Next generation and hand drawn models are not hand drawn models are treated poorly

Updated on culture 2024-03-04
9 answers
  1. Anonymous users2024-02-06

    I can't say that, but I'll tell you the difference between hand-drawn and next-gen.

    In the production of game projects, low-poly hand-painted is divided into 3D character 3D scenes, simply put, 3D designers restore the original 3D shape of the original painting through the form of 3D production according to the original painting, because the number of production models is low, mainly relying on hand-painted textures to achieve the final effect, so it is called low-poly hand-painted.

    3.The main production software is modeling software (3DMAX) and texture painting software (bodypaint, PS).

    4.Production steps: 3DMAX modeling - UV splitting - hand-drawn textures.

    5.What is Next-Generation High Mode?

    6.High modulus, also known as high-precision model, is characterized by complex structure, large number of faces, rich detail performance, the rise of the next generation of games this year, and now the high model in the game is also called the next generation of high modulus, and is also used to bake normals, ao, lights and other textures mapped to the matching LPM to convey more detailed effects.

    7.The positions in the project are also divided into next-generation roles and next-generation scenarios.

    8.Main production software: 3dmax, maya, ps, bodypaint, zb, sp, etc.

    9.Next-generation paper process: Make a medium model according to the original art setting-—— import ZB for high-poly engraving - toporate low-poly (i.e., the model in the game) - spread UV - bake (bake high-poly details onto low-poly) - draw textures - adjust in the engine.

    What major is suitable for beginners?

    11.This depends on your own interests,In fact, both majors can be learned from scratch,It's just that the difficulty of the profession is not the same,If you like hand-drawing,A little bit of art skills,It is recommended to choose low-model hand-painting,Because this professional painting will be more,There will be a chance to turn into an original artist in the future,If hand-painting gives you a headache,It is recommended to choose the next-generation major,This major is more work on the model,It lies in the use of software,Hand-drawn part is a little less,And the next generation is the development trend of the game in the future,In the long run,More suitable for students who change careers!

  2. Anonymous users2024-02-05

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  3. Anonymous users2024-02-04

    The material maps of the next era emphasize "truth", most of them are realistic materials**, different from online games, the next era is more taboo about hand-drawing, and most of the material effects require you to superimpose them with different materials. The key to the next era is not only the different materials it uses, but the way it is made in the next era, so the focus of the next era modeling is not only in the texture material, but also in the high and low mode to low mode (I personally think this is the power of the next era), high and low model matching, and so on. For you who are learning animation, it shouldn't be difficult.

  4. Anonymous users2024-02-03

    The next generation is the meaning of the next generation, and the next generation of art is actually the most advanced game art technology! The next era is also divided into the second era of hand-drawn and the second era of PBR,There is no doubt that the PBR next era process is the mainstream direction of the development of future games,Because the game is more and more realistic,And the next era PBR process can meet these requirements,In the future, whether it is a 3A masterpiece or a VR game, etc.,Game modeling is the development of the next era PBR process,Specifically,Let me tell you a place,Located in the Antarctic Russian skirt,** is 1043 The middle three digits are 667 and the last is 243, Hope it helps!

  5. Anonymous users2024-02-02

    Personally, I feel that it is easier to find a job with hand-drawn models.

  6. Anonymous users2024-02-01

    It's all the same game style is different, it doesn't mean which one is more promising, the game can't be the next generation is the most realistic effect, some people just don't like to play games with too much realism, just to play hand-drawn style, you like to draw and learn to hand-draw, like to sculpt details to learn the next generation.

  7. Anonymous users2024-01-31

    But to emphasize).

    P.S. Even if it doesn't reach the level of mastery.

    It should also be very familiar.

    The most suitable software for making stickers.

    It's just that PS said that everything else is.

    deathpaint

    Bodypaint can only be used as an adjunct.

    And there are no two) other than that, if it's just a model.

    You don't need to be proficient in any software.

    If you have time to learn other software, it is better to familiarize yourself with Maya and ZB, after all, these two software update speeds very quickly.

    If I want to keep up with the pace of his updates, I don't think I have the extra time to contact other software, if I am really proficient in Maya, model modules and ZB

    Plus a little bit of art basics.

    It can be mixed well in China.

    However, if you want to become a top CG master or model artist, you must also master at least one post-production software and rendering software.

    renderman

    Mantra has at least one proficiency level that can participate in your production process, and knowing a little bit about special effects and animations can allow you to do more with less (such as surprises and hair) in many models, and if you want to develop into games.

    Max will have time to touch it too.

    Although the two software can already work seamlessly with each other.

    But making games or max is king.

    XSI is also becoming more and more gaming.

    But it is not recommended to study.

    They all came from the cadets.

    I understand your pressure very well.

    If you are determined to pursue this profession.

    After that, be sure to learn animation special effects and post-production.

    In this way, there will be development in the company.

    Even if you want to go it alone in the future, it's no problem.

    Especially special effects and post-production.

    It can be said that it is the focus of a project.

    And the production of special effects runs through almost every link.

    It has to have something to do with it.

    Don't get into the nitty-gritty.

    Think you have to learn to be proficient.

    So only the model is studied.

    Other modules are not touched.

    Now ** is.

    Become a great modeler.

    It's easy to become a famous modeler.

    It's hard because there are so many great modelers.

    The road is still long. So I want to have a brighter future.

    Just learn something new.

  8. Anonymous users2024-01-30

    At present, there is a big gap in the next generation of game art companies, and almost all companies are recruiting the next generation; And the original painting and hand-painting are relatively saturated.,The people recruited by the company are also the main beauty or high-end original paintings.,So you know.。

    The following works are all students' graduation projects - next-generation models, you can refer to them, and if you do this, it will be easy to find a job.

  9. Anonymous users2024-01-29

    Hand-drawn models and next-gen models are two different types of game character modeling styles, and their development direction is as follows:

    1. Hand-drawn model:As a style that is becoming increasingly popular in pop culture, anime, and manga, hand-drawn models are becoming more and more widely used in games. It emphasizes creativity and artistry, and often uses flat shadows and vibrant colors to create a unique visual effect.

    2. Next-generation model:It includes an industry standard for "next-generation" game character design based on machine casting. The main challenge of this design style is how to make the model present a realistic image in light conditions and display performance at a low level.

    To address this challenge, modern next-generation modeling utilizes PBR (Physically Based Rendering) and other optional techniques to simulate real-world optical effects using materials and lighting, especially the optimization and application of rendering methods such as AO, GI, IBL, etc.

    In general, the development direction of hand-drawn models and next-generation models is to pursue better artistic realization and visual effects, but at the same time, they will also pay attention to their realizability and controllability. Constantly use technological improvement ideas and means of expression to innovate, so as to meet the needs of players for deep perception of the game world.

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