-
Blackbird's ultimate, orb, silent orb, water man's e, centaur passive, corpse king's d, anti-mage's ultimate, necromancer's ultimate, and character knight chaos c, small plane e......Well, I can think of so many non-fixed values at once. These are either related to the enemy's attributes, HP, and mana, or their own attributes, or character skills, or a lot of floating damage.
-
No, oh dear. Like the big fish man's r and the opponent's armor related ta big bull and other skills that reduce defense and magic resistance, effectively increase skill damage。。。
The exception is that the hero itself has 15% magic resistance, which means that magic attacks only deal 85% damage initially.
Skills are divided into magic damage and physical damage, respectively, and the opponent's magic resistance and armor are related, I wish Dota a pleasure.
-
Most of them are, but there are a small number of them, such as the Water Man's Variant Attack, the Blackbird's Arcane Celestial Orb, and the Witch Doctor's Curse, which are not fixed, and Dota has items that increase damage, such as the Veil of Discord and the Ethereal Knife, which can increase skill damage.
-
Not necessarily, for example, the Void Blade, adding spell damage, multiplied by a certain percentage, can increase spell damage when used on enemies.
-
Yes, it can't be directly improved, it has to be effective.
-
The Veil of Discord lasts 20s
Total**: 3100
Stats: +5 Armor +5 Health Regeneration +12 Intelligence AOE Skill Reduces Magic Resistance of enemy units in the target area, Magic Resistance Reduction: 25%.
There is also the Ethereal Blade, which can increase the damage of your skills.
-
If you have that void state, your magic damage will increase.
If you challenge the Bandana on the opposite side, your magic damage will be reduced.
-
Wrong, the green staff, the ethereal spirit knife exploded.
-
Yes, the specific value of the damage is fixed, and if you give the calculation formula (such as the large one of AM Nec), it is not fixed, and I hope you can be satisfied with me
-
If you don't dig deeper, you can look at this problem simply, Dota damage only looks at 2 stats, armor and magic resistance.
Normal physical attacks only count as armor, not magic resistance, and critical hits and splashes do not count as armor or magic resistance.
Normal skills are only counted as magic resistance, not armor.
The so-called Hero Attack Magic Damage means that it is not magic resistance, and it is not considered armor.
And Hero Attack Normal Damage means that it is not magic resistance, but armor.
If you want to dig deeper.
This post is deep.
-
The most basic is.
There are several types of normal attacks, such as piercing, siege, etc., which are based on armor to calculate damage.
Hero Attacks and Hero Armor are normal attacks, and damage can be reduced as long as you push the defense.
Magic Attack Calculates magic resistance.
Holy damage is the magic damage of the hero's attack.
For example, the almighty blood increase and the silent orb are all directly counted damage, not armor and magic resistance.
These things are the most basic, and there are some other ways of attacking that are very special and I can't tell you what Dota stickers have.
-
Don't worry so much, you know, normal damage is considered armor, magic damage is considered magic resistance, and divine damage is direct, for example, 300 divine damage, you will lose 300 blood, ignoring the magic is that you open bkb, and it can also have an effect on you.
-
The attack speed is calculated as follows:
Base Attack Time 1 + Attack Speed Bonus (results in the number of seconds between each attack) For example, the Anti-Mage's base attack interval is 22 (a 22% increase in attack speed is an attack speed bonus), which is approximately equal to one attack per second.
Assuming you have six Inspirational Gems (which increase your attack speed bonus), it is approximately equal to the formula, i.e. 1 attack per second, 3 attacks per second.
Most heroes have a base attack time, with a few exceptions.
-
The formula applies to all heroes, and the bonus to agility is 1 Min = 1%.
In addition, in DOTA, the cumulative increase of various factors that increase attack speed (attack speed equipment, skills, and agility points) is capped at 400%.
-
The attack speed of all heroes in Dota is the interval of seconds, that is, the attack interval is once in seconds (when agility is 0), and the role of agility is to increase attack speed, 1 point of agility can increase 1% attack speed, troll's skill can change the base attack interval to seconds, that is to say, if you have 100 points of agility, it will increase the speed by 100%, and the attack interval will become plus the speed of equipment acceleration is the hero's attack speed There is actually no formula for the attack speed of Dota heroes!
-
The attack speed effect is determined by the attack interval and attack speed. Attack time is inherent to the hero, and attack speed is affected by equipment and agility.
-
All heroes gain 1 Min by 1 percent, but only Agile heroes gain 1 Attack Damage. Strength and intelligence do not. Therefore, the output of the agile hero is high, because he not only has a fast attack speed, but also a high attack power, and his strength and intelligence only have attack speed, but no attack power.
By the way, the ultimate attack speed is about 4 attacks per second.
-
On this basis, it is also noted that there is a process of attacking forward and backward swing, each hero is different, and there will be a certain impact on attack speed here.
Desolation (l).
When there are no allies within a 325 radius of the enemy hero, the Spectre and her mirror image deal additional damage that ignores defense and resistance when attacking the target hero. Hero Attack: Magical Damage (i.e. Holy Damage) Minimum Proc Interval: seconds. >>>More
1.Nature's cover (t).
Change the appearance of an allied unit to hide it in the woods. The unit remains invisible and has 10% increased movement speed until it attacks or leaves the woods. Cast Range: >>>More
Look at the skill description The skill is not specified in the magic damage, and this kind of skill increases the power through the reduction of magic resistance (nothingness, bull passive, veil of strife) If it is explained as physical damage (such as the fishman stepping on the floor), the power can be increased by reducing the enemy hero's armor There are also some big skills that are out of the A account to improve the skill. All in all, look at the skill description to choose an item to improve the power of the skill. >>>More
Berserk Shura has some skills, male machines have some skills, and Judgment Flow Paladins have some Basically, every class has solid damage and percentage damage, but these classes have more solid damage.
Qigong that thunder dragon goes to sea.