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For 64 this version of the pat bear general outfit order for the sacrifice, jumping knife, vanguard, black and yellow, as for the requirements for shoes, the general straw sandals in the early stage are enough, if you have to come out of other shoes, it is recommended to out of the phase, because the effect of the phase to provide the soldier and the speed of the move is very good for patting and chasing, and due to the existence of the skill "super strength", after opening the skill, it has 400% attack speed, and the 25% attack speed provided by the prosthetic leg does not make much sense, The 10 points of strength provided by the prosthetic leg can also be replaced by equipping the Vanguard Shield in the future, and flying shoes can be considered in the later stage.
If you want to play, you must cooperate with the strong control of your teammates to kill the key mage or control the field at the first time. v (can be turned on in advance, convenient for 12 consecutive shots) plus r use the jump knife to jump to the other party's side, e shakes the ground, start shooting people, continue 6 consecutive shots after the end of 6 consecutive shots, basically seconds people.
The sacrificial slap is to recover the ability, the jumping knife is to better approach the opponent, the vanguard is to hold the line and resist the damage, and the black and yellow is to continue to output and avoid the embarrassment of the "tough armor" (black and yellow ignore the ** damage of the tough armor, because in order to deal with the pat, the opposite side is likely to have a tough armor).
Pat is the fastest hero to fight Roshan, but you must pay attention to reconnaissance before fighting Roshan, and it is best to buy your own group eyes to ensure that you will not be caught, if you really don't have a chance, then mix up the ancient wild.
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It must be that the prosthetic leg is more suitable for patting.
The prosthetic leg in the middle is much better than the phase shoes.
The pat is definitely going to be a jump knife, so the amount of blood and attack speed provided by the power prosthetic leg is higher than that of the phase shoe.
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Generally straw sandals... Then turn the flying shoes. If you have to, it's still phased. Pat pursues high burst, and it takes 5 shots to shoot the dead, so attack speed is not important, and attack power must be used. The phase also guarantees that you will catch up with the Master. It's almost the same as the fisherman's phase.
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The prosthetic leg, the pat leg is too short, and it can't catch people without a prosthetic leg. Of course, the phase is not impossible, but it is more of a test of your operation. There is also a jumping knife that must be held out.
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Prosthetic leg quilt. I tried.
Bear is the heads-up king though.
But there is no speed. =lj
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Of course, it's a prosthetic leg, you don't want others to buy anything, you can buy it, the key is to be useful to you, please ask your phase shoes have a P use! Just a little bit of speed?? The speed is not enough, and it is still necessary to get out of Lothar or jump knife, so it is most suitable to choose a prosthetic leg! ~
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Prosthetic legs, buy a glove before level 6 shooting roshan, just fit the prosthetic leg.
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Prosthetic legs, but the speed of the pat mainly depends on 2 skills, and there must be blood sucking.
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Prosthetic legs plus various attributes, phase plus attack and speed, suitable for chasing.
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The prosthetic leg is a stable outfit, used by developmental heroes, out of phase shoes you have to have high normal damage, gank heroes out.
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Phaser Shoes : Movement Speed 70 16 Attack 5 Armor Use: Increases Movement Speed by 10% Collision Volume is 0 Piercing Supplements: Phasers move faster after use, higher than Flying Shoes (any hero).
Prosthetic leg: Movement speed 65 30% attack speed 10 points x attribute Simple understanding: Increasing the attack speed is a big improvement in the physical output, so naturally most of them are used in the later stage and 10 attribute The survivability is increased a lot in terms of initial strength For some heroes who lack blue (Skeletron is sometimes not as big as blue) is often adjusted to intelligence.
The ultimate Tribe little badass.
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Phase adds 26 attack damage, prosthetic leg with 8 attributes (attributes can be converted), and adds 30 attack speed.
In terms of attack speed, the prosthetic leg is superior, and in terms of attack, the phase is superior.
In terms of movement speed, the phase is superior to the prosthetic leg (the phase has a 6-second skill, which can accelerate, and the collision volume is, that is, it will not be stuck by heroes and pawns. )
What shoes to look at yourself, the combat ability in the early stage of the phase is much stronger than the prosthetic leg.
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See what heroes fit into what shoes.
Like ug, you don't need to have a prosthetic leg if you play a team-fight-type chase type, and you can cross the unit by opening the phase, which is suitable for chasing and killing.
Heroes who require attack speed, such as anti-mages, can have prosthetic legs, can also switch between 3 attributes, and even create anti-kill opportunities to escape to the limit.
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Phase plus movement speed Attack Damage When used, the collision volume is zero, and it can pass through units, making it easy to escape and kill.
Prosthetic leg plus movement speed (slower than believed) attack speed attribute.
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Axe King out of phase, AOE heroes out of the line of soldiers, flying shoes, like Shadow Fiend, Tinker, some heroes that need attributes, out of prosthetic legs, such as ghosts, dragoons. Generally, mages don't have prosthetic legs.
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DPS are out of the prosthetic legs, but if you can't get out, you can change the phase The phase is basically suitable for any hero + attack + anti-flying shoes are essential shoes in the later stage, and the early stage needs to be repaired by flying shoes.
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DPS is suitable for prosthetic legs, clockwork goblins, demon wizards, show teasers, etc., all suitable for phases, flying shoes are suitable for heroes in the collection line, such as death prophets, necromancers, etc.
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The mage is suitable for phase shoes, the output is suitable for prosthetic legs, and the online money is suitable for flying shoes.
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The gods don't come out of phase, and it's the most wasteful shoe for the gods Because the god is a hero who fights, and the fire spear is a skill Using a skill will interrupt the phase form Opening the phase will not hinder the continuous effect of the blood regeneration technique.
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I wish you all the best of luck! Kiss.
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Now the mainstream is phase shoes, because they run the fastest when they are turned on. If the attribute requirements are relatively high, you can have a prosthetic leg, and the prosthetic leg can be switched to show off the operation. Only TK is a must-come out in the early stage of flying shoes, and other heroes will consider changing it in the later stage, so you can save a grid in the equipment column.
The flying shoes are the fastest but ** high, no attributes, no attack. It is not recommended in the early stage.
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The attack of the phase plus is the highest, the prosthetic leg adds attributes and attack speed, the flying shoes have good mobility, and the phase is suitable for heroes who need speed and chasing, such as the bear warrior, the popular ghost, and the prosthetic leg is suitable for the DPS and the hero who is called the attribute, if the enemy mage, the phantom stinger, etc.
Flying shoes are suitable for the money-farming hero Engineer Grand Naga. Hope.
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The best method of the French system is quiet or secretive.,Prosthetic DPS is used in the later stage.,Flying shoes are basically only tk.,Or change when you bring the line in the later stage.,Phase shoes are now mainstream.,Phase war drums are easy to 522.
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There are no hard and fast rules for this, and it is recommended to fly out of the economy, support the fast and late stage, and do not use TP to save an equipment position If you want pure dps out of the prosthetic leg or phase, but the phase is generally a bear and a puppy, consider the attack speed and pursuit.
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Except for TK, no one is suitable for flying shoes (except for full gear).
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Phase 1 class is for short legs, like cm viper, and there is a knife that is made up, and there is a first.
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Against the upstairs, the dragon's heart is useless, the radiance is useless, the second is useless, you can just do it, who hits the deity, the prosthetic leg, the Macon, the sacrifice, the assault, the jumping knife, the flute (the jumping knife and the assault are the best to replace the position).
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Prosthetic legs are good .........Because the ground supplement is very brittle ......So it is necessary to support the attribute ......The prosthetic leg should be adjusted to the strength ......
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Prosthetic legs, Macon wants to come out, Dragon Heart wants to come out, and Radiance also wants to.
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At the same time, it has the attributes and attack speed bonuses of the prosthetic leg, as well as the armor and attack damage and phase movement bonuses of the phase shoes, and of course, you can also teleport with flying shoes. However, the movement speed is calculated according to the fastest and cannot be stacked. Under normal circumstances, mages and meat use phase shoes that don't require attack speed, while DPS outputs use prosthetic legs, and in the late stage, they still have to turn flying shoes to increase mobility.
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The effect can be stacked, but the movement speed is not stacked, footwear items are like this, the movement speed is calculated according to the maximum speed, only one bonus is calculated, other armor attack power, attack speed or something can be stacked, the sudden acceleration of the phase is effective, and the usual movement speed is not stacked.
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If it doesn't stack, the prop description is very clear.
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It's common sense that people can only wear one pair of shoes!
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The effect of increasing movement speed does not stack. But the property can.
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Of course not, or people won't fly.
For a river dog man, BM spends a lot of time gank, and the Toughness Ball is quite a good piece of equipment for BM in the early stage, and then it should be flying shoes. >>>More
There are really cases of comparable levels.
It will not be deducted within 3 minutes, if you force a retreat after 3 minutes, whether you win or not, you will lose and deduct points. >>>More
- Standing problems, such as after the cow jumps, they generally stand quite backward and obscene, and sometimes there is a hidden knife = = >>>More
fw the two of them, regardless of him, they don't have the ability to push the line in the early stage, only TB's transformation can consume the tower, they must be a middle lane and an advantageous road, you go to the section of the road where no one is in the road, they can't do you in the early stage, the speed is a flying shoe, and the line section soldier has been carried out, and the void is big, and it will definitely catch you, but they don't control it, just a pioneer and a green tent, that is, a line.