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In order for e-sports to continue to develop healthily, first of all, it is necessary to adhere to the balance and confrontation of e-sports, follow the objective laws of the e-sports industry, and hold sustainable activities and events.
Secondly, it is necessary to adhere to the operation of formal and genuine games, so that all links of the industrial chain can achieve sustainable development. The popularity of e-sports events has driven the capital market's attention to the e-sports industry, and more social attention and talents are concentrated in the e-sports field. On this basis, the development of the e-sports industry requires the cooperation of all links.
Finally, and most importantly, it is necessary to continuously improve the income level of professional esports players and improve the selection and training mechanism of professional esports players. The future of the professional gaming community is promising, and players will be clearly as respected and lucrative as competitive sports. In order to achieve this goal, the bonuses of various competitions need to be high and normalized, and the best way to maintain such a high bonus normalization is to fully mobilize the enthusiasm of players to participate and obtain high bonuses through crowdfunding bonus mechanisms.
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Continue to take the road of e-sports power.
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The development is very good. The development of e-sports in China is very popular, and there are many young people engaged in e-sports.
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The development is still very good, and our country has cultivated a lot of excellent e-sports teams, and the competition between them is also very intense, and the sense of operation experience is also very strong.
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The development is still very good, and there are many universities that have e-sports majors, so it can be seen that the future prospects are also very good.
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Summary. Hello, I am happy to answer for you, the answer to your question is: the way for e-sports to drive the development of the e-sports industry is:
In terms of industrial operation, the development of the e-sports industry must improve the professional league mechanism to achieve the sustainable development of the industry. In terms of talent training, the development of the e-sports industry must improve the talent training system and provide supporting measures for the whole process. In terms of policy support, the development of the e-sports industry must be based on the development of the relevant industrial chain and formulate reasonable policies.
Hello, I am happy to answer for you, the answer to your question is: The way for e-sports events to promote the development of the e-sports industry is: In terms of industrial operation barriers, the development of the e-sports industry must improve the professional league mechanism to achieve the sustainable development of the industry.
In terms of talent training, the development of the e-sports industry must improve the talent training system and provide supporting measures for the whole process. In terms of policy support, the development of the e-sports industry must be based on the development of the relevant industrial chain and formulate reasonable policies.
E-sports is a sports project in which the deficit of Chi Clan's video game competition code reaches the level of "competition". E-sports air collision is a competition between people that combines intelligence and physical strength by using electronic equipment as sports equipment.
E-sports can exercise and improve participants' thinking ability, reaction ability, limb coordination ability and willpower, cultivate team spirit, and professional e-sports also have high physical requirements. On November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition.
The 2018 Asian Games in Jakarta brought esports to the show.
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Now that e-sports has developed, the employment prospects will not be bad, and professional players, game streamers, event commentators, event organization and planning and operation are all careers that can be engaged.
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The rise of this industry is the trend of the times, e-sports is a sports project, the state focuses on support, and learning is still very good.
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I just finished reading it, it's wonderful, you can find me to get it...
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The job prospects for IT are still good.
When it comes to choosing a school, be sure to choose a qualified.
Teaching Faculty The environment is good.
See how the school's graduates have been over the years.
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It is better to develop the e-sports industry well.
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The development of anything cannot escape the level of "utilitarianism", or that everything exists because it has its value, whether it is money or other interests, and the same is true for the esports industry. Although we now encourage the development of the esports industry, we also encourage the majority of esports fans to actively participate in esports competitions. However, the esports industry has not been recognized in China for a long time, and it is impossible to achieve the same results as South Korea all at once.
South Korea's esports industry has a relatively mature mechanism, South Korea values the esports industry very much, and also recognizes the status of esports players, and with the encouragement of these incentive mechanisms, the esports industry will flourish. However, even if South Korea has developed to this point, they have always been inseparable from the word "utilitarian". At the beginning of an industry, it is not enough to underestimate "utilitarianism", but to establish a mechanism first, in order to attract the investment of e-sports players, so that gradually the e-sports industry will become more prosperous.
I think any industry will face a sparse number of people in the industry when it first starts, and everyone starts in the industry because of interest and enthusiasm for the industry. But this alone is not enough, because without encouragement, the industry can survive in the end by the small number of people who can use esports to get paid, and the reward is equal to the embodiment of your strength, which is a law applicable to all walks of life.
I think the current situation of the esports industry is a bit like the comic industry in China in the early 90s, where there were very few employees, and most of them walked out of that harsh environment, leaving only a small number of people. At that time, most of them were supported by a non-utilitarian attitude, but no one had established a system in the industry, resulting in the industry still being bleak after more than ten years of development, and even fragile enough to be destroyed by a "tear". I think that if the mechanism and various links of the industry are improving, then the industry will naturally get better and better, in fact, "utilitarian" is not an obstacle to the industry, but "utilitarian" to develop in a good direction.
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E-sports is a playful online game in the eyes of Chinese parents, although there are also cases of parents supporting their children to invest in e-sports business, but the premise is without exception to want to profit from it, in such a social background, it is impossible for Chinese e-sports to completely get rid of the shadow of utilitarianism, perhaps in the future in a few decades, e-sports will be affirmed and respected enough in China, but as far as the current development trend is concerned, there are very few gamers who really develop it as a career. Among the current e-sports talents, if there is no consortium as a financial guarantee, it is impossible to achieve excellent results in the field of international e-sports, and it has been proved that Chinese e-sports players who have lost financial support are simply unable to cope with international master competition, which is also a more intuitive embodiment of the utilitarian shadow.
China's e-sports market, which is still in its infancy, will be optimistic in the future, but in the current stage of development, the most important profit and attention model is live webcast, although various professional events have a relatively mature organization and operation, but because the publicity is far from enough, resulting in the operation of e-sports in China is still a niche, although there are many fans, but players who can really reach a certain professional level are extremely scarce. Making money is the fundamental appeal of many e-sports players to participate in it, if there is no relatively rich economic return, presumably most players will give up halfway, which requires the organizer to change social cognition through various forms, only the development of e-sports ideas are concisely stated, in order to make the public's utilitarian pursuit gradually return to rationality, and make unremitting efforts to e-sports as a cause of equal glory.
Of course, although the recognition of various international events is gradually increasing, the development of e-sports in the Chinese market will gradually get on the right track, in fact, today's e-sports has made small achievements in China, and many international competitions have also achieved remarkable results, which is enough to show that the competitiveness of Chinese people in the field of e-sports is not inferior to foreign players. Only by letting more people understand and recognize the development prospects of e-sports can they gradually get rid of the shadow of utilitarianism, which is crucial for the future development of e-sports in China.
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