soldiers.
Free xx
PVZ. Small-scale zealots
To the zerglings
One hit and one retreat. It is said to be more effective than normal.
Dragoon Dance Dragoon Ride hit&run.
Dragoon bugs usually occur in Dragoon Dances due to the dragoon not completing the shooting and moving, and the symptoms are that the dragoon cannot move and shoot. The solution is to press S.
No OB demining.
In PVT, if there is no OB to line up the Spider Mine, the operation method is to take a step forward to trigger the Spider Mine, quickly move back and press H or A. Two dragoons can destroy one Thunder with a single attack, so it is not recommended to have more than one Spider Mine in a small area (an area where multiple Thunders can be triggered at the same time).
Aircraft carrier operations. When the carrier moves before the attack stops, the sub-aircraft will attach to the mothership and not enter the mothership, and the next attack will rush out, which is much more efficient.
Scarab beetle piercing.
When the Golden Armor is harassed, the Golden Armor will stick to the mine, and the bullets will pass through the crystal mine and directly attack the farmers.
Scarab canceled.
Sometimes the bullet is around for a long time or stuck, which is the gold armor point S can force the bullet **, no attack power. The aim is to launch the next one faster.
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terren:
6-7SCV barracks (can be built at intersections with power stations).
7 8 open 1 power pack.
The barracks kept sending troops, and stopped when there was no money.
About halfway through the barracks, gas mines were opened.
If you are a super novice, you can build a club first and send out a fireman; If you are a little skilled, you can produce a 2-heavy speed mine car, and you can bury mines in front of the enemy's house (don't bury the mines too close, 2-3 in a group, it is best to seal the intersection. T to z can also speed tanks, less mine map tanks must be more, and to set up).
Build an air defense tower or radar quickly (with one more if you can).
The late Goddess is important.
When stable, open the ore early.
Don't be beaten by the peasant, let alone protoss control, then he will be able to have 2 clans of soldiers earlier, and then 400 people will beat you 200 (the upper limit) and you will be finished.
protoss
I won't talk about it at the beginning.
Offensive type at the beginning: 1
1. After the crystal, the name of the farmer is constantly made.
At least 3 barracks, non-stop troops (if you can, give priority to the opposing peasants).
After the barracks early gas mine, then 1 forging furnace, plus the population and barracks, only out of the dragoons, group beatings.
3.You can also build 1 soldier to open a gas mine for 1 half time, and quickly darkened the hall (high risk, you can use peasant reconnaissance in the early stage to see if the enemy is not an offensive type, and the best ally is to send troops, very close to you).
4.The turret is sealed to build a mothership (be careful that the turret is not sealed, and someone else's dog sneaks in), and a small amount of xx and dragoons at the beginning of the game are best wanted.
Airdrop Templar or Golden Armor Brush farmers are cheap, and stealing farmers with red balls is even cheaper.
zerg1.At the beginning, the peasants were not made, they were directly mined, 200 hours 1 barracks, and then the peasants. The barracks stopped halfway, after which 6 puppies hit the peasants directly.
2.Flying Dragon Sea.
3.Sea of Stinging Snakes.
4.Guardian advances.
The strongest tactic of the Zerg: airdrop (other races can't compete for the wind).
Dog sea cast peasants with important buildings, but be careful of range attacks.
A small number of air forces + countless sea of stinging snakes, generally play a decisive role, but beware of lords being attacked by air.
The technology of all ethnic groups is with"Spells"It's all important!
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Actually, I suggest you play Interstellar 2, because Interstellar 1 is about to be eliminated, just like CS, you can easily get started with Interstellar 2 if you have played Interstellar 1
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Worms only use the Worm Sea tactic in ZVZ. But tactics also need reconnaissance, generally within 11d of the dual-base storm spring attack dog speed, z generally does not upgrade the defense, as long as the attack is enough, zvp and t worm sea are floating clouds.
Speaking of T's sea of soldiers is the hell of Z's sea of insects (T's sea of soldiers is also limited to TVZ, T and P must build factories, TVT can consider hidden flight), the initial general radar to anti-stealth, as long as the anti-lucker, you can double-click the gunner to inject in operation, and the gentle mm will also automatically come up and add blood (the operation is very suitable for people who are more dish.) There is a technology ball with the tank to level A, z only out of the centipede resistance, radiation + radiation. T's science and technology ball has reached a certain level, and Z can only be gg, zvt, as long as Senzhou is careful of Z's early containment.
Recently, IPX mop streams have become popular, mainly flying dragons, but there are generally not many people who can operate IPX. So reconnaissance is important.
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I'm playing p.
PVZ is a normal bf opening.
PVT is fast technology.
PVP is generally a single Tan J bg Zhen Cha is very traced, it is important to see what building the opponent develops so that the state rushes and puts it.
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