Titan Journey Thieves spawn second specialization

Updated on Game 2024-03-08
8 answers
  1. Anonymous users2024-02-06

    Main Combat + Thief Main Combat Specialization Full Battle Wind and Dual Wielding With Vampire, you will be invincible Not much to say, there is no operation.

    In addition, if the main thief specializes in poisoning, the blade, with a slowing bow, flying a kite is very fun, I like it very much;

    In addition, Thief + Hunting is also two ways to play Piercing + Battle Wind is also bigger and more fierce, but there are disadvantages, that is, vertigo, sleep, and elemental resistance are very low, which is easy to be controlled, and it is very brittle, without adrenaline.

    The second way to play is also bow + battle wind + net + master mark (it's the skill of that eye, I forgot what to call it), so that the puncture resistance is reduced and the damage is very powerful, and the others are added casually'

    Thief + defense is not recommended, very decent cooperation, the output is not high, the defense is not low, there is no operation, thieves + fantasy is very fun, but there will be skill conflicts, mental and toxin conflicts, I don't know what to add, and other skills are not very good to match, but there is still a certain playability, you can try, as for the other legal systems, I won't talk about it, the staff and** switching is too tiring, you can try it.

  2. Anonymous users2024-02-05

    Adding a fight is definitely not a good choice... Newbies are actually not very safe from the third act onwards. It's mainly about positioning.

    There are two explanations for safety: 1 anti-beating 2 can kill the monster if the monster can't be hit. If you resist beating, the double-flash Roman soothsayer (hunting + fantasy) is the most resistant to beating, except for the aoe damage, which basically does not lose blood, or takes a shield with defense specialization, and the blood loss is relatively slow.

    However, this can only be achieved if the equipment is well equipped in the later stage. It is recommended that you fill up the Thief's Trap system. Throw a trap when you haven't caught the monster.,And then lead the monster.,Go around the trap.,It's safe.。。

    The second specialization is the advantage of damage rather than defense.

  3. Anonymous users2024-02-04

    Combat specialization, full of battle wind points, other hobbies, dual-wielding plus points, berserk plus points.

  4. Anonymous users2024-02-03

    Storm, Battle! I mainly play Gladiator (Nature, Battle), and it's still cool to hit the legendary difficulty! Everywhere you go, it's a quick battle, and it's basically impossible to die (add 1500+ to yourself with blood, and the two wolves and forest fairies around you add 800+, invincible), and the final boss (Titan) can be killed quickly!

  5. Anonymous users2024-02-02

    There is the chance to choose twice.

    It is recommended that the earth (fire mage) can be a second group first.

    The mage who chooses a warrior (the kind that takes 2**) and adds blood to himself has no blood.

    That's how I chose.

  6. Anonymous users2024-02-01

    There are 2 chances to choose It is recommended that the earth (fire mage) can be a group in seconds in the selection of warriors (take 2** kind) The mage who adds blood to himself has no blood That's how I chose.

  7. Anonymous users2024-01-31

    When the wasteland is opened, hunting is used, and there are extra points to consider thieves.

    Archery and scattered shooting as a left-click skill are the main means of clearing monsters.

    The rest of the skills such as the Art of Hunting, Hunting Call, Tree Knowledge, and Cat's Eye Resistance (Hunting Master or Studying Prey Forget) are all very useful. There are also running speed skills that improve survivability and movement ability, and long-range flash skills.

    There are not many thieves available.,Critical blow and sharpening buff increase dps poison three skills are used to control the field.,You can add it according to the instructions.,Increase the chance of survival.。

    Equipment elements: physical damage, puncture damage, fire kang, poison resistance, piercing resistance should not be negative, the late combat ability is more than 800, and the defense ability is 1000 2000

    If you are a master thief, you can still see the trap skills, but the rest, but it will be very tiring, or the main hunting is easy.

  8. Anonymous users2024-01-30

    In the early stage of the hunting bow, this can be used as a substitute for ordinary attacks, and if you feel that the damage is not enough, you can fill it up, and then fill the thief's toxin** that one skill, and the point is full of lethal blows (for bosses), and it is very easy to fight monsters in the early stage, because the monsters are all poisoned and stupid, you can fill the archery that item, and it is best to fill the poison and archery in the early stage (if the skill tree of archery is full, the monster is really fast, and it is poured piece by piece), and in the later stage, turn the shield spear, and the hunting master reduces the opponent's resistance, Then the spear rushed over to kill the blow, the general boss is dead, ** in the later stage with a good affix to the gun plus Hamadus on it, if you don't understand, you can go to the Titan tour more to ask, or go to the Titan Chinese network, now everyone plays sv, your immortal question is still answered, in addition, the playability of this game is very high, you can not open the hanging, try not to open the hanging, otherwise it will be boring. Once you've played Immortal, you can try it, and the SV specialization has been improved, and the SV difficulty is relatively high. There are also a lot more things.

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