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Talent is a cow, and this is also essential for esports.
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It can only be said that e-sports is a profession, but it is not suitable to be regarded as a profession for most people, most boys like to play games since childhood, if they can associate their hobbies with their careers, it is the dream of too many people, now with the formalization of the e-sports market, more and more young people are eager to step on this stage, e-sports training institutions are one of the ways for these children to realize their dreams, they hope to improve their skills and tactics in training classes, but the dream is good, and it is cruel to come true, Among the many fans, only a few have the opportunity to actually embark on the path of esports.
In addition to the lack of talent, many young people also choose to give up because of boring training
After going through the training life of a professional esports athlete, many children come to realize the gap between them, thus dismissing the dream of entering professional esports, esports persuasive''Behind it is not to break children's dreams, but to establish the right values for students, so that they can recognize the atmosphere and environment of the professional esports industry, and then really think about the future that is best for them, many children do not understand the cruelty of esports, they just blindly want to see the hot players in the esports industry enter the industry, teenagers with talent and strength may still have opportunities, but even if they enter the club, There is only one in a million or even 10 million talents and luck to engage in professional esports.
After all, reading is still the mainstream way out <> society
Young people should ultimately decide whether to study or pursue a career, it is up to them to decide, now some esports training institutions choose to help young people who are not suitable for professional esports to recognize reality and treat games as amateurs outside of school, young people rush into the esports industry with naïve enthusiasm, but find that esports is not as easy as they think, even if they enter a club, it may not be easy to stand in such a club, and most of the young athletes' ** age is around 16 years old, Even if they have the opportunity to become a professional athlete and compete in the top league,Their careers are also usually only five to six years old, which means athletes face this situation and retire at the age of twenty-three or four.
The harsh reality doesn't seem to get in the way of teenage dreams
Many young people still want to improve their level and fulfill their dreams of esports by training in esports。E-sports training institutions will inevitably face more persuasion, the development of domestic e-sports makes many children blindly yearn for it, the value of e-sports training does not have to be convinced, if you find potential seedlings, children can realize their dreams, but more importantly, it is necessary to help children realize reality, from the current point of view, the persuasion of training institutions may be in line with this market demand.
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suitable, and esports is one of the nationally recognized Olympic sports; To illustrate, there is no sport that is not boring, except that esports is a sport that sits on a chair, while the others are physical sports.
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Of course, it is not suitable as a career, because careers are generally relatively short, maybe only four or five years.
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If you have the talent for it, I think esports is a good place to be a professional. Because the income of this profession is still good.
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Not because this industry is particularly boring and at the same time there is a lot of competition.
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The genius Jungle is known as the "Chinese Sniper God", and at the 2005 WEG, at the age of 17, Jungle followed WNV to win the first Chinese CS world championship, creating a new history of Chinese e-sports. This legendary Jungle in the CS world, which everyone knows in China, has realized one dream after another through mouse movements and keyboard tapping, and has been called the best CS player in the world by Alex.
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Esports prodigy Xiaot, who was named the most talented player in the history of Chinese esports, defeated GRRR, the most powerful Star 1 player in the world at the time, when he was only 14 years old. For Interstellar 2, he relied on his extraordinary gaming talent and his own efforts, and Xiaot quickly became famous in the field of Interstellar 2, and no domestic player could beat him, even against the strongest player in South Korea at the time, he was not Xiaot's opponent. <>
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Karsa, Hong Haoxuan, plays for FM Lightning Wolves. People who often watch the LOL tournament will definitely be no stranger to the FM team, who has repeatedly intercepted SKT's strong team in the World Series, known as SKT's nemesis, and this wolf pack composed of a group of young people, the head wolf is Kasa, although S6 did not succeed in advancing this time, but it also sniped SKT and played the style of the Wolves.
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Pilsen is even more praised for his delicate and powerful skills, and the nickname of the North American King is not just a casual talk. During his school days, he was afraid of school violence every day, poor little Pilson had a great fear of school, and he was obsessed with LOL every day, so his LOL skills were getting better and better, and he won five kills in his debut in the LCS arena, and gradually grew into a world-renowned genius midlaner.
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I think Jim can be called a genius, because in the 2011 IEM6 China finals, the 15-year-old Jim went all the way and won all four matches without dropping a point. Two years later, in the 2013 G League final, Jim not only beat the Zerg player Xigua, who was in good form at the time, but also became the youngest champion in the history of the G League.
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Flame and Lee Ho-jong, who played for CJ, LGD and other teams respectively, returned to the stage of LCK in South Korea in S6 and joined the Dragon Ball team. Flame was also an interesting player, and at the end of S5, there were many Chinese teams who threw olive branches at him, but he refused.
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May is also an e-sports genius, because when he was still a high school student, he rushed to the first place on the ladder while juggling his studies, and he can be said to be a very talented and powerful Dota star. When he joined LGD, Maybe's solid laning fundamentals in the game really made people shine and cheered.
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JackeyLove, a talented ADC in the League of Legends LPL Division, currently plays for Team TES Honors: NEST 2016 Champion, 2017 Xinhua Esports Tournament Champion, NEST 2017 Champion, 2018 RR Asian Continental Champion, LPLS8 World Finals Champion, 2018 Demacia Cup Finals Champion, 2019 LPL Spring Champion, 2020MSC Mid-Season Cup Champion.
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With the beginning of the League of Legends to the current popularity of eating chicken, the trend of national competition and national online games has intensified, and with it the development of additional industries. A series of new professions such as e-sports referees, e-sports planners and even coaches have sprung up like mushrooms after a rain, and major universities have even directly launched e-sports majors. So is this esports major a new outlet for the younger generation or a sweet trap?
Although it is true that esports is not the way out for teenagers, it gives teenagers one more choice! This is the meaning of esports for teenagers at present. Without e-sports, gogoing, as a left-behind child, may only be able to do cashiering, delivery, and errand work in their parents' clothing stores for the rest of their lives. <
Without esports, Sky would have been left to work as an ordinary small-town doctor, watching others become torchbearers in front of the TV. Without e-sports, Nie Yuxin can only be a takeaway brother, and has no chance to stand on the stage of all eyes.
It is e-sports that gives these children who are not suitable for exam-oriented education and do not conform to mainstream values a chance to counterattack. Let those who are biased, confused, and poor children compete with geniuses or rich second generations. As long as they are willing to pay for their dreams, they are not the next Lord of Shadows.
And most of the Internet addicted teenagers say that they want to take the road of e-sports, to be a player, to play competitions, to win money, this road can be said to be more difficult than the college entrance examination, we can also take the college entrance examination two or three, and there is a chance to go to graduate school, but the only way out for e-sports players is to keep playing games, although we all know that interest becomes a career is the greatest happiness, but when the pressure behind the livelihood comes, interest will become boring. <
A successful e-sports competition in front of us, behind it is the brainchild of countless people, whether it is planning, promotion, lighting, directing, etc., can serve e-sports, since they do not have the talent to become players, so why not devote themselves to the e-sports industry to contribute to it?
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For the e-sports industry, his scope is relatively large.
Esports isn't just about the pros, and the pros are in the minority.
The esports players that people see are basically the players in front of the stage.
The people behind the scenes of the esports industry are also very large.
For example, the new professions that are now certified also include e-sports event planning, event operations, and professional managers and esports data analysts that are needed by many professional clubs, which are very scarce talents in the esports industry today.
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It doesn't seem to be the truth at present, because talented teenagers in the e-sports circle can indeed come out, win glory for the country, and have a bright future.
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In fact, I personally don't agree with this point of view, and I feel that this is not normal logic, which is not the truth at all, and e-sports is now relatively good as a profession.
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E-sports is indeed not a good way out for teenagers, and it goes against normal logic. Few e-sports players can eat this bowl of rice, but most of them can only be cannon fodder, and they also delay their studies because of this.
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No, because now esports is becoming more and more popular, it has become more and more formalized, more and more people can accept it, and the future is also bright.
Major listed companies in the gaming industry:Tencent Holdings (NetEase (NTES), Century Huatong (002602), Sanqi Mutual Entertainment (002555), Perfect World (002624), Youzu Network (002174), etc. >>>More
Of course, girls can study esports. Although there are currently few female professional e-sports players, there are many development directions in China's e-sports industry chain centered on events, and e-sports is not only for professional players. In addition, there are a variety of development directions for e-sports majors, including e-sports professional players, e-sports game development, e-sports digital animation design, e-sports club operation and management, and e-sports event planning.
There is a way out for learning e-sports, e-sports is not learning how to play games, e-sports majors are mainly learning e-sports technology, introduction, refereeing, event organization and planning, etc. >>>More
In fact, the employment direction of e-sports majors is very clear and extensive, and at present, in the talent market, there is still a great demand for related positions. To put it simply, the employment direction of e-sports majors can be divided into the following 6 categories: the first is the e-sports technology direction, including the cultivation of talents in professional players, data analysts, coaches and other positions; the second is the direction of referees, which specializes in cultivating professional referees; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects; The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.; The fifth is the ** direction, including game video production, program editing and planning, etc.; Sixth, the direction of e-sports, the direction of marketing.
It is a ** company, which generally refers to live broadcasts and guilds.