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It is recommended that you can copy those structure books, you can't just understand it, you have to be able to memorize it silently, I am an art student, and I have a deep understanding of this...
There is also a copy of the comic if you like that style, because the proportion of the human body structure is not the same as the ratio of the comic, the normal head-to-body ratio should be 1:8, and the Japanese is generally 1:10 or more...
Practice makes sense·· Hehe, it is recommended to copy more hands-on
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In fact, the structure of the human body still needs to practice more and observe more, not necessarily obsessed with books and tutorials, those are rigid, pay attention to the observation of the people around you in life can learn a lot.
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After painting the plaster, you can paint something simple, like a pumpkin, a porcelain jar, or something like that. It's a little early to draw that directly.
Also, you have to observe the structure of the human body more, if you really can't do it, just look at yourself, just look at it.
Don't just sketch, buy two famous books and copy them, it will help you a lot, like Li Jing's book is good.
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Buy George. Burriman's diagram of the human body is not enough to understand, and the sketch is like this, and he draws thousands of pictures before the exam.
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I recommend to you: Burriman's Anatomical Diagram of the Human Body This book is very good. Learn the structure to understand first, now that you understand, then according to the original picture in the book to slowly copy, from point to surface, from individual to whole.
You can also buy a structural plaster and come back and see for yourself, and the effect will be better while looking at it!! Of course, the most important thing is: diligence.
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Sketch structure of the human body.
, the basic structure of the human body.
The basic structure of the human body can be summarized as "one vertical, two horizontal, three volumes, and four limbs" (Fig. 1).
One vertical refers to the spine of the human body, which is commonly known as the backbone bone. The spine is the vertical longitudinal axis that connects the skull, thoracic cage, and pelvis. It is the main structural and morphological feature of the human body.
The two horizontal lines refer to the shoulder line (the line connecting the left and right acromions) and the bone and hip line (the line connecting the left and right hip joints), which are located at the upper and lower ends of the torso and are the link between the torso and the limbs. The two horizontal lines are inclined in the opposite direction except for the horizontal parallel of the human body when standing upright.
The three volumes refer to the three cube volumes of the human head, thoracic cage, and pelvis. The bending and rotation of the spine makes the three volumes present different states such as pitching, tilting, and twisting, and produces corresponding perspective changes, showing the basic characteristics of the human torso (the head, thoracic cage, and pelvis (three volumes)).
The four limbs refer to the upper and lower limbs, which are cone-shaped masses connected to the upper and lower ends of the torso (figure Upper and Lower Limbs).
Skills: Three stops, five eyes, seven sitting, five and so on all refer to the standard proportions, which are used for reference, and in actual painting, the proportion of the human body is affected by perspective and changes, so do not memorize the proportions, to change according to the situation, in order to draw a vivid human body. The skill is to learn to use the principle of perspective, be good at comparison, and determine the length, thickness and size of various parts of the human body through comparison.
For example, if you look at it from the top down, the human body will be the same as the top and the bottom. Therefore, the length of the finger should also be determined according to different angles (find a reference).
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The so-called in-depth is the detailed portrayal, including form, appearance, and demeanor.
It's not just that the place that should be black is dark, but the place that should be bright is brightened.
There are many things in painting that can be felt, and it is not something that can be clearly explained in one or two sentences.
Each person has a different way of expression, which we call style, and each person's style of painting will change over time and mood.
In general, if you paint more, you will have a feeling, and with a feeling, you will naturally know what you want to express in this painting, which part to focus on, and the process of portraying everything you want to express in place"In-depth portrayal"
Rather than defining how to go deep and where to go according to a certain painting.
All the tricks are for what you're going to show, it's all a foil.
When these factors are harmonized, the whole painting produces a rhythm, and the expression is vivid, which is basically a good painting.
Of course, everyone's aesthetic standards are inconsistent, and we can't pursue overly consistent evaluations.
Painting the avatar to understand the avatar thoroughly, to draw meticulously, not a head on 2 eyes, 1 nose and a mouth, to draw the structure, to draw the relationship between light and shadow, so that the painting should be more in-depth, a painting is not good, in addition to it can not have basic mistakes, [is to go out] the most important thing is to have a god in the painting, so that people can feel the painter's feelings invested in the work when creating, to paint a good work, to put it simply, it is to be attentive.
I don't think "going deep" is not about how deep (black) or how detailed (but beginners must draw meticulously and comprehensively).
The important thing is to adjust the overall relationship of the picture and try to draw the charm and spirit of the object (including the figures, landscapes, still lifes, etc.). Again, I would like to emphasize the historical importance of drawing more sketches
If you want to take the entrance examination, you must first solve the problem of three-dimensional modeling, and then draw the specific temperament of the object, such as what kind of eye shape it is, whether it is an apricot core eye or a red phoenix eye, and what is the ratio of its head to mouth.
Texture is also very important, such as smoothness, color depth, relaxation and tension, whether it is paid to the flesh or to the bone, which is very important for the age, occupation, and temperament of the subject.
The face is a piece of skin, but when you tear it off, each part is soft, hard, thin and thick, which is different (good bt ya!!
It is important to develop the habit of observing interesting and novel things on a daily basis.
All of the above points have been achieved, and it is basically a good painting.
But the most important thing about art is that it feels like it's a stroke of the effort, no matter how much effort you put into it
Make them feel that the painter has the ability to seal a spiritual object in paper or on the canvas (wow, yes, far).
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It is best to learn human anatomy first, and then practice plaster and human sketching, but you must have a deep painting foundation first.
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I do know a junior college painter who has been studying drawing for seven years, but unfortunately I can't get in touch now, so I can do everything I can to do about it.
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Summary. Kiss! Hello, a blessing, a warmth, a touch.
Have a grateful heart. Life is full of touching! Your question has been received, it will take a little time to type, please wait a moment and please do not end the consultation.
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Having a basic sketching foundation can solve the problem of the shape of objects. This includes what the performance is.
Kiss! Hello, a blessing, a warmth, a touch. Have a grateful heart.
Life is full of emotional impulses! Your question has been received, it will take a little time to type, please wait a moment and please do not end the consultation. You can also take this time to provide more effective information so that I can better answer for you.
I hope mine can solve your problem, and immediately sort out the answer for you, please wait for a while!
Hello, glad to answer for you. Having a basic knowledge of wheel sketching can solve the problem of the shape of the object. This includes the following manifestations:
Parallel perspective: It is the perspective of a square or rectangular object that has a side parallel to the picture. This perspective has a neat, flat, stable, and solemn feeling.
7. Angular perspective: It is the perspective of an object that is rectangular with no parallel square on any side. This perspective allows for a change in composition.
2. The most basic form of perspective in sketching is the cube. When sketching, the representation of the cube is mostly determined by the observation of the three faces. In addition, the angle created by the boundary between surfaces can also hint at the depth of the object, which involves the law of perspective.
Perspective is divided into three types: one-point perspective (also known as parallel perspective), two-point perspective side limb (also known as angular perspective) and three-point perspective.
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Sketching is the basis of everything that is what.
It's the foundation of everything.
Sketching is the foundation of all painting.
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The contrast between chiaroscuro and chiaroscuro is more prominent!!
Be accurate!
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The tone is a little thinner! ~
Cheekbone. The arches of the eyebrows are strengthened! ~
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