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Look at the icons on the map, the darker the icon, the closer the character is to you.
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Presumably, many novice players of "Wilderness Action" have a big head, that is, they can't find the location of the enemy in the game, and sometimes they don't know what's going on, and they become boxes. They do not know who struck down them, nor where the enemy who struck them out.
Today, let's save the novice players of Wilderness Ops who can't judge the enemy's position.
1.Listen. When playing Wilderness Action, be sure to turn on the game sounds.
This will allow you to tell if there are enemies and vehicles around you. For example, the sound of gunfire and footsteps will reveal the general location of the enemy. Whichever direction the enemy is, the stereo sound will be stronger.
Enemies will make different sounds when they walk in different places. If you are searching your room on the second floor and suddenly hear footsteps, there is a good chance that the enemy is on your first floor. You're going to have to be vigilant.
2.See. In "Wilderness Operation", you should be good at discovering that if someone shoots, you can also judge the general location of the enemy by looking at the flame from the muzzle of the gun.
If the enemy has a silencer and a flame suppressor, and he is shooting at you, be sure to quickly find cover and determine the enemy's position by the bullet holes in the cover.
3.Map. Looking at the map is the easiest way to determine the enemy's position.
When an enemy is within 200 meters, the minimap will show the enemy's location and status. When the enemy is shooting, riding, or moving, the map will be presented to you with different red icons. When an enemy moves away from you, the red icon will light and disappear.
4.Live target. This is the most dangerous way to determine the enemy's position. Because in Wilderness Action, when you are hit by an enemy, a fan will appear on your head, and the direction of the fan is the direction of the enemy.
What do you think? Learned? Do you have any tips for judging the enemy's position? Speak up and share it with everyone!
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Where am I? Who hit me? Where is the enemy? I believe that many novice players have had the experience of pretending to be funny, so how does Wilderness Ops quickly determine the location of the enemy? Here are 4 tips to share with you.
1. Listen to the sound
Use sounds, including gunshots and footsteps, to determine the direction of the enemy's lobby. There will be a sound when shooting, and it is possible to see where the enemy is by judging the sound, front, back, left, right, and high places, so when running, do not run in a straight line, otherwise it will be easy to be attacked to death, try to find the nearest cover nearby and hide. In judging the general direction of the enemy, so it is important to listen to the sound.
So it's best to wear your headphones when playing Wilderness Ops so that you can judge the enemy's location very well.
2. Look
By looking at the flame from the muzzle, it is possible to judge the position of the enemy.
In Wilderness Ops, many players may be able to obtain a Flame Suppressor by picking it up automatically. However, most players still do not have a flame suppressor, and will produce muzzle fire when attacking. You can tell the location of the enemy by the light of the fire.
In the later stages, the safe zone gets smaller and smaller, and the muzzle of the gun flame and sound is imperative to the player's violent. If someone else fits a silencer (eliminate the sound of shooting and fire. It's a great accessory that eliminates both sound and fire.
But it's hard to find in the game. The method of listening to the sound is almost ineffective, and it is not good to look at the flame of the muzzle of the gun. At this point, you can determine the enemy's position by covering it.
When someone hits you, you can quickly find cover and judge the enemy's location by the bullet holes in the cover. You can also look at the direction of the bullet holes on the ground to determine the direction of the enemy, and quickly find cover to return fire. You can wrap around cover, and when the enemy can't hit you, then the enemy is basically in front of your position at that time.
3. Injury Judgment
When hit by an enemy, a green fan will appear on the screen. Judging by this thing, you can know that the enemy is hitting you in that general direction. At this time, look for cover in front of you, and the S-shaped position can make it difficult for the enemy to hit you.
Finding cover can now be found based on the sound of the gun or the flames.
Fourth, look at the map
1. The mini-map at the top left of the screen can be displayed on the map when the enemy is close. You can use the location of the map to determine the direction of the enemy, and use the virtual reality to judge the distance of the enemy.
2 icons. When you are far away, the sound of vehicles and gunshots will become virtual, and when you are close, you will become real. Based on this, you can judge the distance and the proximity.
Audible cues for approaching vehicles.
Hints of gunshots.
This is part of how to determine the enemy's location, and I wish you all a happy game.
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This is a very interesting strategy war game recently, but because the game was launched soon after many players still have a lot of questions about the content, so Deep Space High Play here brings you a comprehensive science of the game, this time it brings you about the Wilderness Action PC version of how to quickly find the enemy and recognize the enemy's skills to share.
Look at the map to quickly spot enemies and recognize enemy skills.
It's still the direction.,This map is all about finding the enemy in the final analysis.,Kill it.,So the sense of direction is very important.,Listen to the sound of the position.,Maybe not everyone will.,But,Look at the map to know the direction.,It's the basic operation.。
1.The red minimap in the upper right corner indicates that someone is shooting, note: teammates shooting, and the distance is outside a certain range, the red flag will not be displayed, so sometimes you may hear the gunshot, but you don't see the prompt.
In the same way, if you see it, then the enemy must be very close to you. Be on the alert. ps:
If the enemy moves by car, there will be a sign, the same reason, but if a teammate drives another car, there will also be a vehicle sign.
2.Green sector sign.
If a green fan sign appears, it means that you are being injured at this time, and you can see that the landlord has lost blood.
Many friends, when they see the green sign, their first reaction is to lie down, crawl around, look around, and look for people.
Here the landlord's experience is:
Believe in the green fan-shaped tips, four major directions, front and back, left and right, n small directions, and at the same time, here can be located according to the above small coordinates.
With the direction prompt, hurry up to report the point, run away, find the corresponding cover as soon as possible, and find teammates to support.
For example, if the fan sign is below, indicating that someone is hitting you behind you, use your serpentine position to hide behind cover (rocks, trees), or run further and then look back at the person. Take blood medicine.
Here the landlord does not recommend crawling, as well as looking around, because if you are hurt, it means that you are seen, and it means that you can also hit people who climb people. If it is the last 1v1, the landlord's choice is generally to turn back with a backhand and a hard wave.
If you're not the kind of god who turns around and locks the position immediately and backhands a headshot. Let's run first.
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Listen to the sound when you shoot, there will be a sound, by judging the sound to see where the enemy is, front and back, left and right, and high places are possible, so when running, do not run in a straight line, otherwise it is easy to be attacked to death, so it is important to listen to the sound.
Muzzle fire. When shooting, there is generally a fire, if you have seen people, then you can judge a certain combat effectiveness by the direction, so when playing, then you can judge the enemy's position by the fire of the muzzle, so as to counterattack.
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