-
There are many ways to model games, and the game model is commonly used is polygon (polygon modeling), and the difficulty of its modeling is also the highest and most comprehensive among all professions, from tables and chairs, starships to giant bosses and other complex models, there are not too many shortcuts in this aspect of the model, practice is the most important.
In traditional game design, if the model is simple, the fewer faces the better. However, different models have different face count requirements. If the model is simple, it can be made with 1000 faces; If the structure is a little more complex, 2500 sides are also available.
To put it simply, it is enough to make a rough structural shape, and the rest is achieved through methods such as maps or normals.
The characters, creatures, and buildings in the game are all three-dimensional models designed according to the original artist's design draft, so it is necessary to have a considerable understanding of the structure of the human body and the structure of living organisms. Taking the character model as an example, it is necessary to understand the skeletal structure of the head and the proportional structure of the facial features, so as to build a coordinated and realistic character model.
Game modelers can make it with the laws of the body's movement structure. However, because it is a game model, the accuracy will not be very high, and the role of each line will be relatively greater. Sometimes it is not only a reflection of the basic structure, but also other content, such as costumes and props.
Because of the low precision, there are some places where there is no need for movement. Therefore, it is possible to route the wiring not exactly according to the structure, but only if there is no movement in these places. In other words:
If you don't exercise, you don't have to do it according to the standard. But if there is movement, it must be routed according to the laws of human movement.
Regarding the precautions in the process of making game models, Qingteng will share it with you here. If you have a keen interest in game modeling, hopefully this article can help you. If you want to know more about game modeling skills and materials, you can click on other articles on this site to learn.
-
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
-
When making models, it is necessary to pay attention to model specification 1, and it is best to stand at the origin of all character models. If there is a specific requirement for non-staring, it must be centered on the center of the object. 2. Control of the number of faces.
Controlling each mesh model at 300-1500 polygons will achieve better results. If there are a large number of characters on the screen at any given time in the game, you should reduce the number of faces per character. 3. Organize the model files, carefully check the model files, try to optimize as much as possible, delete the unwanted faces where you can't see them, merge the broken vertices, remove the isolated vertices, and pay attention to the naming convention of the model.
A reset transform must be done before the model can be bound. 4. Replicate as much as possible the objects that can be copied. If a 1000-sided object is baked and copied 100 times, it consumes as much resources as an object.
-
Prepare a persistent heart, and it takes money and time to enroll in classes to study. It is recommended to apply for offline work, such as the Ninth League, Manchilid and other institutions with a good reputation.
-
Polygon modeling is a common method used in game modeling. The difficulty of modeling is the highest and most comprehensive of all levels, from tables and chairs, starships to giant bosses and other complex models. There aren't too many shortcuts to model making, but practice is the most important.
In traditional game design, if the model is simple, the fewer faces the better. However, different models require different numbers of faces. If the model is simple, 1000 faces can be made.
If the structure is a little more complex, 2500 polygons can also be used. To put it simply, you only need to do the general structure and other methods such as maps or normals.
The characters, creatures, and buildings made by the game model are all three-dimensional models designed according to the original author's design draft, so it is necessary to have a considerable understanding of the human body structure and biological structure. Taking the character model as an example, it is necessary to understand the bone structure of the head and the proportional structure of facial features in order to build a coordinated and realistic character model.
It is made according to the laws of the structure of human movement. But because it's a game model, the accuracy is not high, and each line is more useful. Sometimes it reflects not only the basic structure, but also other things like costumes and props.
Due to the precision of the bottom, there are some places where there is no need for action. Therefore, it is possible to arrange the wiring not exactly according to the structure, but only without any movement. In other words:
Unable to do the standard without exercise. But if there is movement, it must be routed according to the movement of the person.
-
1. Human body structure
For the original game painting, the structure of the human body must be passed, and the functions of the human body are all drawn crookedly, can other things be considered? Therefore, I would like to suggest that students who are interested in becoming original game artists must have a good grasp of the human body, and they are usually free to draw more sketches.
2. Scene
The original drawing of the game should also draw the scene, how the painted scene is majestic, or gloomy, in short, what the scene should be like according to the plan. For scene practice, you can go to ArtStation to see the works of big men, because other people's works can always inspire us.
3. Game props
The design of the prop highlights its function, which is to give the warrior a knife, don't add things to the knife casually, it is useless to draw props with unknown sharpness. At the very least, you want to convey to the reader what this thing does and what some of the sections above do. This is also the embodiment of the rationality of text design.
4. Clothing design
In terms of the design of the costumes, the main highlight is the cultural atmosphere. If you put a character wearing a fairytale-style costume into a wasteland game, isn't it very incompatible, and how to match the costume well and highlight the background of the game is something that the original artist of the game grasps well.
-
The game model design includes hand-drawing, software basics, case teaching, practical teaching, zbrush high model, plasticine carving, practical teaching: next-generation model, and game animation courses. The hand-drawn course is to master the basic skills of hand-drawing on a pen tablet and making original drawings for games.
Most of the software basics are based on the application of 3DMAX, PS, and BodyPainter3D. In this part of case teaching, a large number of practical cases are mainly used, and while analyzing cases, students can practice proficient operation of the software. and complete the production process, understand the basic work of the model artist and the module animator, which is more conducive to the handover of future work.
In the game, there are various types of models, including scene models, architectural models, animation models, character models, and prop models used by characters. After all, the production of game models must be applied to the game engine, and only in the game can the texture of the model and people's imagination be reflected. In the game, the scene prop model is the most, and the resources occupied are also the most, just like a knife that is usually seen, the designer has to carefully adjust and polish it through many aspects in order to make it look cool in the game.
Learning game model design requires a certain art foundation, although the game scene model design does not have high requirements for art skills, but the game character model design has high requirements for art skills, so there is a certain art foundation, and it will be much easier to learn game model design.
-
First, learning 3D modeling requires a foundation of art, but it does not mean that you need a foundation of art now
Many friends want to learn 3D modeling, but unfortunately, insiders always tell them that learning 3D modeling requires an art foundation, do you have it? Then many friends who don't have a foundation in art hang their heads and don't learn anymore. In fact, this is a completely wrong understanding, learning art has nothing to do with age, many people's wrong perception is that art is learned by children, in fact, it is completely wrong, adults can also learn art, and it is better than children to learn, learning art, it doesn't take much time, you don't need to go to ten or eight years to practice, learn some basic key things, and then in the process of slow operation, familiar with it.
And 3D modeling has a certain relationship with the foundation of art, but the relationship is not too big, so you won't be okay now, you can learn 3D modeling while practicing your art knowledge, just learn a little. I have a lot of friends who used to learn this way, and now they are department heads in many game companies. Five words floated in the sky:
None of this is a problem.
Second: there is no 3D modeling that you can't learn well, only people who can't learn it
Some people say that 3D modeling is a bit difficult, but I want to say, what is easy? Simple things are done for ordinary people, and they are some things that have no future, if you want to do it, you can also, but we all want to learn 3D modeling, are young people, young means unlimited future and hope, we just want to open the way in the mountains, build bridges in the water, don't stay on the difficult problem, what is not easy, put your mind on how to learn 3D modeling, this is a promising person should consider the problem. Remember that there is no 3D modeling that you can't learn well, only people who can't.
You should bring your important belongings with you, such as passports, ID cards, wallets, bank cards and other items must be packed well, do not place them randomly, it is best to carry a small bag with you and carry these items at any time. >>>More
1.The floor heating water supply system has very strict restrictions, generally requiring the water temperature not to exceed 60, and the working pressure not to exceed, otherwise the heating pipe is easy to burst due to high water temperature and high pressure, and shorten the service life of floor heating. >>>More
Hello. Children are already active and active, and it is not very easy for them to concentrate on one thing, especially in this part of learning, and English is another language that children can't understand for a while, which requires even more effort to keep him in a state of learning. >>>More
In the process of interpersonal communication, sincerity is required, and there is also a need to give. And we must learn to observe words and colors, and we must not be hypocritical or break our promises. In this way, there will be more and more friends around you.
Strengthen the re-testing work in the construction survey to reduce the occurrence of errors. >>>More