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1 Empty connection: false pass key + hit key keypad 0 + left shift2 back hit: accelerate + hit key to keep holding the keypad enter + left shift
3 Cross dribble on the spot: press the hit key + any arrow key to hold down the hit key all the time 4 Ginobili layup action (European step): play + shoot left shift + numpad 5
5 To exit the replay, press the minus key of the numpad.
6 Half-turn shot: Hit + rebound button (skip button) or rebound button + false pass button 7 Emergency stop: arrow button backward + rebound button (skip button) or hit + arrow button backward 8 Turn and dribble:
Take the front right hand to advance the ball to the basket as an example, when you want to turn around, press and hold the dribble action button, and at the same time click the arrow key down + arrow key left in turn, that is, you can turn around and dribble with one hand;
If you are holding the ball in your left hand to advance, then the action button + down + right;
9 Skip step, step back: Skip key + arrow key.
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The fake pass will not be empty to hold the L,R key! Well, the 0 key is the one on the right, and the 3 keys are pressed together to be empty, and everything else is the basic operation, and you should be able to do it
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1. I haven't been able to make up for the dunk, but I can only make up the basket.
2. I personally feel that dunk is a dunk option, if this value is high, the player is likely to dunk, generally I feel that it should be above 70, and the impact is the player's physical strength, if the physical strength is less, the probability of dunking will decrease, and there are injuries that generally do not dunk, as well as comprehensive factors, such as height and jumping distance, etc., if someone defends it, it depends on whether you are enough, the shape can dunk him, and he will become a jumper if he doesn't pretend, and it seems that he can adjust the tendency to dunk, but it seems to be the balance setting of the whole game, I tuned it once and forgot about it.
3. I didn't find any data on bounce, and I personally think that there seems to be something IQ that will control something. Rebounds are grabbed by grabbing points and height.
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There are conditional restrictions on the deduction, and not every time you can play it, the probability is not high.
It's a problem with your ability to jump, or maybe it's a problem with your ability to dunk.
In the end, it's the PSP version.,It's a lot less functional than the PC version.,I haven't tried to modify the shooting posture.,I don't know if there's any.。
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Let's play the PC version!! PSP isn't fun right now
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R+L+Triple Brigade Attack Corner.
Half turned. r+l+o
Shaking people. r+l+x
Empty connection. R+L+port. Slam dunk.
Jumper. Mastery sections.
2.At the moment of receiving a teammate's pass, L+R+Joystick direction, can be infiltrated to make four ball-holding movements, and backwards is Maizi's favorite to hold the ball behind his back.
3.Pressing the triangle once is to turn around, and pressing twice is to skip the step.
4.Basically, players with higher dunk ability values will dunk in the r+ square in the free throw line, and after studying for a long time, I didn't find anything related to the dunk action, which should be random.
5.Pressing R in place is a series of fancy actions that can also be used with the arrow keys.
6.The circle is a cross dribble, and the R+L+ circle is a dribble after the back is changed to a ridge.
7.In the three-second area, the L+ direction is to rely on hitting, and at this time, you can make a dunk action with L+R+ blocks "Gorilla Slam Dunk" - recently revisiting the slam dunk master...
If you are committing a foul by standing in a circle during the fast attack, be careful not to stand in a reasonable collision zone, and if you hit it, it will be in vain.
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Look at the action of the free throw team, there is a certain chance of grabbing the board, that is, to move fast, shoot the simplest, hold down the box button for 1 second easy to enter, if the player's feet turn blue, change to a person to shoot, blue is the hit ultra-low, red is the highest.
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Character movement: Joystick.
Triangle: Blocks when defending, jumping when attacking.
Circle: Cover dd when defending, and make moves when attacking.
Box: Grab the ball when defending (after the ball is thrown, it is a catch, similar to a block), and shoot when attacking.
Fork: Substitution when defending, passing the ball when attacking.
The D-pad is tactically controlled.
L key: Select the player (choose yourself).
R key (run-up).
Skill. LZ, I'm very responsible to tell you that there are not many key combinations in the 2K series, (so it's real) that's a LIVE patent, and it's all up to luck what moves you play, but I can tell you some standard tips.
Slam Dunk: L key + R key + box key + joystick.
Feint: Tap the box key.
360-degree rotation slam dunk: slam dunk button + joystick in the opposite direction (aiming at the basket in the opposite direction), of course, the accuracy is low.
Slam dunk in the air: L key + R key + fork button + joystick (aim at the basket, there must be someone near the basket), and the accuracy should be controlled by yourself.
There is a metering grid at the bottom of each person's dribbling, which is the shooting percentage, and if it is too bright, it will not be accurate, in addition, after the player scores many times, he will enter the state of in fire, (the metering grid turns red) at this time the physical fitness will be improved, and the shooting rate will also increase, but it can't be too outrageous.
My self-created trick is: press the L button twice (pull up), press the circle button to pass people, press the triangle button to jump, slam dunk.
The above answer is my original, I hope to be able to help lz.
There's no independent display.,You can play.,But it's only playable.,To adjust to the lowest image quality.,This will also be a bit stuck.。
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