Please tell us more about the game planning work

Updated on vogue 2024-03-07
3 answers
  1. Anonymous users2024-02-06

    Upstairs, you're missing UI planning. I'll make it up for you.

    UI planning, mainly responsible for the interface design between players and games.

    PS: Well, I was just passing through.

  2. Anonymous users2024-02-05

    The work content of the planning of the wandering drama is as follows:1. Participate in the world of the game as a creator and maintainer, and convey ideas and gesture design to the program, art, and audio design concisely and accurately.

    2. Design the characters in the game world and give them character and soul.

    3. Add a variety of interesting stories and events to the game world to enrich the content of the entire game world.

    4. Adjust the variables and values in the game to make the game world balanced and stable.

    5. Make a variety of game skills and combat systems.

    6. Design gameplay and systems that have not been thought of before, bringing players unprecedented happiness.

    Division of work1. The main planning of the gameAlso known as the Game Planning Supervisor. The overall planner of the game project, the main job responsibility is to design the overall concept of the game and manage and coordinate it in daily work. At the same time, he is responsible for guiding the members of the planning team and below to carry out game design work.

    2. Game system planningAlso known as a game rules designer. Generally, he is mainly responsible for the compilation of some system rules of the game, and the work of system planners and programmers is relatively close. For example, teaming, fighting, gangs, leaderboards, friends, etc., need to provide interfaces and interface operations, logical judgment flow charts, and various prompts.

  3. Anonymous users2024-02-04

    Design reasonable, innovative and interesting game rules according to the needs of the market, companies and game users;

    Write various executable documents according to the needs of game production, and guide the work of relevant personnel such as programming, art, sound effects, and marketing;

    Maintain effective communication with the game team to ensure that everyone completes the planning needs on time and on demand;

    Maintain communication with your target players and continuously improve the quality of your game.

    Correct misconceptions about game planning**

    Planning is not an imaginative creativity, the actual work is very rigorous, logical, and closely related to technologyGame planning≠ game scripts, not literary creation;

    Planning is not something that is specifically for liberal arts students, and it has nothing to do with the background of liberal arts and sciences;

    Planning is a professional job, and it is as indispensable as game art and game programs.

    In addition, if students are interested in game planning and want to know what to do in different positions, they can also recruit ** search for keywords such as "system planning", "game planning", "level planning" and so on, to learn more about what the employer's requirements are for newcomers.

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