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E-sports has developed very well in recent years, and it is very popular in China, and many young people's dream is to participate in the e-sports industry, but the reputation of e-sports is not particularly good among some middle-aged and elderly people, because they do not understand how games can become a profession. I think that the e-sports industry is so popular in China can show that people's living conditions have improved, e-sports can also drive the development of the surrounding area, and the future is an emerging industry, which is described as follows:
First, people's living conditions have improved, the e-sports industry is now very popular in China, which can directly reflect the improvement of people's living conditions, and there is no such thing as e-sports in the previous era when there was not enough food and clothing, so the better the development of this industry, the higher the quality of life of people, because people have a more novel way of entertainment, and it is no longer an entertainment way that can only go for a walk or exercise.
Second, e-sports can also drive the development of the surrounding E-sports is very popular in China because e-sports can drive the development of the surrounding industries, because every time a game is held, there will be hundreds of thousands of spectators, not only to drive the surrounding service industry, but also to the audience after watching the game, which will also drive the city's tourism. There are many e-sports competitions every year, so the popularity of e-sports in China has a lot to do with its ability to drive the development of surrounding industries.
3. The economic benefits brought by e-sports to the country are immeasurable, and traditional industries will eventually be eliminated under the wheel of time, so the development of e-sports can show that only these emerging industries will be popular in the future. It also tells others that if they want to have a better future, they must develop emerging industries, and they can't look at the present, and only by looking at the future can they develop better.
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I think it's normal, after all, there are more and more people playing games now, which is also an inevitable trend of social development.
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This is inevitable, our country has a large base population, and games have become a part of life.
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I think this is a symptom of the rapid development of the game industry with the advent of the Internet era, which can be welcomed by the general public, which shows that the audience is huge, can promote economic mobility, and can also breed many related industries.
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What are the prospects for the esports profession? First of all, e-sports does not mean that the online game e-sports major is not a frolic of discussing how to play and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosting and anchors, e-sports business, internal testing engineers, etc.
At present, the e-sports major is a new major opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.
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Mobile esports is the development trend of today's esports industry, and the growth rate of the mobile esports market today far exceeds that of the entire esports industry. Moreover, the market share of mobile esports is also expanding rapidly, and it is expected to reach 30% of the total esports market in the future.
According to the statistics of the "China E-sports Industry Investment Strategic Planning Analysis Report" released by the Prospective Industry Research Institute, the number of mobile e-sports users in China has reached 100 million, and with the professionalization of the e-sports industry and the rise of e-sports events, the scale of mobile e-sports users will continue to maintain a high growth rate in the future.
Overall, e-sports has become an important means of pan-entertainment upgrading. At present, a single e-sports content can no longer meet the needs of young users, and for manufacturers, in terms of game development, it is also necessary to strengthen the docking with film and television, ** and other entertainment industries, so that the e-sports industry is more diversified and popular.
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The e-sports industry has long become a sports project of the Sports Bureau, and the future development prospects are certainly very broad.
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The prospect of e-sports is okay, now e-sports is already a nationally recognized sports event, and the e-sports industry is now developing very well, with many employment directions and considerable treatment.
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Professional players, anchors, operations, event planning, etc.
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Now the prospects of e-sports are very good, e-sports is a nationally recognized sports event, and the development of the industry has also driven the market demand for talents, and the employment and treatment are also very good.
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Esports is not a game, it has long been an industry.
Recently, the Ministry of Human Resources and Social Security issued a notice to officially confirm 13 new professions, including e-sports operation management engineers and e-sports athletes. With the rapid development of the e-sports industry, e-sports has gradually been recognized by the mainstream society.
Now studying e-sports, after graduation, you can be engaged in e-sports club management, e-sports practitioners, event execution, promotion and operation, e-sports anchors, event publicity, professional players, venue management, and event planning.
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The job prospects for IT are still good.
When it comes to choosing a school, be sure to choose a qualified.
Teaching Faculty The environment is good.
See how the school's graduates have been over the years.
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The prospect is very good, in recent years, the e-sports industry has developed rapidly, and the TP value of e-sports events has risen from time to time. In 2015, the domestic e-sports market reached 100 million yuan, in 2016, the market scope reached 100 million yuan, and the user range reached 100 million, and the momentum in 2017 was even stronger.
At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry. According to the data of the 2018 Gamma Survey Report, the compound annual growth rate of the esports industry has reached 46%, and the talent gap in the esports industry has reached 260,000, and the demand gap is as high as 83%. The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports.
In November 2017, the International Olympic Committee (IOC) officially announced that it had recognized esports as an official sport, and that the IOC would begin to incorporate esports into the Olympic program, leading to a burgeoning and rapidly growing cultural industry.
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First of all, becoming an esports pro requires a lot of time and effort, and it requires constant practice and improvement of one's skills, which requires an extremely high level of love and dedication to the game. At the same time, the competition is fierce, and only those who stand out from the top will get a stable income and career.
Secondly, the development of the esports industry is very promising, and more and more people are starting to accept esports as an official sport, and the size and prize money of the event are also increasing. At the same time, with the rapid development of the game industry, the e-sports industry will also be further expanded.
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Becoming an esports pro is not an easy task. This industry requires a huge amount of time and energy, continuous training and improvement of one's skill level, and a high sense of competition and psychological quality. Moreover, the esports industry is rapidly evolving and the risks are high, requiring the ability to face the competition, pressure, and changing market environment.
On the other hand, e-sports, as an emerging industry, has broad market prospects and a growing industrial chain. It provides more career development opportunities for people in terms of competitions, sponsorships, training, clubs, and game generation. Therefore, whether you can become an e-sports professional player also needs to consider your own technical strength, competition awareness, career planning and market recognition and other factors.
In short, e-sports is an emerging professional field, as a cultural industry, it is necessary to carry forward the traditional sports spirit, but also to give full play to the advantages of new technology, and the whole society needs to work together to be better developed and promoted.
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Esports is not an easy industry to develop, and in recent years, there has been an endless stream of esports players. And the speed of the update is as fast as it leaks, and your skill has regressed, and it is possible that you will not be wanted. Therefore, on the road to becoming a professional player, it is necessary not only to have skills, but also to search for wisdom, strength and mentality.
The Jane Pride I am talking about below is really a brilliant figure in the e-sports arena, but his e-sports road is also full of ups and downs, ups and downs, from this point of view, there is no innate talent, even if there is, you need to fight for it.
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Is it easy to do as a professional e-sports player? What do you think of this one-line business? Esports Dota 2 League of Legends dotamoba to answer questions.
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The prospect is definitely good, but there will be no profit for a long time in the early stage, and you need to rely on technology to eat.
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Of course, the profession of e-sports looks very glamorous to laymen, but the actual situation is not the case, all walks of life have their own guidelines and thresholds, and it is impossible to achieve the top in the industry without hard work. So understand it first, understand it clearly before deciding whether you want to join it or not.
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The prospects are particularly impressive, and now the concept of esports will become more and more deep.
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The esports industry is good, he has joined the Olympics, and he can definitely get better and better.
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Hello, glad to answer for you. <>
E-sports is a sports lead or entertainment activity based on video games and mainly in the form of competitive battles. It is a comprehensive industry, including the development, production, distribution, event organization, reporting, operation, support of the Praiser Assistant, and sales of related equipment and accessories for video games. With the rapid development of the e-sports industry, its market size and influence have expanded year by year, and it has become one of the emerging industries that has attracted the most attention in the worldE-sports is a competition with video games as the core, also known as e-sports.
It is a global industry that includes the development, production, sales, event planning, sponsorship, live streaming, commentary, and other links of esports games. As esports is gaining more and more attention and recognition around the world, the industry has a bright future and is becoming an emerging cultural industry.
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Summary. Dear, I think there are two aspects to the current generation of e-sports.
Dear, I think there are two aspects to the current generation of e-sports.
On the one hand, it promotes the development of people's spiritual life, makes e-sports globalized and popular, and promotes cultural exchanges between countries.
On the one hand, it will make some young people with shallow knowledge blindly worship professional players, which will affect learning.
In short, it has to be said that with the emergence of e-sports, our lives have been enriched.
That's just my personal opinion, oh dear.
If there's anything wrong, I hope you can teach me.
Hello. I'm going to give a speech.
You can give a presentation in two ways.
One positive and one negative.
Can you explain this in more depth?
There's a purpose in any profession, and I think a lot of people think so.
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Now the economy brought by e-sports is also a good industry, and you can do it after learning well: event planning, event operation, game anchors, referees, coaches, professional players, game commentators, etc.
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After all, esports is virtual, and it is necessary to operate it by people, and it is impossible to completely reach the point of reality. Whereas football matches are played by people personally, the skill level of the individual. Physicality and on-court play are uncertain, and there is a lot of variability, so esports can never replace real football.