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Yasuo · I've played more than 200 games.,Use e to move the line in the early stage.,Can't beat or break out higher than you in the early stage.,Wait for the jungler or opportunity.,Use the whirlwind to consume him.,Don't rush to the front after the team battle is strong.,Pick the crippled dry.,But remember that you can't find a punch (unless it's an encounter) to use the e position.,After getting acquainted, you can basically kill 5 kills.。
I personally recommend that the attack speed shoes be replaced with mercury shoes, and the dilapidated plus electric knife plus endless rest is casually out, and if you don't want to come out of the resurrection armor, you will get out of the mercury scimitar, and it will take a certain amount of time for Yasuo to get started.
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EQ second company, try to knock all enemy heroes away, and then keep up with the ultimate, after landing, first Q, and then harvest, it's that simple, Yasuo has a good time, five kills are not a dream,
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EQ picks up residual blood. There's no way for teammates to grab it.。。 Even if Yasuo is a bull, it is impossible to pick 1 to 5. Rely on teammates... Pick up the remnants of blood.
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Q out of the wind and wait for the remnants of blood on the opposite side and then go up, Q CD quickly relies on Q to harvest.
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Double Kill, Trible Kill, Ultra Kill, Four, Panta Kill, Five Kills.
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Never start a team fight, wait until the opposite control skill is finished, and remember that you are a crispy assassin. For the use of team battle W, remember to use W to block the flat A track of the opposite ADC, so that the opposite ADC has no output space. The large must be handed over to the opposite core AP, ADC, to maximize the output.
Yasuo's critical hit output is terrifying.
Bottom line: Find ways not to let the other side set you on fire at the beginning, preferably as big as the C position.
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Man-machine has just learned the right way to pass the test. It has nothing to do with the hostile hero Super God 5 kill. The key is that there must be 3 people in your team who can play this mode, and they can play, not play blindly.
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You can't play the nightmare man-machine, you need technology.
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<> screenshot seems to be that Dong Na can't know if it's Na staring or not, then take level 5
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5 Yasuo 5 Kill is a copy mode, which has not been launched this season.
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Yasuo fights in a group Raven's skills are used for a longer vacuum period than Yasuo, sometimes you can't catch up with people, or the output is insufficient, Yasuo can qaqa can also e harvest simpler.
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Yasuo and Raven both eat gear. In the early stage, Raven is good to develop, and if you are equipped, Yasuo is a person every minute.
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Relatively speaking, Raven is easier to get five kills.
Because the equipment gap is too large, Raven can basically fight 1 to 5, and the damage is also high, if the equipment is about the same, it is possible to fight 5 in 1 if the technology is good.
Yasuo needs the cooperation of his teammates very much, and the probability of getting five kills in team battles is also relatively low, but after the E skill point is full, it can be displaced according to the creeps, making it difficult to be controlled by the place, so if you play well, five kills are also possible.
But the two or Raven are easier to kill.
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It depends on what you like and how well you play. I prefer Riven for my words. The pursuit ability is good, and it's cool to open up in team battles. There are also damage and stun knocks, and it can also charge **, which is good.
Pure handmade, seeking adoption, good people have a safe life.
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Yasuo is more dependent on his teammates, and it is not difficult for his teammates to shoot them off.
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Xiao Yasuo Although Wenwen has high damage, she is easy to eat and control (Yasuo is also), but the current version of Wenwen mainly plays the top and middle laner positions.
The top single is half meat, the damage is not as high as the middle single, it is easy to be robbed of the head, the middle single is a little brittle, and it only depends on teammates to take the lead).
Yasuo's determination is similar to Raven's, but Yasuo's Q CD is short and has high critical damage, and the knock-out Q R Q A is basically dead (late + crispy).
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Yasuo, his greatest advantage.
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If a teammate were to set fire to him, he would still do that.
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3 segments of Q and 52 seconds once large, second once Q
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Yasuo is relatively simple.,If you can't get rid of the opponent quickly after the ultimate is opened, you're dead.,And the skill CD is relatively long.,Displacement and burst are coming in waves.,You can't fight all the time.。
Yasuo's big move has to cooperate with his own flying, the skill CD is relatively short, and the late Q is almost a second, E has a strong shuttle mobility in the line, and the continuous outbreak is very fierce, all of which are powerful, Yasuo is easier to kill five times, and Yasuo** is also easier to play an advantage.
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It's hard to say, you want 5 kills, it's hard to say. But if you practice, Yasuo Yujie is easy to practice, as long as someone brings or looks at their attributes and talents, it will be easy to practice.
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Yasuo's theory of relativity is easier, and it should be practiced shorter, because Yasuo is a skill that does not consume, and it requires energy.
And this is still divided into timing and teammates.,Some see you four kills and let you get five kills.,Some 2b teammates just grab it with you.。
I wish you to get five kills as soon as possible, and get five kills every day.
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Yasuo ring technique is not good, don't play.
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Heist is a set of bursts, Yasuo Q and E short cooldowns for better harvesting.
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It's not easy to take it, it's easier to fight in the early stage of the robbery, and Yasuo is easier to fight in the middle and late stages.
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That's got to be Yasuo.,It's difficult to operate the robbery.,It's not good to practice for a while.,Like faker.,And the robbery is a single output ability is relatively large.,And Yasuo is different.,The whirlwind blowing up is a group control and then the big move is the team's injury.,I took four kills with Yasuo for the first time.,It's very easy to get started.,It's also awesome to rob and play.,Get out of the white blade in the red dust of killing.。 Hand-made.
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Rob the handle and practice well, 5 people can't catch you, and the explosion is high.
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The hijacking operation is simpler than Yasuo. It depends on the timing of the five kills.
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DF 2 + EQ 2 + Intimidate teammates + taunt opponents! Fight for the head! ~
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Use the ultimate move to grab, save the hand wind and follow behind, and see that the opposite side is almost bloodless and a big move goes up.
Electric knife hentai on it.
Open the training mode,First practice how to go up in a bunch of soldiers.,And then A,Q,A and then E back.,This is the foundation of Yasuo.,This point is practiced to the line, there is a foundation.,The second is to practice the eyes.,Line to line to understand the forward swing of the opposite hero's skills.,For example, the glorious Q.,You can go up and play a set without hindrance when you block it with the wind wall.,And there's a high chance that you can chase after a mad dog and put a trigger to take away the opposite side.。 >>>More
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High-end game out of 435 plus blood,Start w hit Saburo blue buff at the beginning of the game to call teammates to stand guard to help fight without punishment,Remember that otherwise when you take red, you will fall when you encounter a strong hero on the opposite side,Mu Mu looks at the situation in the early stage, gank mainly plays defensive counterattacks,Support duiyou who was caught,When you reach 6J, you can start to take the initiative.。
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