Which is better for architectural modeling, 3D or MAYA?

Updated on technology 2024-03-25
7 answers
  1. Anonymous users2024-02-07

    3DMAX and MAYA are both comprehensive 3D software, powerful, more than enough to learn to find a job, the difference is that 3DMAX is used by more companies in the industry to do games and interior design (it doesn't mean that it can't make movies, many movie special effects are made with 3DMAX), while Maya is used by more companies in the industry to do animation and movie special effects (there are also many companies that use Maya to make games). If you want to learn them well, you can find free** tutorials in "Painting Xueba"**Click to enter] Complete beginner to master**tutorial list:

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    If the self-control ability is relatively weak, it is recommended to go to a better training institution, 3DMAX and Maya training strength and scale in the top few large institutions in China, recommend the industry leader: Wang's Education.

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    Wang's Education is the leader in the training institutions in the field of "3D model animation, game production, film and television special effects", and all campuses are chain campuses directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-06

    Maya Software is a well-known 3D modeling and animation software owned by Autodesk. AutodeskMaya dramatically improves workflow efficiency for development, design, and creation in film, TV, games, and more, while improving polygon modeling, improving performance with new algorithms, multi-threading support to take full advantage of multi-core processors, and a new HLSL shading tool and hardware shading APIs to enhance the look and feel of next-generation console games, as well as being more flexible in character building and animation. Regarding the power of Maya, in fact, I believe that many friends also have a certain understanding, but for the mastery and use of the software, many friends may still scratch their ears and cheeks!

    Software Introduction: Maya2022 Game Modeling Introductory Tutorial.

    Interior Design: Maya2018 completely zero-based introductory teaching.

    Software Introduction: Maya2018-Maya2018 Introduction and Installation.

    Interior Design: Maya2018 Zero-based Rendering Tutorial.

    The difference between Maya and 3DMAX modeling.

    The difference between Maya and 3DMAX modeling.

    The difference is that 3DMAX is a low-medium poly and Maya is a high-poly. 3DMAX is mainly used in games, architecture, interior and other industries, it itself belongs to the medium and low poly, and there are many plug-ins, its power lies in the polygons (polygon) modeling is very flexible and easy to use, and it will be very efficient when making renderings or games; Maya is mainly used in film and animation and animation, it is a high-poly system, the system itself is more complex, and the function is much more powerful than 3DMAX. Because film and animation are not limited by memory space, the requirements for the beauty of the picture are quite high, and only Maya can meet their requirements.

    Maya's initial design concept was for animation and textures, and many large-scale movies and animations were produced by Maya, and Maya was superior to 3DMAX in film and television production. It is more targeted, there are advantages in doing character modeling, and the functions and tools are also specifically for character modeling. While MAX can also be animated, it's better suited for materials and rendering because it has easy access to material settings and 3DMAX is better at overall.

    Moreover, there are a lot of 3DMAX plug-ins and materials, fast model building, comprehensive functions, and various types of model rendering can be done.

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  3. Anonymous users2024-02-05

    Depending on the need,Maya has a unique advantage for material rendering animation,MAX is better than many people will get started with simple plug-ins for a long time,The modeling method of the two is the same, but the key position is different,Personally, I prefer Maya

  4. Anonymous users2024-02-04

    Where 3DMAX is mainly used. What about Maya. I've heard that Maya is hard to learn. What's so hard to learn?

    3DMAX and Maya were originally produced by the two companies to jointly express the three-dimensional effect of the multi-best three-dimensional software, the original intention is not to distinguish between difficult and simple, the focus is on you to engage in that phase of work, before making the corresponding choice.

    3DMAX is used to architectural expression in China, and of course his animation is also excellent. Generally, most people in China like to learn him, the main reason is that the number of users, many fields, many textbooks and other factors, so friends who want to contact the three-dimensional field are from him to learn, of course, with the initial theme of the creation of 3dmax and the definition of the user group also has a lot to do with it, from the initial version of 3dmax has been defined in the home PC, so the user base is very wide to imagine.

    Maya is a powerful three-dimensional software cover that has risen rapidly in a short period of time, his starting and 3dmax are defined in the same way as the PC, and there is no separation from the majority of users This aspect is the same as 3dmax, the difference is that when you use Maya deeply, you feel that his functional types and the delicacy of the use of functions are superior to 3dmax, and at the same time in Maya and 3dmax at the same time to express the same visual effect of ideas and methods, And the controllability aspect of this method is not quite the same (this point, not good and bad, only different). Of course, this is just a comparison of one aspect, when you have an in-depth understanding of the two software, you find that Maya in the early stage of development, the user group is not quite the same as 3DMAX, the difference is: MAYA is more aimed at the idea of visual designers, sometimes you will feel that 3DMAX has a function simpler than Maya, Maya is a little troublesome, but if you are an art designer, find that this kind of trouble is sometimes necessary, the advantage is that he leaves greater repetition and precision to the design, Flexible modification, 3DMAX is more concerned about the easy-to-use characteristics of the same world-like people, one-click realization of functions, convenient and fast, the disadvantage may be that the repeated modification may not be too strong.

    Of course, this is only a slight comparison from the feel of use, but don't stubbornly impose a distinction and learn more about your strengths!

    The next step is to compare from the perspective of work, if you want to do landscape design, it is recommended that you use 3DMAX, its work efficiency is high, the effect requirements are not as strict and harsh as in film and television, said this, naturally do you want to do film and television recommended maya, speaking of this, do you have to learn this must use that, are not absolute, I personally think it is best to master it, as soon as I hear this, it is difficult for some strong people to be difficult, but if you think about what kind of effect you want to achieve in the end, Naturally, you don't find it difficult, but enjoy it.

  5. Anonymous users2024-02-03

    Maya is more in-depth, it's harder.

    3D is relatively easy to grasp.

  6. Anonymous users2024-02-02

    Software is all the same, just a tool, don't lose money on which software is stronger or weaker. It's mainly the foundation and Wang Bu's ideas.,It's the same to use.,The more professional character modeling I don't recommend ZB.。

  7. Anonymous users2024-02-01

    In fact, it's all the same, the technology is awesome, and everything is the same.

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