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T open the skill hard to eat, mage refrigerator, hunter deterrence, knight invincible, thief cloak, dark herd transformation ball, these can eat the trial.
The difference between the second is to hit the surrounding tentacles and eyes, so the standing position and the black queen position should be specifically divided, and the debuff of the dispel bomber in PT mode should be dispeld away from the crowd.
The difference between the old four is that in the electric stage, everyone should be dispersed, starting from one pillar, and both sides should start transmitting electricity at the same time, so before starting to fight, it is necessary to assign a good position and running direction. The speed of the ice wall in the ice phase is much faster than that of the player, so either the ice wall comes over and hides in the ice trench, or the hunter runs in a group of leopards so as not to be hit by the ice, and a debuff will appear in the ice phase, which must be dispersed in the ice trench, otherwise it will leave a large area of ice on the ground and will not be able to run.
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Generally 2 t
There is a main t and a secondary t
One of the t's debuffs followed the other taunts.
You must hurry up when taunting, otherwise the current DPS is so violent, and it will cause the DPS to be seconds.
Two people must eat the trial outside each time, and each person can only eat one trial in 2 minutes.
Generally, the head of the regiment will assign a T to not dream outside the whole time.
Personnel allocation depends on the team configuration, generally staggering everyone's life-saving skills cd on okdk green cover am change ball eat 1 4 7
d (Damage Reduction Full Open) dz Cloak Eat 2 5
FS (Fire Law Spring Brother **Pay attention to brush blood).
LR Deterrence Eat 3 6
The opening ** does not eat bloodthirsty behind** the pressure is bloodthirsty.
The dim point is good for unexpected attrition.
You can let ** help dps eat once.
Roll call without **.
DPS whole group 3w or more without going out of the 6th can pass the boss old 2h generally.
3**。1t
3 melee. 3 remote.
H hurts a lot more than pt night ** Stressful in no.
Old 4h3**1t 6dps
The difference is that the ice gun hurts a lot, and it is generally necessary to change people from 3 to 5 layers.
In the lightning phase, as long as 4 people transmit the call, the others will be in the circle**Brush blood, and the ice stage will randomly name a player to superimpose a debuff on him, which needs to be dispelled**.
However, it requires the player to enter the blister before it can be dispelled.
Otherwise, there's going to be an area that slows down, kind of like the LR trap, the slowing one.
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Tank skills are fully open, LR deterrence, fire moxibustion and refrigerator, thief's cloak, and cat's virtue becomes a bear; The dark herd dissipates, the warrior changes the shield and opens the shield wall, these may be dangerous, it is best to arrange it with the 4t13 tank and ** give skills; The warlock did not know how to eat; Enhance the sa for petrification**, point out the magic damage reduction talent, the stone claw totem plus the glyph, and open the shaman's wrath is also appropriate, but the loss of dps; The Elemental Stone Claw Totem and the Elemental Mastery of the Glyph are also theoretically OK, and the loss of DPS is more; The knight is invincible and can only eat once.
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You can eat life-saving skills The hunter's deterrence can't be eaten The enhanced shaman's anger can't be eaten I don't know anything else?
Generally mages, thieves, and dark herdsmen.
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What is the occupation of the landlord?
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D is bear D
Milk Sa red, milk ride green, late milk ride blue is not enough, you can consider eating blue dk green dam am change ball eat 1st 4 7
d (Damage Reduction Full Open) dz Cloak Eat 2 5
fs (Fire Law Spring Brother**Pay attention to bloodbrushing) LR Deterrence Eat 3 6 opening**Into does not eat bloodthirsty, behind**Pressure is bloodthirsty.
It's good to be dim, don't accidentally reduce the number of personnel, the DPS is reliable, the difficulty is very low, but the whole group is required to pay attention not to make mistakes.
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The allocation on the 1st floor is reasonable, and NQ can help YD eat once.
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Well, you can eat it outside if you basically have damage reduction skills, and you can eat it many times with DK, DZ, QS, XD, LR.
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It's very simple, to put it simple and not wordy! H old 3, you don't have to worry about other things, you don't have to worry about the little soft, you can be frank boss throughout the whole process, out of basketball time, if the conductor says in yy, let you help dz repair the basketball (generally repair the basketball is dz, if there is no dz in the team, the command arranges who repairs the basketball you help whom, remember that the basketball blood is 30-40w). If you are not strong enough, after the second basketball is played, before the first basketball is played, you will open a skill in time during the blue time.
The commander shouted that you pulled the basketball in, and the basketball that you hit quickly and bloodless for the first time pulled into the crowd. That's it
H old 5, it's more troublesome, you listen to the command and arrange for you to eat the first few twilight trials, and halfway through the twilight trial reading strips, you open a magic cover in time, remember to let you eat time and don't point out of dreams. Generally dkt is to eat, and the rest of the time is to point out the dream. The second is dim, if it's out of you, you look at the dimness and have 2 to 3 seconds left, point out the dream, if it's out of another T, it's OK if you taunt the boss for the first time, and it's easy to kill dps if it's slow.
It's best to set another T as your focus. The 6th Twilight Trial, which is fast enough for DPS, will not come out.
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10 people? The 392 equipment level is tired of the third and fifth h**, but it can also be played. The third H pays attention to the Void Arrow buff layer, and the number of layers is higher to open the cover (God skill, DKT is the well-deserved MT of the third H), and then there are various soft combinations.
When there is a blue soft, draw the blue of the **, and limit the number of the ** when the purple is soft So when there are these two soft pay attention to the skills, **It is impossible to brush you too fiercely. There is also the ball that the head of the regiment may ask you to fix the blue drawing.
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