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Make good use of the allies, because their rifles have a larger range than the daredevils, and when arranging, the Allied soldiers can take care of each other (that is, the distance between the allies and the allies is not too large, it is better to work in groups of two, in case the enemy gathers together), and the Allied soldiers should use their prostrate attacks (because the enemy is running when they come, so it is easier for the Allied soldiers** and will not be quickly detected by the enemy); In addition, the Allied layout does not need to be too far, just near the initial position, hiding behind the wall, which can be used as a cover. As for the sapper, his mines are still somewhat useful, and these 10 mines are placed according to the feeling (because the enemy also runs around a lot).
The second is the sniper, use the sniper to deal with the mine-throwing and sniper, it is best to repel a wave of attacks, let the sniper go up to pick up the bullets of the sniper rifle, and then cooperate with the Allied soldiers, so that it is easy to fight.
Beret or something, I feel like I'm playing soy sauce...
Anyway, I fought twice to pass the level, and it was all Allied soldiers.
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Choose the one with low difficulty.
In fact, it is very simple, only two people can solve the problem, because the task only requires that one person survive in the end, specific:
1. Human--Allied soldiers' rifles are infinite-free, and it is best to replace the guns with sappers and drivers, because they have mass destruction**.
2. Geographical advantage - the time is not as good as the location, it is very important to choose a good location, the grenade of the sapper is very powerful, let him be under the hillock in the middle, ensure that he can hit the right wall with a rifle (but be careful of the grenadier), the driver is under the wall that the sapper aims, try to follow the wall line (to prevent snipers), so that it becomes a state of mutual cover. (Be quick).
3. Tactics - the sound of the east and the west, the sapper and the driver take turns to shoot, the enemy will slowly crawl over when he hears the gunshot, climb to the sapper side and you will use the driver to fight, the enemy will climb to the driver, you change the sapper to fight, the enemy will use the grenade of the sapper to bombard. Not to mention the fact that the sappers can also install mines.
4. Other personnel. You can leave it alone, but it's better to keep them all in ambush under the wall at the beginning, and try not to let the enemy sneak up on the sappers from behind the hillock.
5. Okay, let's have a good time. This level is the most fun.
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With our own people. Putting the Allied guns on your own people is infinite ammo and putting the Allies without guns in a corner. Their own people and the allies with guns looked for cover.
Work in groups of two, one left and one right, not too far apart. Be in the sight of your own people. In the end, the sapper was left alone, and after lying down, he slowly crawled in front of a group of enemies {undetected}.
Then throw a grenade in a crowded place. Sappers may die. The battle begins.
Finally, you should watch a movie. The thief pulls the cool...
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Hello, I am absent from the current situation and will contact you later.
Do you want a strategy or? Just write it on it.
First of all, I'm not in favor of playing the Allied Alpha and adjusting the password, so I'm also ......... than knowing the password