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It is feasible, but it is only a means of teaching, and it cannot completely replace human education. As an educational hand, the application of high-tech in Tansheng education has been very extensive, and VR may have a broader world. But this requires more mature technology, more portable and intelligent equipment, and strong support from national policies, which should not be completed in the short term.
Imagine, just like when I was a child, I learned the text about Guilin's landscapes and rivers in the world, and I haven't seen it, only to see, and now with the courseware projection, it can be more direct**to**, if there is VR, then our children can really experience the feeling of "people swimming in the painting". And if you think of it, you can travel thousands of miles a day, travel through the solar system, in modern times, through ancient times, into the clouds, and dive into the deep sea. If you experience the self introduced in the book, your interest in learning will naturally be stronger and your feelings will be deeper.
The advantages of VR are undeniable.
Nowadays, people are willing to accept these high-tech products and enjoy the ultimate experience it brings us, so they are optimistic about the development prospects of VR. Just like many years ago, when we heard a gramophone, we wanted to see the image, and when we saw the silent image, we wanted to hear the image that was painted with sound and color. As long as it can bring people the ultimate experience, it can eventually be popularized and promoted.
It will be very helpful for the understanding of abstract concepts, with the help of VR technology, many abstract concepts can be depicted concretely, so that they can be seen and touched, such as molecular structure, etc., although it will not be of much help to high-level knowledge, but it can provide students with a good introduction to the basic framework and concepts in the introductory process. This is beyond the reach of traditional education methods. Technology makes the future, technology continues to improve, and there may be better technological experiences in the future, and VR is not the end.
That's my personal opinion, I hope it can help you.
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VR education is, of course, a new kind of education. I think this kind of education is really very good, not only can make students have a strong interest, but also can improve students' learning ability, and most importantly, it can also develop students' intelligence, so that students can become more and more intelligent.
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It is a new type of education, which is still very popular for primary school students, and this VR education is also very three-dimensional, which allows students to see more things, I am not particularly optimistic about this new type of education, because often using electronic products to congratulate the shed is not good for children's eyes.
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No, it's a new way of doing it, it's not a new type of education. Now the development of our technology will help us understand things better.
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AR, VR, and MR have become more and more popular in recent years, so before we start talking about their applications, let's first introduce the differences between the three members of this family.
Differences between AR, VR, and MR:
Augmented Reality (AR): Digitally created content is overlaid on the user's real world.
Virtual Reality (VR): Blocks the real world to create a fully digital, immersive experience for the user.
Mixed Reality (MR): Digitally created content that is superimposed on the consumer's real world and that you can interact with.
The application of AR, VR, and MR in education and training.
We divide the application of these emerging technologies in education and training into three main parts:
Education: refers to the transfer of knowledge, including school education and workplace education.
Training: Refers to the training of functions or skills, including school and workplace.
Performance support: Refers to the provision of relevant and important information to assist in the completion of the work at the time of need, and can often be used in conjunction with the previous paragraph.
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AR, VR, and MR have become more and more popular in recent years, so before we start talking about their applications, let's first introduce the differences between the three members of this family.
Differences between AR, VR, and MR:
Augmented Reality (AR): Digitally created content is overlaid on the user's real world.
Virtual Reality (VR): Blocks the real world to create a fully digital, immersive experience for the user.
Mixed Reality (MR): Digitally created content that is superimposed on the consumer's real world and that you can interact with.
The application of AR, VR, and MR in education and training.
We divide the application of these emerging technologies in education and training into three main parts:
Education: refers to the transfer of knowledge, including school education and workplace education.
Training: Refers to the training of functions or skills, including school and workplace.
Performance support: Refers to the provision of relevant and important information to assist in the completion of the work at the time of need, and can often be used in conjunction with the previous paragraph.
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