What are the rules of Japanese chess, chess and chess rules

Updated on international 2024-03-23
6 answers
  1. Anonymous users2024-02-07

    Shogi, also known as Japanese chess and honshogi (本, basic meaning), is a unique type of chess in Japan. Shogi is the largest chess game in Japan, with a slightly higher prize money in terms of popularity, population, and social impact than Go.

    There are many descriptions of the rules of Japanese chess, which can be described as follows: Japanese shogi.

  2. Anonymous users2024-02-06

    Chess is a very famous chess game in our country and is suitable for a wide range of people, whether it is for the elderly or children, the rules of chess are not difficult to understand, and they are quick to play. When playing chess in life, the rules of chess may be relatively loose, and the different shirt moves from the usual chess are chess.

    The rules of the game are relatively strict, and there are not only rules for winning chess, but also rules for draws. So what are the rules of a draw? In general, there are the following rules for chess and chess:

    1. In a game of chess, if there is a simple situation in which neither side can win, and one party proposes a draw and the other side agrees, it is a draw. 2. When the two sides play chess more than three times and neither side has captured a single piece within 60 rounds, it is a draw.

  3. Anonymous users2024-02-05

    1. Deployment configuration.

    When a game of shogi begins, there are twenty pieces on each side, distributed as follows:

    The way of opening the pendulum can be divided into two categories: Ohashi Stream and Ito Stream. The bridge flow starts from the jade general (Wang general) in the middle of the bottom line, and is placed from the inside to the outside in order to the golden general, silver general, guima, and incense cart (first left and then right alternately), and then the corner line and the flying car are placed in the second bottom line, and finally in front of it from the middle, from the inside to the outside, the infantry is placed alternately on the left and then the right; Ito-ryu is the Tamaga Shogun (Wang General) to the Guima Tong Bridge Stream, and then place the infantry from left to right, return to the bottom line and put two incense carts on the left and then on the right, and finally put the corner line and the flying car in turn.

    2. Chess pieces. The pieces of shogi are bell-shaped and have a pointed tip. Unlike Chinese chess and chess, shogi is distinguished by the direction in which the front end of the piece is pointed. There are eight types of shogi, and they come in different sizes depending on their importance and strength.

    3. Chessboard. The shogi board is a grid of 10 horizontal lines and 10 straight lines, and the pieces are placed inside the squares, which is a board with 9 columns and 9 rows. The 3 columns that are close to oneself are the main formation, and the 3 columns that are far away from oneself and close to the opponent are the enemy formation.

    4. Shogi. The pieces of shogi are subject to a promotion system. Except for the king general (jade general), gold general and the chess pieces that have been promoted, all the chess pieces on the board can be upgraded, and if the chess pieces have just entered the enemy formation, they need to take one more step to upgrade.

    When an upgradeable piece moves in, out, or in the enemy line (the three rows furthest from the player), the player can choose to flip the piece over or leave it in its original state, but if the piece does not level up, there will be no way to move again (e.g. infantry who has reached the bottom line of the enemy line) and the piece will be forced to upgrade.

    5. Fouls. In shogi, upgrading a chess piece without being upgraded, repeating the position four times, placing two of one's own infantry in the same vertical lane (abbreviated as "two moves" in Japan), breaking the limit of intake, playing more than one hand in a row, not "should" when the opponent's king moves, or removing one's own chess pieces so that one's own king will automatically be moved by the king, violating the allowed moves of the chess pieces (such as not following the diagonal line), overtime, playing a move, etc., are all fouls, among which the "two moves" are the most common in Japanese shogi professional tournaments. Since 1977, there have been 44 "two-move" attempts in professional shogi tournaments in Japan.

  4. Anonymous users2024-02-04

    1. Horse walking day.

    Horses walk on the day, look at ** can see that every step must be Japanese, horizontal and vertical. But here you can see that the horse cannot walk sideways because the elephant is holding the horse's hooves. If there is another chess piece on the horse, it is not possible to walk the horse vertically, which is to hold the horse's hooves.

    2. Elephant walks the field.

    Elephant walks the field. Note: Elephants cannot cross the Chu River and Han borders.

    3. The car takes a straight road.

    The car goes straight. The rook is straight, even if it runs from one end to the other, (straight) directly without any chess pieces, it is okay.

    4. Artillery over the mountain.

    When the cannon eats the opponent's piece, there must be one piece in the middle, and only one piece can be eaten. When you don't have it, you just walk in a straight line like a car.

    5. Soldiers.

    This is interesting, you can only move forward, not backward. After crossing the Chu River and Han Boundary, you can leave and right, remember not to retreat.

    6. Shi and handsome.

    Shi and Shuai (士 and general), neither of them can be out of the square. The diagonal line in the middle is taken by Shi (one step at a time). It will be horizontal and vertical. Remember not to make any squares.

  5. Anonymous users2024-02-03

    Under normal circumstances, as long as the elephant returns to the right-angled elephant, then it must be a draw! If the position of the elephant is extremely poor, the bicycle has the possibility of breaking the elephant or the elephant, and the bicycle is better than the elephant.

    The rules of chess are that the pawn takes the slope to protect the general, and the pawn is gone.

    The horse walks the Japanese character, like the flying field, the car takes the straight road, and the cannon turns over the mountain. The soldier walked the ramp to protect the general, and the pawn was gone. The car walks on the straight road and the horse steps on the slope, like the Feitian word cannon separating, and the pawn crosses the river.

    The rook is the most powerful in chess, regardless of horizontal or vertical lines, as long as there is no child to stop it, the number of moves is not limited. When the cannon does not eat the sub, it moves exactly the same as the car. When taking a piece, there must be one piece between the opponent's and the opponent's piece (regardless of whether the opponent's or your piece seeps into the cavity), and the cannon is the only chess piece that can overpass.

    1. In the entanglement stage between the two sides, one party organizes a tactical blow to the other side and this blow directly wins, the game may be a streak, or it may just be a small soldier starting to cross the river, but it must be a process that can produce victory.

    2. Restrict the activities of the opponent's soldiers and elephants in the middle of the artillery town, and guard the opponent's general (handsome) gate with a car or soldier (pawn). A tactic in which the front and rear of the car cannon or the front and rear of the car cannon are coordinated with each other.

    3. The two cannons are arranged in front and rear to threaten the general, so that the opponent's general cannot be fortified, and it is not possible to defend it. A cannon located on your own riverhead line.

    The above content reference: Encyclopedia - Chess.

  6. Anonymous users2024-02-02

    Chinese chess uses a square lattice board with 32 round pieces and 16 pieces each in red and black, which are placed and moved at intersections. The two sides alternate chess, and the opponent's general (handsome) "checkmate" first wins. In a game, the player with red moves first, and both players take turns to make a move.

    It is the turn of the player to move a piece from one intersection point to another, or to capture the opponent's piece and occupy its intersection point. Each side walks one by one, which is called a round.

    When making a move, if there is an opponent's piece in the position that your opponent's piece can go to, you can capture the opponent's piece and occupy that position.

    A pawn of one side attacks the opponent's handsome (general) and wants to capture it on the next move, which is called "zhaojiang", or simply "general". "Accordingly" does not have to be declared. The party being "followed" must immediately "respond", that is, use its own method to resolve the state of being "will".

    If you are "checkmated" and cannot "should", you will be "checkmated".

    Chinese Chess Rules.

    Chinese chess is a type of chess that originated in China, which is a kind of two-person confrontational game and has a long history in China. Because of the simplicity and fun of the utensils, it has become a very popular chess activity.

    General rules of chess. 1. Under no circumstances is it allowed to unilaterally lengthen generals.

    2. Both parties are allowed to act in accordance with the law, and the two parties will not make peace.

    3. Both parties are prohibited from acting (excluding one party as a general), and the two parties will not make peace.

    4. If one party prohibits the law, and the other party prohibits the law, the former should be changed and the judgment should not change.

    Chinese Chess Rules.

    General rules of chess. 1. Allow Shuai (will) himself to eat the opponent's chess pieces step by step, and deal with it as idle.

    2. Other chess pieces and Shuai (General) catch and eat at the same time or borrow the power of Shuai (General) to catch and eat the opponent's chess pieces, all of which are treated as catches.

    3. The pawn itself catches and eats the opponent's chess pieces (excluding checkmates), and treats them as idle; If a situation of mutual long-term fight is formed, it should be dealt with according to the catch.

    4. Occupy the main point of defense, immediately constitute a concise draw, and the resulting catch (elephant) will be treated as leisure.

    5. When the child has multiple functions, it should be re-titled and punished. If you kill and catch, press to kill; Catch and catch, etc., and so on.

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