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The spider starts by building two temples first, and then (bv) cemetery (bc) barracks (ba) altar (bz) psychic tower (br) shop When the barracks are good, make up a dog first Pay attention to upgrading the ice tower 4 puppies to cut down leveling with a skull stick Death Knight arrives as soon as possible Ben is good, remember to buy rot balls As for how to fight against other clans, you have to fight more.
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Hello landlord. The UD zz flow opening is to put BV BC and then BZ BA BR is mainly to make DK to three. Factors that affect the situation of the battle.
The C of 2 can fill up zz milk. It's very cool, but the zz flow starts to play orc with a lot of two out lich with ice armor to suppress the orc effect is very good, thank you.
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The flow of technology spiders is to make the number of spiders small, and the technology is fast, this tactic has higher requirements for awareness and operation, and it is recommended to see the rep of UD vs ORC for a detailed start.
The best way for humans to deal with spiders is to use shield-raising infantry to deal with spiders, not to kill the opposing unit, but to delay the time, and then to develop tactics and class units according to your own ideas!
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In the early stage, put BC BV first, and then wait for 2 farmers to build it, and then put BA and then put BZ and then you can DK spiders build together, so it is the standard spider stay.
The slow spider is BC, build more than half of it, and then put BV
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Normal Spider Flow Start: Acolyte - Crypt - Graveyard - Acolyte - Altar - Psychrang Tower - Ghoul - Shop - Death Knight, Spider (at the same time) - Psychic Tower - 2nd Spider - 3rd Spider - 4th Spider (halfway through) - Upgrade Base - Psychic Tower - Ghoul (Wood Picking) -...
Ice dragons can be produced in the back or destroyed.
1: Quick Spider Start:
Three acolytes come up to mine gold, ghouls cut wood (one acolyte is ordered at the base), one acolyte lays down the crypt and graveyard (the second acolyte at the base), and then there is the psychic tower and altar.
Once the crypt is built, make a ghoul, and then wait for the resources to come out of the spiders.
After the altar is built, there is nothing to say, the hero chooses to ride to death.
When the altar is built, it's almost time to put down the shop, (so that the hero can buy the skull stick as soon as he comes out).
Also remember to add a second tower in due course.
By the time you have three or four spiders, you'll be ready to upgrade your base.
In addition, you must remember to create another ghoul in the process of upgrading the base, otherwise Qi Kaiqi will be very short of wood.
Initial Population Distribution:
5 Acolytes for Gold Mining and 4 for Logging (two Ghouls) (Also: Ghouls that are added when upgrading the base do not count).
Heroes have a population of 5 and spiders are two (population 6).
In this way, the population will be full at the beginning.
Features: The initial MF is very efficient, relying on the spider's powerful piercing attack and skull stick.
Disadvantages: The hero was born late, although the MF efficiency of the skeleton stick and spider is very high, no worse than the general leveling situation, but the initial death rider can not be accompanied by the fastest speed, limiting the opponent.
In addition, the initial timber collection was slow.
In addition, the initial strength was insufficient, and the losses were very hurt by the suppression of the other side.
2: Slow Spider Flow:
At the beginning, the three acolytes mined gold, and the ghouls felled wood.
An acolyte lays down the altar and the poor population, bases the peasants, and then lays down the crypt and cemetery when the resources are sufficient.
After the altar is built, put down the shop (so that the store can be built just after the hero is born, and the skull stick can be purchased).
Once the crypt is built, three or four ghouls will come out, and then the spiders can be produced.
In addition, it is necessary to put down the second population at the right time, otherwise there will be an empty population.
The hero came out just as the store was built, bought the skull stick and went straight to the location where the opponent might mf, and used Death Coiling and the Skull Stick to limit the opponent's leveling to the maximum extent and grab experience.
In the case of base upgrades (timely upgrades), usually one or two spiders are almost fine.
Features: Heroes come out early and can be harassed.
There are a certain number of ghouls at the beginning, so there is no need to worry about being suppressed by the opponent and hurting a lot.
Disadvantages: Spiders are slow, although the hero can harass the opponent as quickly as possible, but his own training speed will also slow down.
In addition: If you feel that your operation is not very good or you are afraid of the tough suppression of the opponent in the early stage, it is best to have an upgraded ice tower at home, and the existence of the ice tower is beneficial to the initial defense, and the opponent will not take a big risk.
If there are inaccuracies or loopholes, others are welcome to supplement and correct them, hehe.
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There are two types of speed zz streams. One is a regular zz opening. Opening BC BV Ba BZ .
Then make up the first small g, and then do the br store. Because when the first bz population is good, both BC BA buildings are waiting for the population, so a good detail to tell you is to line up BA and BC, press D tab F, so that it will not be messy, and you can make zz and DK at the same time. Wait for the money to reach 150 speed and put down the remaining two bz, which will ensure the speed of your second zz.
The start of the second type of speed zz is: bc bv bz ba bz br.This style of play is relatively rare because it is more extreme.
Heroes are generally neutral, and are generally violent suppression of human speed ores, which can be BM, panda, naga, dr, and Flame Lord. It's relatively rare.,Give up the hero potato and MF in the early stage.,Choose a more harassing hero to rush directly.,Or TR,ZZ is the fastest speed to come out.。
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