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The passive deceleration of the road has:
Ice Eye (Extreme Magic Ball x2 + Poison Orb + Essence Orb) uses the slow effect for 5 seconds in melee combat, and uses the slow effect for 3 seconds in range, all of which reduce the enemy's movement speed by 30%.
Sanhua (Ogre's Axe + Giant's Belt of Power + Scroll) has a 15% chance to trigger, reducing the enemy's attack and movement speed by 20% for 4 seconds. Yaksha (Sanhua + Yaksha) has a 15% chance to trigger, reducing the enemy's attack speed and movement speed by 30% for 4 seconds.
The active deceleration lane has:
Athos Rod (Mana Staff x2 + Vitality Orb) slows enemy movement speed by 50% for 4s.
Ethereal Blade (Eagle Horn Bow + Spectre Scepter): Reduces enemy units' movement speed by 80% for 3s.
Purifying Blade (Blade of Joy x2 + Mage Robe + Scroll) reduces enemy unit movement speed to 1 5 for 4 seconds.
Shiva's Ward (Plate + Mystic Staff + Scroll) reduces enemy unit (Area) movement speed by 40% for 4s.
The above is a deceleration prop that I sorted out according to the version (no dizziness, no sheep).
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1 is Ice Eye, including the component poison ball, which has a slowing effect; The other is Sanhua, which includes all the equipment that uses Sanhuahe. chance to slow down.
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The Eye of Skadi, commonly known as the "Ice Eye", is a level 4 synthesis piece of equipment in the Warcraft RPG map DOTA.
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Supplements, the cheapest. Poison Ball.
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Anyway, the double blade also has a slowing (crippled) effect, right?
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Unless the skill or item specifically states that it does not stack with other slow effects (such as Ice Eye), everything else stacks.
30% reduction for a-skill. 40% reduction for b-skill. It's not that 100%-30%-40% = 30%. is 100%*(100%-30%)*100%-40%)=42%.
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All I know is that ice and poison stack perfectly.
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All stacks, as long as they are not the same buff icon.
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If the skill can be stacked, it can be stacked. If you don't have it, you can't... But different skill slows can stack...
If the item says that the attack effect can't be stacked, it can't be stacked.
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VIP and Xiao Hei, the first reaction is this.
Others may not be suitable for beginners. After all, the long-range with deceleration is still very brittle, and the deceleration depends on the operation. It's just that it's easier for VIP and Xiaohei to kill people, and it's okay to make up for the knife, because they all rely on the magic ball to slow down and won't attract the hatred of the creeps.
Like a fawn, this slowing skill generally doesn't rise in the early stages, and the templar's attack range is too close, and it's also very brittle, so it's not suitable for novices.
The big release conditions of the big one are a bit harsh, and the big gods are also going to get closer, but it's okay for the power heroes, but amplifying it will hurt their own blood. The water of the tide is good, it's melee, and it's more magical, and he still has a big one to put it. 51 is good, nova and big can slow down, and they are also invincible when used well.
You can try it.
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VIP's Venom is the best to use.
Or the Dark Ranger's Ice Arrow, which has the advantage of range.
The snot of the Rigidback can be stacked.
And then there's the Daredevil's slowdown, because of his increased speed, and looking at others is like a turtle crawling.
Keeping people to chase and kill is the best feeling.
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Slowdown, easy to use, long-range.
I think of the fawn ...
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Wurm has a bunch of slowing skills. The path is fine, but it's not obvious, and you can't stick to it all the time.
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If you need to catch people, come to poison dragons, fawns, etc.;
If you need to cooperate with someone to arrest someone, come to the Shadow Priest, Paladin, etc.;
If you want to shrink and suffocate in the later stage, come to the void or something.
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Ma Chao has a deceleration and accelerates himself, and it is good to kill people.
Maleonn also has.
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Fawn, poisonous dragon, venomancer, monkey, hidden thorn, phantom stinger... There are a lot of them, and whether they are easy to use or not depends on the specific situation.
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VIP Blackie Poison Fawn Puppy Gangback Hell Lord Ice Dragon Butcher OK
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The heroes of Dota are all very easy to use, depending on your skills.
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Underworld Wurm VIP and Dark Ranger DR
However, the Wurm of the Underworld is biased towards catching people in the early stage Dark Ranger is mainly playing money, and it is biased towards the middle and late stages.
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The Wurm of the Underworld, the Dark Ranger, both of them are long-ranged, slow down and kill, and the pressure is really fierce!
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Obviously, it's good to use agile wurm.
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Venom Ball Algorithm Ball,It's indeed the cheapest and what kind of staff.,Two magic wands combined.,With a slowdown skill.。
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Poison Ball, Ice Eye, Athos Stick, Sanhua. Actually, it would be nice for you to have an urn (the coffin of shadows). When you can't make it, add one to the opposite side is 2oo blood.
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Venom Ball is the cheapest, and there are Sanhua, Double Blade, Scattered, and Athos Stick, almost.
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Decisively out of phase and jump knife, or out of the battle drum to increase the movement speed, you don't necessarily need to kill the opponent by yourself, you can cooperate with the slowing teammate or the accelerated teammate, the stunned teammate to kill.
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Centaurs are not suitable for slowing gear, as slowing gear is mostly suitable for agility and intelligence heroes.
Centaurs themselves have a vertigo, and phase shoes are recommended, and chasing and adding their own speed is equal to subtracting the opponent's speed in disguise.
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You can choose to jump out of the knife or out of a hidden knife, if you want to catch up out of the phase shoes pedestrians don't care too much about one or two heads can't catch up, forget it, don't catch up, and lose yourself.
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You shouldn't think so, you don't need to reduce his speed to kill the undead, you can phase out to increase your movement speed, or use the jump knife to make your cut more flexible, or if it really doesn't work, you can make a big root directly, and the opposite side of the whole death is stronger than the staff you slow down.
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Centaur Vanguard Jumping Knife Phase Shoes Loongson Flute Plus Blade Armor Then no problem.
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What do you want to slow down. Decisively come out with a phase, and it will be solved. If you want to cut in, you can cut in, you can chase if you want, and you can run if you want to run.
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It's better to slow down than to accelerate.
Early bleeding Early phase.
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You might as well increase your speed or attack. Nothing slowed down.
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A limit is a skill that causes a stun for a certain amount of time.
Slow is the slowdown of enemy heroes after use.
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Restriction is generally control, and deceleration is deceleration. It's good for newbies to start playing Dota from the limit deceleration!
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It is a restricted skill that is used to reduce the enemy's speed.
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The simplest understanding. It's the control skill.
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You're not a tower thrower, are you.........
Skills are explained, don't you understand?
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In the early stage, the other party has no shoes, and you can shoot the dead when you have a shoe. The slap is a build speed. If you ask about the hunt and kill, I will say that you are hunted down.
Pat with the phase, jump knife. If the jump knife is fast, the 2 and 3 skills are not full, you can consider learning a level E, that is, a skill, jump over, slow down, and then shoot the opponent to death. Generally, 2,3 skill points are full, and I just came out to jump the knife, and I just happened to learn level 1e.
The deceleration equipment you said is scattered, it is a magic ball, a double knife, and a broken bone, and the attack speed of a few taps is only a few clicks, and these equipment are not necessarily good. The mainstream is still Loongson. Because the size of the slap hits the enemy according to the percentage of HP.
And patting hatred is high, and it's good to stack a little more blood.
Pat beat, phase, jump knife (hidden knife) mainstream. There is no good or bad between a jumping knife and a hidden knife, it depends. Pat the lack of blue, sometimes you can consider a soul ring, mainly in order to be able to collapse the floor in the past.
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There are those who step on the floor to slow down, and the pat bear out of the jumping knife is perfect whether it is chasing or cutting in or escaping. Of course, you can also make a hidden knife, but it is still more cost-effective to jump a knife.
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Jumping knife,There's no slowing down at all.,Slowing down is the skill of patting the bear itself.,The jumping knife can flash.,It's invalid for three seconds when it's attacked.。
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First of all, it is necessary to make it clear that the pat bear is out of the phase of the shoe, the prosthetic leg or something, stand aside, and turn the flying shoe in the later stage.
If you shoot a jumping knife, first r v in the woods, and then jump to the hero's side, you can generally shoot to death [the equipment gap is not big].
His skill E is slowed.
If it's a hidden knife, then just chase it with a hidden knife.
However, there is generally less need to hunt down.
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It has stepped on the floor to slow down, and then out of phase. It's fierce.
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The steps to pat kill are as follows:
1. Turn on V outside the opposite field of vision, that is, super power.
2, jump over (usually a knife), 3, e, shake the ground, open a big move r, and slap at the person you want to kill.
4. When the attack is not enough, or when the fast attack is not enough, turn on the phase (shoot out the phase) to chase the shot.
5,If you're not dead.,It's recommended to go.,Generally, one round can kill most of the heroes.,If there's a violent heart.,Then keep chasing.,Wait for the end of the jumping knife cd.。
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Sheep knife, it's really good, back to blue, anyway, the output is already very high.
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Jump knife phase. 1. Skill slowdown, novices can get out of Lothar.
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Early phase, mid-term jump.
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The basic pre-phase + stepping on the floor is enough.
You can jump knives out of the back.
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With the exception of a few heroes who do not have stun or slow abilities, most heroes have stun or slow abilities.
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Flat A will slow down, big ice hammer. Action Skills Slowdown, Machete and Ruin, Tech Gun, Blue Shield. Passive slowdown, cold iron and blue shield, use the skill to make him skill, ice staff. In addition, Ice Heart can give an aura of attack reduction.
Net erosion (Xiaoice hammer) can accelerate people, disguised is the opposite side of the deceleration, the later synthesis of the three.
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The big ice hammer, and the blue staff.
In fact, you can also consider things that add movement speed, enchanted shoes, triath, rundown, yellow fork, etc.
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Yes, the French system has an ice staff, a large ice hammer in melee combat, an ice fist in range, and the meat can also produce frost, and hitting him from a distance will be slowed down. There is also the blue shield, which looks like the ice armor of Dream Three. When clicked, the movement and attack speed around the area are reduced.
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If you slow down, it's still a lot. Tech Gun Ruin and an AP is crafted with Cage's lucky hand. Ice hammers. Ice sticks.
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Melee draw a big ice hammer.
The Ice Rod of the French system.
Active Ruined King Tech Gun Dreaming Spirit Langton.
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Item Type: Health, Physical Damage.
Item Attributes: +700 Max Health, +30 Attack.
Passive (Unique Skill - Diamond Star Strike): Your Attack reduces the target's movement speed by 40% (30% ranged) for seconds[1].
National uniform.
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Big Ice Hammer, Ice Fist. Rundown, Tech Gun, Ice Staff, and Blue Shield can all be slowed.
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The most obvious is the blue shield.,Not only is there a passive reduction in attack speed and movement speed.,There's also a very obvious active skill.,Junglers usually choose to go on the single.,If it's an assist, you can choose.。。。 Please forgive me for not playing support.,I forgot what that equipment is called.,You can use a piece of equipment synthesized by a lucky hand.,Active release can release a range of slowdown aura for teammates). If you're like me, if you're chasing a slowdown to death, choose an ice hammer, and AP will have an ice fight.
Of course, you can also take the red buff to death.
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Ice hammer, ice staff, blue shield.
There are really cases of comparable levels.
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