What do you think about the current situation and future of VR virtual reality?

Updated on technology 2024-03-10
7 answers
  1. Anonymous users2024-02-06

    The history of the global virtual reality (VR) industry

    The development of the global virtual reality (VR) industry can be divided into five stages according to different experience levels, the first year of the virtual reality industry in 2016, the first year of the cloud VR industry in 2018, the first year of the 5G cloud VR industry in 2019, and the fast lane of industrial development from 2020 to 2021.

    Global Virtual Reality (VR) Market Supply Analysis

    -- Global shipments of virtual reality (VR) terminal products exceeded 10 million units

    In recent years, global technology companies have continued to make efforts in the virtual reality (VR) industry, with breakthroughs in key technologies, accelerated maturity of terminal products, significant improvements in the quantity and quality of content, and all-round protection of high-quality consumer experience, with global virtual reality (VR) terminal product shipments exceeding 10 million units in 2021.

    - More than 8,000 apps that support virtual reality (VR) headsets

    At present, the world's main app stores or platforms that support virtual reality (VR) technology applications are Steam VR, Oculus PC, Oculus Go, Oculus PC, Steam VR, etc., and as of January 2022, there are more than 8,000 applications supporting virtual reality (VR) headsets on the above five platforms.

    Note: The above statistics are for January 2022.

    Global Virtual Reality (VR) Market Demand Analysis

    -- VR AR has the highest application penetration rate in the medical and health field

    From the demand side, in recent years, the global VR commercialization scenarios have gradually diversified. In addition to well-known application scenarios such as games and entertainment, VR is gradually entering new fields such as healthcare, education, and manufacturing, and the industry penetration rate is also increasing.

    According to Perkins Coie data, in 2021, VR AR has the highest application penetration rate in the healthcare field, exceeding 35%, followed by education, workforce training, and manufacturing scenarios, with a penetration rate of more than 20%.

    -- The global virtual reality (VR) market size exceeds 80 billion yuan

    Under the influence of the complex and volatile global economic situation and the new crown epidemic, human social life and production methods are facing new challenges, and information consumption and industrial digital transformation are also ushering in new opportunities. As a typical field of new generation information technology integration and innovation, the key technology of virtual reality (VR) is becoming more and more mature, and the market is developing rapidly. According to IDC and the China Academy of Information and Communications Technology, the global virtual reality (VR) industry market size will exceed 80 billion yuan in 2021.

  2. Anonymous users2024-02-05

    With the continuous development of social economy, the level of human science and technology is also constantly improving, especially the use of VR, which has begun to be popularized in many fields.

    First of all, we have to understand a truth, compared with traditional projection technology, this technology has a more advanced sense of science and technology, has more traditional advantages, and since this technology has become popular, it is not only used in concerts, but also used in shopping and games and other related fields, as an educational field, sometimes some living specimens are needed, so this technology can better help students learn, so that students can experience more happiness in the process of learning, It enables students to acquire more knowledge in the process of learning.

    Now this technology is very likely to replace the traditional teaching equipment such as projection and large screen in the future, and it is likely to become one of the mainstream means in the field of education in the future, after all, this kind of technology is now very mature, and internationally, Google's chief executive has promised the British company that this technology will be brought to 1 million students in the UK, and said that it has received feedback from thousands of British teachers. This technology will be well used in the UK education sector, and these teachers also believe that this technology will improve students' writing and literacy skills, and become a new way of traditional teaching.

    The development of social economy is often inseparable from the development of science, so we always firmly believe that this technology will be used in the field of education in the future, will bring a different world to children, will let children experience more happiness in the process of learning, so that children have greater growth.

  3. Anonymous users2024-02-04

    It should be, because the current education has improved a lot compared to before, and it is becoming more and more advanced, and there will always be a Min Xutian who will realize the use of VR technology to teach in the future. The bridge burns.

  4. Anonymous users2024-02-03

    I think it will be popular at present, because this VR virtual reality teaching still has a very good prospect. The benefits are numerous.

  5. Anonymous users2024-02-02

    Yes, because VR teaching is really interesting, and it is also a key direction for future development, and it can also be applied to many industries.

  6. Anonymous users2024-02-01

    Personally, I think VR teaching should be popular in the future, because this teaching method is very advanced and very practical.

  7. Anonymous users2024-01-31

    Yes, there are some scenarios that are not easy to set up and can be solved well with VR.

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